Technically Art Technically Art: Issue 93 (09.04.2021) By Harry Alisavakis on Friday, April 9, 2021 Wonderbox: The Adventure Maker is now available on @AppleArcade! Discover a world full of possibilities and play, create and share endless adventures. Play it now! https://t.co/bzATsEA5Bj #PlayWonderbox #TheAdventureMaker #AppleArcade pic.twitter.com/m3ZU61Xow2— Wonderbox: The Adventure Maker (@PlayWonderbox) April 2, 2021 Thank you all 10k! β€οΈAnd here's me and grandma.#pixelart pic.twitter.com/qy2LzMOMVG— Gustavo Viselner (@PixelGustavo) April 1, 2021 Hello deer! I'm finally at the point where I actually can start using the Fur Tool. This deer was groomed and rendered in realtime using Unity. #madewithunity #gamedev pic.twitter.com/e4kjNO66nz— Daniel Zeller (@zellah) March 30, 2021 Messing around in Unreal again β¨ pic.twitter.com/GpgCAMI0GF— Skayaπ (@CinnamonPossum) April 2, 2021 AuraEffect!!#UE4 #realtimevfx pic.twitter.com/5YBXgaLrnR— ππππππΌπππ (@wolf_games_vfx) April 3, 2021 Testing @BruteForceGame's new grass shader asset! Highly recommend for #gamedev #unity3d #indiedev https://t.co/2UzbWrJowH pic.twitter.com/rETQbtB9IQ— Fredrick Conception (@BokuDev) April 3, 2021 Doing some research on scattering occlusion and extinction color for #Embergen. A bit tricky to keep this realtime, but results starts to be satisfying. #screenshotsaturday #realtimeVFX #VFX #fluidsimulation pic.twitter.com/QEo8Bg0gVo— Gil Damoiseaux (@Gaxil) April 3, 2021 If anyone's interested, I put together an EditorWindow script to create/edit Texture2DArray assets πβ¨https://t.co/gQX7Mdwwlo pic.twitter.com/InJYb4xN6y— Cyan (@Cyanilux) April 3, 2021 HEXAGONA is a procedural generated hexagon-tiled board. There are lots of parameters to play around and create your custom board.#hexagona #procedural #board #sidefx #houdini #3d #hexagon #gamedev pic.twitter.com/abLGDr1foh— Christos (@stavridisc) April 3, 2021 I participated in @HarryAlisavakis's discord tech art challenge this week. The theme was Celestial. I made a planet shader that can be used to randomly generate planets with different biomes and some solar system VFXs#indiedev #VFX #VFXgraph #shadergraph #madewithunity pic.twitter.com/mTdtTLr4oY— Emily Waugh (@redpandaemily) April 3, 2021 Made a small video tutorial out of a workflow I've been using recently to paint skyboxes for Unity directly in Photoshop. Enjoy!https://t.co/EC00mf59lG#unity3d #skybox #photoshop pic.twitter.com/GImRIcxxXI— Ciro Continisio (@CiroContns) April 3, 2021 I learned a lot about optimization in C# and #unity3d when writing my dynamic vegetation system. Simulation happens on the CPU, skinning on the GPU. #indiegame #gamedesign #madewithunity pic.twitter.com/YgIModxFGI— OMYOG (@omeletteandyog1) April 3, 2021 Would you explore this area? (wip) pic.twitter.com/rksoIOe5i7— Aurora (@AuroraPLZ) April 3, 2021 I tweaked this one a bit more and added some Dreams-made music instead. It's also available in the Dreamiverse now, let me know if it works OK on 4 and 4 Pro too.I'll record the process of the next one I make in this style.#MadeInDreams #dreamsps5 @mediamolecule pic.twitter.com/qHTzEWpn1o— Martin Nebelong (@MartinNebelong) April 4, 2021 voice of the river pic.twitter.com/N4gTmCrYbF— HiWarp (@HiWarp) April 4, 2021 Farming (from my wip strategy game Thystle) pic.twitter.com/jJpZEDP2Dz— daoklyn (@daoklyn) April 4, 2021 Reaction Diffusion + Parallax + Height based blurring.Looks like some sort of bioluminescent algae.#b3d pic.twitter.com/k1ytNWod27— Gabe (@BettiniGabe) April 4, 2021 Can I interest anyone in some bloop mechanics? Needed to spend some time working on something purely "fun". If anyone is interested (there's nothing very fancy) let me know and I'll package up the shader and scripts.π #screenshotsunday #gamedev #madewithunity #indiedev pic.twitter.com/1jtkVXEMmL— Never Rest Studio (@NeverRestStudio) April 4, 2021 I worked on Unity VFX after a long time. I just finished the IceVFX that I planned two months ago. I've been very busy and joined in a new project. I really want to reveal it someday…! so happy.#realtimevfx #madewithunity #VFX #gamedev pic.twitter.com/wR4EUIFlfQ— Zoe (@ZoE___Kim) April 4, 2021 Entry made for @HarryAlisavakis discord server's tech art challenge, with the theme "Celestial"#GeometryNodes #b3d pic.twitter.com/XZ6Sd1me5O— celestialmaze (@cmzw_) April 4, 2021 Working on some substance designer materials for a little scene I'm doing.#ue4 #screenshotsaturday pic.twitter.com/jSAN1qYRqR— Mick Jundt (@MickJundt) April 3, 2021 Inside, the new Outside!For the @revision_party animated gif competition(better video quality over at https://t.co/E7NC2ooQAe) pic.twitter.com/BVbQyOGHxo— Thomas Hooper (@tdhooper) April 4, 2021 Cornell McRay t'Racing// Driving denoising improvements in my toy renderer#vulkan #rustlang #RTXOn pic.twitter.com/sQNbBA2siy— Tomasz Stochastic π¦ (@h3r2tic) April 4, 2021 This week's video is a bit of an experiment! It's taking a look at the very useful smoothstep function and how it works.π₯π Watch here Wednesday: https://t.co/g9lWTrkqkHπ Or watch now on Patreon!#gamedev #indiedev #unitytips #madewithunity #unity3d pic.twitter.com/C6sJGUIVzH— NedMakesπ (@NedMakesGames) April 5, 2021 texturized cell shading in unreal engine. no post processget texturesmaterials functions and blueprint https://t.co/76M8tJwU0u#b3d #blender #UnrealEngine pic.twitter.com/6dHGKd3maC— Eris snail (@Erisdraw3D) April 5, 2021 I'm sharing my pivot baking project on Github, including the Houdini file used for the samples. Check the readme for more details, I will not provide any support on this, it's provided as is. https://t.co/CiAswozoMJ #madewithunity #shaders #AmplifyShaderEditor #houdini pic.twitter.com/FutDIta2VK— Gil Damoiseaux (@Gaxil) April 5, 2021 Teemo is hiding his Space Groove potion stash.#LeagueOfLegends #ArtOfLegends #gamedev #madewithunity #unity3D #shaders pic.twitter.com/oACzhZpBDX— re: natus (@renatusdev) April 5, 2021 pic.twitter.com/EO1bDa0cMo— Stephen Mangiat (@smangiat) March 17, 2021 Now animated! A environment painting of a slice of life near the beach access.sketch on paper + Photoshop. The cat animation was fun!https://t.co/9yFIzbSEAs#SliceOfLifeArt #conceptart #illustration #animation pic.twitter.com/AkDjL4eyQG— Davison Carvalho (@colorblindmess) October 8, 2020 Night version of Porto (Portugal) in Source2. Download and play in VR: https://t.co/3y1xur7Qo5 pic.twitter.com/PL3q5Xti0o— HP (@HelderHP) April 5, 2021 You can click & drag from any perspective now. Some better visual feedback as well. Ctrl+LMB to add new loops while in edit mode. #b3d #blender3d #vfx #animation #gamedev #retopology pic.twitter.com/n3Iqv2G94J— AFX (@AFX_LAB) April 5, 2021 Look at all the IPs I got (that I will prob. never doing anything with)! #OriginalContentArtist pic.twitter.com/Jq1hcpG8tc— Nick Carver (@NickDCarver) April 6, 2021 Why use parry when you have damn skills…#gamedev #indiedev #unity3d #madewithunity pic.twitter.com/A4pRtZgcC3— Jacob Dzwinel (@jacobdzwinel) April 6, 2021 Cosmo collection. pic.twitter.com/uri9HIzOg7— Mandy Jacek (@MandyJacek) March 9, 2021 Players will never see this, but tongue vision with all the targeting score info is really satisfying #gamedev #bighops pic.twitter.com/zq4F3y0Zqx— Chris Wade ππΈ (@chriswade__) April 6, 2021 Made some stars as part of @HarryAlisavakis's techart discord server challenge, theme is Celestial (/space) π#unity3D #shaders #vfx pic.twitter.com/T1J05u98yH— Cyan (@Cyanilux) April 6, 2021 Major improvement in the #Embergen smoke shading with an approximation of multi scattering of the emissive and direct lighting.Everything is still running in realtime as seen in the higher quality version over here : https://t.co/MhayGkvFfs #vfx #realtimeVFX #fluidsimulation pic.twitter.com/Y2l9LfqzOt— Gil Damoiseaux (@Gaxil) April 6, 2021 I am working on a (very very) simple video game on #unity for the current @HarryAlisavakis ' technical art challenge (theme celestial). The spaceship model was done in #Blender3d (#b3d) and everything else was created with spheres and procedural textures. #Space #VFX pic.twitter.com/56DspypU0V— Euri Herasme (@EuriGilberto) April 7, 2021 The mass of a million starsβ¨combined in one small speckβ«οΈThis raymarching shader was made for @HarryAlisavakis latest technical art challenge "Celestial"1/7#madewithunity #shader #VFX #technicalart #indiedev #Space pic.twitter.com/EtucUQc6Nr— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) April 7, 2021 Nearly finished a new update to my Stylized Grass Shader package. Adds a set of flower assets and revised demo content (this scene). Picking away at tiny triangles and seeing it all come together is bliss βΊοΈ #gamedev #unity3d #indiedev #madewithunity pic.twitter.com/SUdb9Tx36q— Staggart Creations ππ² (@_staggart_) April 7, 2021 Watching the cloud forest π³π§οΈππwishlist the game here https://t.co/pykOVRmSq6#madewithunity #indiegame #gamedev #indiegamedev #indiedev #unity #θ΅€γγ³γ pic.twitter.com/gZpPIvEB63— Namra (@BarthelemyNamra) April 7, 2021 βͺοΈπππ πππππ π: HADESWhat started out as a small experiment turned out to be a full time project and I'm really happy how he turned out!π€Hope you guys like him!βͺοΈ pic.twitter.com/seZyquircM— Γππ’π€π π π£π²πΏπΌπ πΆπ±π²Γβ οΈ (@shewiiperoxide) April 7, 2021 Now out on Gumroad: The Realtime Waterfall Shader for Eevee https://t.co/hAjybEOsU5 #b3d pic.twitter.com/JGg9F2lYFA— Bbbn19 (@Bbbn192) January 13, 2021 Here's the post on the Forward Decals for the Built-in RP ! #unity3d #gamedevGet the source here >> https://t.co/6MeKPgmLaE pic.twitter.com/69no4JjijU— Joyce[MinionsArt] (@minionsart) April 1, 2021 pic.twitter.com/UC8ShTUgbH— Glass Revolver (@glass__revolver) April 7, 2021 Link's_crib_engine_test.gif π #UE4 #pixelart #lowpoly #ZeldaBotw pic.twitter.com/JpZ6vNsoug— Jesse Munguia (@Jsf23Art) April 7, 2021 After much ado, Iβm glad to finally announce my game!Of Love and Eternity is a stylistic adventure horror game about love and separation.An early demo can be found here:https://t.co/hxyFr6Iecs#unity3d #lowpoly #gamedev #indiegamedev #indiegame #itchio #madewithunity pic.twitter.com/WQe2IsBUpO— Winston Powell (@acornbringer) April 7, 2021 Made a little bebe planet generator for @HarryAlisavakis 's Tech Art Challenge "Celestial" πͺ#techart #madewithunity #shader #procedural pic.twitter.com/WQqTyrYpXg— Faisal Sharif (@2048px) April 7, 2021 I couldn't resist the opportunity to post a scene made using the two tools I've been working on in recent years for @HarryAlisavakis 's Tech Art Challenge "Celestial" βοΈ #GrandDesigner for the comet, #Embergen for the smoke.#techart #ProceduralArt #shaders pic.twitter.com/FEdZgZwuSW— Gil Damoiseaux (@Gaxil) April 8, 2021 Finally she's here… here comes ViπProud to present my Dark Waters Vi fan skin mentored under @YBourykinaConcept art based on @itsiansu https://t.co/rY2beKZSnD πFull Post πhttps://t.co/ya2Y1sb8lsπ #Artoflegends #LeagueofLegends #LeagueOfLegendsFanArt @LeagueOfLegends pic.twitter.com/PuRmHujQdW— ππCourtneyππ (@Courtney_Fay_M) April 8, 2021 that's enough gradients for the year π§π»β¨https://t.co/o9ojAWDy4D— Sarah L. Fossheim (they/them) (@liatrisbian) April 4, 2021 #UnrealEngine #UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #fantasy The lonely hut of the forgotten mother. pic.twitter.com/kFDeg2LSGn— Alexander Goodwin (@AlexGoodwinDev) April 8, 2021 Quick Edit – you know about this? It's a thing apparently. Pretty handy if you ask me. #blender #b3d also #krita i guess! pic.twitter.com/O5q41EpH8U— Jan van den Hemel (@JanvandenHemel) April 8, 2021 Follow up animation of yesterday's Pet Shop. Based on original artwork from @stefscribbles and music from @Bensound#blender #bnpr #cute #art pic.twitter.com/3v1aqzul20— Catribou (@catribou) March 27, 2021 For this #VFXFriday I share with you my arttest for TemTem! This also landed the job and I'm already working at Crema! Such an amazing team!! #VFX #TemTem #ArtTest #Unity pic.twitter.com/T5j4ByyqIa— SmearKees (@SmearKees) April 9, 2021 More shader shenanigans. This time fun with sand bending.#unity3d #gamedev pic.twitter.com/4aPZbQ8zRd— Genel Jumalon | π€ BLM π€ (@GenelJumalon) April 8, 2021 π Sound ON π It's ASMR day, please enjoy a visit here ππ 1 hour loop: https://t.co/ue9S5E5dK5#asmrday #fridayfeeling #gamedev #tribesofmidgard pic.twitter.com/oZUv8zCl3S— Tribes of Midgard (@tribesofmidgard) April 9, 2021 getting darker #indiedev #gamedevepment #madewithunity pic.twitter.com/BoiUNpDLZQ— elvis (@elvismdd) April 9, 2021 Hey everyone, here is my latest character, based on a concept by Namgwon Lee!She's your RPG party friendly local blacksmith!Link in comments! pic.twitter.com/dPDAYE5b1j— π¬ππππππ βΈΈ π―πππππ (@GravityBwlast) April 9, 2021 Been getting some destruction going in #Houdini using bullet solver! Realllyyy powerful! Here is a test with some metal beams and a sphere that will be replaced with my drop pod soonπ#gamedev #indiedev #destruction pic.twitter.com/bVL3bLsnXO— Matt Cane (@matt_cane_) April 8, 2021 Made a small diorama to test different buildings. The dynamic indirect light is made possible thanks to Magic Lightmap Switcher by @evb45 and Bakery by @guycalledfrank#MagicLightmapSwitcher #UnityAssetStore #unity3d #madewithunity #indiegamedev #gamedev pic.twitter.com/tnkyrm9xYu— Nicrom (@_Nicrom_) April 9, 2021 Added some more props I did during my internship time @airbornstudios for #CrashBandicoot4 to my portfolio π This time, they're from the "Off Beat" level πΆπ·π¨https://t.co/r7ab80Dhs4 Thanks again for the opportunity!! π pic.twitter.com/gC9XnjXn6y— sve π± (@schrahki) April 9, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 140 (22.11.2024) Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023)