Wonderbox: The Adventure Maker is now available on @AppleArcade! Discover a world full of possibilities and play, create and share endless adventures. Play it now! https://t.co/bzATsEA5Bj #PlayWonderbox #TheAdventureMaker #AppleArcade pic.twitter.com/m3ZU61Xow2
— Wonderbox: The Adventure Maker (@PlayWonderbox) April 2, 2021
Thank you all 10k! β€οΈ
— Gustavo Viselner (@PixelGustavo) April 1, 2021
And here's me and grandma.#pixelart pic.twitter.com/qy2LzMOMVG
Hello deer! I'm finally at the point where I actually can start using the Fur Tool. This deer was groomed and rendered in realtime using Unity. #madewithunity #gamedev pic.twitter.com/e4kjNO66nz
— Daniel Zeller (@zellah) March 30, 2021
Messing around in Unreal again β¨ pic.twitter.com/GpgCAMI0GF
— Skayaπ (@CinnamonPossum) April 2, 2021
AuraEffect!!#UE4 #realtimevfx pic.twitter.com/5YBXgaLrnR
— ππππππΌπππ (@wolf_games_vfx) April 3, 2021
Testing @BruteForceGame's new grass shader asset! Highly recommend for #gamedev #unity3d #indiedev https://t.co/2UzbWrJowH pic.twitter.com/rETQbtB9IQ
— Fredrick Conception (@BokuDev) April 3, 2021
Doing some research on scattering occlusion and extinction color for #Embergen. A bit tricky to keep this realtime, but results starts to be satisfying. #screenshotsaturday #realtimeVFX #VFX #fluidsimulation pic.twitter.com/QEo8Bg0gVo
— Gil Damoiseaux (@Gaxil) April 3, 2021
If anyone's interested, I put together an EditorWindow script to create/edit Texture2DArray assets πβ¨https://t.co/gQX7Mdwwlo pic.twitter.com/InJYb4xN6y
— Cyan (@Cyanilux) April 3, 2021
HEXAGONA is a procedural generated hexagon-tiled board. There are lots of parameters to play around and create your custom board.#hexagona #procedural #board #sidefx #houdini #3d #hexagon #gamedev pic.twitter.com/abLGDr1foh
— Christos (@stavridisc) April 3, 2021
I participated in @HarryAlisavakis's discord tech art challenge this week. The theme was Celestial. I made a planet shader that can be used to randomly generate planets with different biomes and some solar system VFXs#indiedev #VFX #VFXgraph #shadergraph #madewithunity pic.twitter.com/mTdtTLr4oY
— Emily Waugh (@redpandaemily) April 3, 2021
Made a small video tutorial out of a workflow I've been using recently to paint skyboxes for Unity directly in Photoshop. Enjoy!https://t.co/EC00mf59lG#unity3d #skybox #photoshop pic.twitter.com/GImRIcxxXI
— Ciro Continisio (@CiroContns) April 3, 2021
I learned a lot about optimization in C# and #unity3d when writing my dynamic vegetation system. Simulation happens on the CPU, skinning on the GPU. #indiegame #gamedesign #madewithunity pic.twitter.com/YgIModxFGI
— OMYOG (@omeletteandyog1) April 3, 2021
Would you explore this area? (wip) pic.twitter.com/rksoIOe5i7
— Aurora (@AuroraPLZ) April 3, 2021
I tweaked this one a bit more and added some Dreams-made music instead. It's also available in the Dreamiverse now, let me know if it works OK on 4 and 4 Pro too.
— Martin Nebelong (@MartinNebelong) April 4, 2021
I'll record the process of the next one I make in this style.#MadeInDreams #dreamsps5 @mediamolecule pic.twitter.com/qHTzEWpn1o
voice of the river pic.twitter.com/N4gTmCrYbF
— HiWarp (@HiWarp) April 4, 2021
Farming (from my wip strategy game Thystle) pic.twitter.com/jJpZEDP2Dz
— daoklyn (@daoklyn) April 4, 2021
Reaction Diffusion + Parallax + Height based blurring.
— Gabe (@BettiniGabe) April 4, 2021
Looks like some sort of bioluminescent algae.#b3d pic.twitter.com/k1ytNWod27
Can I interest anyone in some bloop mechanics? Needed to spend some time working on something purely "fun". If anyone is interested (there's nothing very fancy) let me know and I'll package up the shader and scripts.π #screenshotsunday #gamedev #madewithunity #indiedev pic.twitter.com/1jtkVXEMmL
— Never Rest Studio (@NeverRestStudio) April 4, 2021
I worked on Unity VFX after a long time. I just finished the IceVFX that I planned two months ago. I've been very busy and joined in a new project. I really want to reveal it someday…! so happy.#realtimevfx #madewithunity #VFX #gamedev pic.twitter.com/wR4EUIFlfQ
— Zoe (@ZoE___Kim) April 4, 2021
Entry made for @HarryAlisavakis discord server's tech art challenge, with the theme "Celestial"#GeometryNodes #b3d pic.twitter.com/XZ6Sd1me5O
— celestialmaze (@cmzw_) April 4, 2021
Working on some substance designer materials for a little scene I'm doing.#ue4 #screenshotsaturday pic.twitter.com/jSAN1qYRqR
— Mick Jundt (@MickJundt) April 3, 2021
Inside, the new Outside!
— Thomas Hooper (@tdhooper) April 4, 2021
For the @revision_party animated gif competition
(better video quality over at https://t.co/E7NC2ooQAe) pic.twitter.com/BVbQyOGHxo
Cornell McRay t'Racing
— Tomasz Stochastic π¦ (@h3r2tic) April 4, 2021
// Driving denoising improvements in my toy renderer#vulkan #rustlang #RTXOn pic.twitter.com/sQNbBA2siy
This week's video is a bit of an experiment! It's taking a look at the very useful smoothstep function and how it works.
— NedMakesπ (@NedMakesGames) April 5, 2021
π₯π Watch here Wednesday: https://t.co/g9lWTrkqkH
π Or watch now on Patreon!#gamedev #indiedev #unitytips #madewithunity #unity3d pic.twitter.com/C6sJGUIVzH
texturized cell shading in unreal engine. no post process
— Eris snail (@Erisdraw3D) April 5, 2021
get
textures
materials
functions and blueprint https://t.co/76M8tJwU0u#b3d #blender #UnrealEngine pic.twitter.com/6dHGKd3maC
I'm sharing my pivot baking project on Github, including the Houdini file used for the samples. Check the readme for more details, I will not provide any support on this, it's provided as is. https://t.co/CiAswozoMJ #madewithunity #shaders #AmplifyShaderEditor #houdini pic.twitter.com/FutDIta2VK
— Gil Damoiseaux (@Gaxil) April 5, 2021
Teemo is hiding his Space Groove potion stash.#LeagueOfLegends #ArtOfLegends #gamedev #madewithunity #unity3D #shaders pic.twitter.com/oACzhZpBDX
— re: natus (@renatusdev) April 5, 2021
— Stephen Mangiat (@smangiat) March 17, 2021
Now animated! A environment painting of a slice of life near the beach access.
— Davison Carvalho (@colorblindmess) October 8, 2020
sketch on paper + Photoshop. The cat animation was fun!https://t.co/9yFIzbSEAs#SliceOfLifeArt #conceptart #illustration #animation pic.twitter.com/AkDjL4eyQG
Night version of Porto (Portugal) in Source2.
— HP (@HelderHP) April 5, 2021
Download and play in VR: https://t.co/3y1xur7Qo5 pic.twitter.com/PL3q5Xti0o
You can click & drag from any perspective now.
— AFX (@AFX_LAB) April 5, 2021
Some better visual feedback as well.
Ctrl+LMB to add new loops while in edit mode. #b3d #blender3d #vfx #animation #gamedev #retopology pic.twitter.com/n3Iqv2G94J
Look at all the IPs I got (that I will prob. never doing anything with)! #OriginalContentArtist pic.twitter.com/Jq1hcpG8tc
— Nick Carver (@NickDCarver) April 6, 2021
Why use parry when you have damn skills…#gamedev #indiedev #unity3d #madewithunity pic.twitter.com/A4pRtZgcC3
— Jacob Dzwinel (@jacobdzwinel) April 6, 2021
Cosmo collection. pic.twitter.com/uri9HIzOg7
— Mandy Jacek (@MandyJacek) March 9, 2021
Players will never see this, but tongue vision with all the targeting score info is really satisfying #gamedev #bighops pic.twitter.com/zq4F3y0Zqx
— Chris Wade ππΈ (@chriswade__) April 6, 2021
Made some stars as part of @HarryAlisavakis's techart discord server challenge, theme is Celestial (/space) π#unity3D #shaders #vfx pic.twitter.com/T1J05u98yH
— Cyan (@Cyanilux) April 6, 2021
Major improvement in the #Embergen smoke shading with an approximation of multi scattering of the emissive and direct lighting.
— Gil Damoiseaux (@Gaxil) April 6, 2021
Everything is still running in realtime as seen in the higher quality version over here : https://t.co/MhayGkvFfs #vfx #realtimeVFX #fluidsimulation pic.twitter.com/Y2l9LfqzOt
I am working on a (very very) simple video game on #unity for the current @HarryAlisavakis ' technical art challenge (theme celestial). The spaceship model was done in #Blender3d (#b3d) and everything else was created with spheres and procedural textures. #Space #VFX pic.twitter.com/56DspypU0V
— Euri Herasme (@EuriGilberto) April 7, 2021
The mass of a million starsβ¨combined in one small speckβ«οΈ
— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) April 7, 2021
This raymarching shader was made for @HarryAlisavakis latest technical art challenge "Celestial"
1/7#madewithunity #shader #VFX #technicalart #indiedev #Space pic.twitter.com/EtucUQc6Nr
Nearly finished a new update to my Stylized Grass Shader package. Adds a set of flower assets and revised demo content (this scene). Picking away at tiny triangles and seeing it all come together is bliss βΊοΈ #gamedev #unity3d #indiedev #madewithunity pic.twitter.com/SUdb9Tx36q
— Staggart Creations ππ² (@_staggart_) April 7, 2021
Watching the cloud forest π³π§οΈπ
— Namra (@BarthelemyNamra) April 7, 2021
πwishlist the game here https://t.co/pykOVRmSq6#madewithunity #indiegame #gamedev #indiegamedev #indiedev #unity #θ΅€γγ³γ pic.twitter.com/gZpPIvEB63
βͺοΈπππ πππππ π: HADES
— Γππ’π€π π π£π²πΏπΌπ πΆπ±π²Γβ οΈ (@shewiiperoxide) April 7, 2021
What started out as a small experiment turned out to be a full time project and I'm really happy how he turned out!π€
Hope you guys like him!βͺοΈ pic.twitter.com/seZyquircM
Now out on Gumroad: The Realtime Waterfall Shader for Eevee https://t.co/hAjybEOsU5 #b3d pic.twitter.com/JGg9F2lYFA
— Bbbn19 (@Bbbn192) January 13, 2021
Here's the post on the Forward Decals for the Built-in RP ! #unity3d #gamedev
— Joyce[MinionsArt] (@minionsart) April 1, 2021
Get the source here >> https://t.co/6MeKPgmLaE pic.twitter.com/69no4JjijU
— Glass Revolver (@glass__revolver) April 7, 2021
Link's_crib_engine_test.gif π #UE4 #pixelart #lowpoly #ZeldaBotw pic.twitter.com/JpZ6vNsoug
— Jesse Munguia (@Jsf23Art) April 7, 2021
After much ado, Iβm glad to finally announce my game!
— Winston Powell (@acornbringer) April 7, 2021
Of Love and Eternity is a stylistic adventure horror game about love and separation.
An early demo can be found here:https://t.co/hxyFr6Iecs#unity3d #lowpoly #gamedev #indiegamedev #indiegame #itchio #madewithunity pic.twitter.com/WQe2IsBUpO
Made a little bebe planet generator for @HarryAlisavakis 's Tech Art Challenge "Celestial" πͺ#techart #madewithunity #shader #procedural pic.twitter.com/WQqTyrYpXg
— Faisal Sharif (@2048px) April 7, 2021
I couldn't resist the opportunity to post a scene made using the two tools I've been working on in recent years for @HarryAlisavakis 's Tech Art Challenge "Celestial" βοΈ #GrandDesigner for the comet, #Embergen for the smoke.#techart #ProceduralArt #shaders pic.twitter.com/FEdZgZwuSW
— Gil Damoiseaux (@Gaxil) April 8, 2021
Finally she's here… here comes Viπ
— ππCourtneyππ (@Courtney_Fay_M) April 8, 2021
Proud to present my Dark Waters Vi fan skin mentored under @YBourykina
Concept art based on @itsiansu https://t.co/rY2beKZSnD π
Full Post
πhttps://t.co/ya2Y1sb8lsπ #Artoflegends #LeagueofLegends #LeagueOfLegendsFanArt @LeagueOfLegends pic.twitter.com/PuRmHujQdW
that's enough gradients for the year π§π»β¨https://t.co/o9ojAWDy4D
— Sarah L. Fossheim (they/them) (@liatrisbian) April 4, 2021
#UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy
— Alexander Goodwin (@AlexGoodwinDev) April 8, 2021
The lonely hut of the forgotten mother. pic.twitter.com/kFDeg2LSGn
Quick Edit – you know about this? It's a thing apparently. Pretty handy if you ask me. #blender #b3d also #krita i guess! pic.twitter.com/O5q41EpH8U
— Jan van den Hemel (@JanvandenHemel) April 8, 2021
Follow up animation of yesterday's Pet Shop. Based on original artwork from @stefscribbles and music from @Bensound#blender #bnpr #cute #art pic.twitter.com/3v1aqzul20
— Catribou (@catribou) March 27, 2021
For this #VFXFriday I share with you my arttest for TemTem! This also landed the job and I'm already working at Crema!
— SmearKees (@SmearKees) April 9, 2021
Such an amazing team!! #VFX #TemTem #ArtTest #Unity pic.twitter.com/T5j4ByyqIa
More shader shenanigans. This time fun with sand bending.#unity3d #gamedev pic.twitter.com/4aPZbQ8zRd
— Genel Jumalon | π€ BLM π€ (@GenelJumalon) April 8, 2021
π Sound ON π It's ASMR day, please enjoy a visit here π
— Tribes of Midgard (@tribesofmidgard) April 9, 2021
π 1 hour loop: https://t.co/ue9S5E5dK5#asmrday #fridayfeeling #gamedev #tribesofmidgard pic.twitter.com/oZUv8zCl3S
getting darker #indiedev #gamedevepment #madewithunity pic.twitter.com/BoiUNpDLZQ
— elvis (@elvismdd) April 9, 2021
Hey everyone, here is my latest character, based on a concept by Namgwon Lee!
— π¬ππππππ βΈΈ π―πππππ (@GravityBwlast) April 9, 2021
She's your RPG party friendly local blacksmith!
Link in comments! pic.twitter.com/dPDAYE5b1j
Been getting some destruction going in #Houdini using bullet solver! Realllyyy powerful! Here is a test with some metal beams and a sphere that will be replaced with my drop pod soonπ#gamedev #indiedev #destruction pic.twitter.com/bVL3bLsnXO
— Matt Cane (@matt_cane_) April 8, 2021
Made a small diorama to test different buildings.
— Nicrom (@_Nicrom_) April 9, 2021
The dynamic indirect light is made possible thanks to Magic Lightmap Switcher by @evb45 and Bakery by @guycalledfrank#MagicLightmapSwitcher #UnityAssetStore #unity3d #madewithunity #indiegamedev #gamedev pic.twitter.com/tnkyrm9xYu
Added some more props I did during my internship time @airbornstudios for #CrashBandicoot4 to my portfolio π This time, they're from the "Off Beat" level πΆπ·
— sve π± (@schrahki) April 9, 2021
π¨https://t.co/r7ab80Dhs4
Thanks again for the opportunity!! π pic.twitter.com/gC9XnjXn6y