Technically Art Technically Art: Issue 94 (16.04.2021) By Harry Alisavakis on Friday, April 16, 2021 I call this the "Floor is Lava Test" 🔥 #Arbiter pic.twitter.com/d2wHaLSx99— Jordy ❖ Arbiter (@jordy_j_s) April 9, 2021 Hey everyone🙌! Here is the environment I've been working on for my game.Took me really long to get the design and color right. Hope you all like it!Retweet is very appreciated💕#madewithunity | #screenshotsaturday | #indiedev | #gamedev pic.twitter.com/d54G9sBbYy— fishwind🐋 (@FishwindFish) April 9, 2021 好久不见!!:D很高兴又来发表VFX作品了!【次元斩·绝】.Vergil-Animation、Just judgement cut-VFX 独立完成。【因为我不是专业的动画艺术家,制作的Animation并不是很专业,因此会有非常多瑕疵】#你是不是飒 #gameeffect 详细视频-4K:https://t.co/iFh7p9oAlW pic.twitter.com/eqdGns1w7o— 你是不是飒 (@EnochLee_art) April 10, 2021 [Warning, Flashing Colours]Combined @KDedeneArt 's shader with Moeark's colour reactive method and got some very exciting results #bnpr #b3d pic.twitter.com/1Fg985QzVP— Tanchyuu (@tanchyuu) April 10, 2021 Some shiny iridescent shader ? pic.twitter.com/nP8M94da83— Julien 🌈 (@grifdail) April 10, 2021 Seagull rig done all in Unreal!I would be happy to share this rig if people are interested on animating it. Or just checking what I've done 😅#rigtip #ue4 #controlrig pic.twitter.com/CIfSfvvuNR— Kamila Bianchi (she/her) (@kamilabianchi) April 9, 2021 Lost Lots is a tiny gardening toy!🌱 Grow plants on abandoned lots🐸 Create thriving ecosystem dioramasStarting April 23rd, we will be sharing public dev builds on our itch. Come play along! https://t.co/yra9SwAv5N#indiegame #madewithunity #gamedev #gameart pic.twitter.com/yHmitQsRJV— Rustforms (@rustforms) April 9, 2021 前作ったのを少し手入れしました。最近お気に入りのparticleの手法を入れたら情報量増えてきれいになったと思います!#エフェクト #unity #effect #ShurikenParticle #お仕事募集 pic.twitter.com/nynFKCoM41— effectくん (@effectlab555) April 9, 2021 We've hit over 1000 backers in 3 days! Thank you so much💚We’re SO VERY CLOSE to unlocking our first stretch goal: Having the legendary Secret of Mana composer Hiroki Kikuta develop the whole Oddfauna soundtrack! – Let's do this!👉https://t.co/yIhfhxc6MT#oddfauna #indiegame pic.twitter.com/lc2v39tvuz— Cliff 🌱 OddFauna : SotT – Kickstarter April 6! (@cliffbmitchell) April 9, 2021 Worked on improving the deja vu effect this week. #screenshotsaturday #UE4 #indiedev #gamedev pic.twitter.com/Jr79U6dZFZ— THE GAP | Wishlist on Steam (@TheGapGame) April 10, 2021 Fun with materials✨ Stone paving/bricks material I made in Substance Designer this evening pic.twitter.com/xs8NKw4EHu— Rosie Jarvis (@rosiejarvisart) April 11, 2021 The skiing system is working with two vectors. One is always pointing downhill (blue arrow) and the other one is the rotation of the character and also adjusting to the slope for up and down (pink arrow). I can use the dot product of… 1/2#madewithunreal #UE4 #gamedev pic.twitter.com/Sq1zie6G8D— Gasper (Evo) (@gasperznoj) April 11, 2021 Animation from the VFX course I am preparing. Unfortunatly I can't tell you when I will release the online course yet, I want to take my time on that. But no worries it is going well !#2dfx #vfx pic.twitter.com/vmgB3OkNfN— Quentin Cordonnier (@quentincordonn1) April 11, 2021 Here's a little breakdown thread of Aang's "Avatar Sphere" effect from Aang vs Korra! ⬇️ More stuff down the way ⬇️ pic.twitter.com/1sQkpt222B— Late, as usual (@lateasusual_) April 10, 2021 Slime simulation prototype I'd been secretly working on last yearProbably won't have time for it very soon so might as well let it see the light of day💦#UE4 #gamedev #techart #vfx #realtimevfx pic.twitter.com/wvfl1yinyS— Asher Zhu (@Vuthric) April 11, 2021 Are YOU making a game that:🗺️ is exploration-based🌎 has themes of environmentalism📚 has systemic narrative design😍 all of the aboveThen please consider ME to create your:🏝️environments💡 lighting🎨and look developmentRT's hugely appreciated 🙏 pic.twitter.com/nASnK5lMl7— 🔶Malformed Tetrahedron🔶 (@Olninyo) April 11, 2021 This is still very much a work in progress but here's a little test scene with the assets I have so far! Super happy seeing these all together 🌴🧡 #ue4 pic.twitter.com/wDdWnCKFDd— Jacky🪐 (@defaultbrush) April 11, 2021 One of my last jobs for the mobile game Lunch Hero.Inspired by @Sirhaian Dawnbringer Soraka#VFX #Unity #gamedev pic.twitter.com/ZVmApGDn80— Dmitry Bogatov (@DestroyeerVFX) April 12, 2021 This ended up feeling really satisfying. Maybe I should do a breakdown of this effect? 🤤🤤#gamedev #madewithunity pic.twitter.com/evtN87hRuH— Daniel Santalla (@danielsantalla) April 13, 2021 Another effect from the mobile game Lunch Hero which I made. Revive with temporary immortality#VFX #Unity #gamedev pic.twitter.com/xUUhten5Bm— Dmitry Bogatov (@DestroyeerVFX) April 13, 2021 Its #PortfolioDay again. I've got nothing new for you this time. I've been occupied…👀I'm Jacob and I turn cubes into swords and sword accessories. I'm always looking for work. Give me your money.⚔️ https://t.co/K0ItEneeQ3✉️ jacobclode@gmail.com pic.twitter.com/4cuG7P4nZg— Jacob (@ItsCurlyx) April 13, 2021 How to make stuff emit from cracks in cell fractured meshes: pic.twitter.com/4ElicA2eje— Late, as usual (@lateasusual_) April 13, 2021 Hi #PortfolioDay again 👋I'm Nina. I make environment art & technical art – Mostly fishes 🐟 Graduating next month so looking for work 💙🎨https://t.co/FWDKkDEljD🐳https://t.co/bDHaKLK63h📩nina.m.klos@gmail.com pic.twitter.com/PcLBz50aDo— Nina Klos 🐟🐠 (@nina_m_klos) April 13, 2021 hi all, i'm ali – an artist from turkey, happy to join #PortfolioDay for the first time.https://t.co/3RlaKKzTYQ pic.twitter.com/r4AbEzyRxm— alieser (@ali3ser) April 13, 2021 Hello #PortfolioDay, I make pixel art scenes of boring ol' mundane environments ENJOY HAHA pic.twitter.com/4D5aHv5zqj— My_art_bytes (@Myartbytes1) April 13, 2021 Full sky coverage via sim TILING @FluidNinjaLIVE – new update with tutorial: https://t.co/vVPrRuKb0a #FluidNinja #UE4 #VFX #realtimeVFX pic.twitter.com/veDVYKjc8t— Andras Ketzer (@FluidNinjaLIVE) April 13, 2021 This is a new kind of 3d tree based off the 2d foliage tutorial by @KDedeneArt, it has very simple geometry and is therefore suuper fast to render and animate, i tested it and i was able to instance 300 animated trees no problem#b3d #blender3d #blender #npr #bnpr #blendernpr pic.twitter.com/SwkvQoU50R— Kolupsy (@kolupsy) April 13, 2021 Managed to add niagara effects as replacement for the particle effects that I had in the c++ weapon system. PewPew! #unreal #madewithunreal pic.twitter.com/UFfiVtipbb— David Kahl (@DavidKahlVFX) April 14, 2021 Hello again #PortfolioDay!I'm a VFX artist for the video game industry that likes to paint on my spare time. pic.twitter.com/yIR0BK3MO3— Genel Jumalon | 🖤 BLM 🖤 (@GenelJumalon) April 13, 2021 . @HarryAlisavakis's discord is doing a tech art challenge on foil cards now, so I'm experimenting with some more effects ~ Sparkles#unity3D #shaders pic.twitter.com/5iZOLGOrS5— Cyan ✨ (@Cyanilux) April 15, 2021 Almost finish the game !! Dm for playtest.Wishlist :https://t.co/TCBtaqtbSG#indiedev #unity3d pic.twitter.com/KIZrVkCr3f— samso_n (@samson_auroux) April 15, 2021 1/19 Here’s thread 3 on the stylized rendering in "Dungeons of #Hinterberg". We'll look at our different “pipeline” stages, & this'll get a little bit icky. 🙂If a mix of action-adventure and Persona-style social sim is your jam, follow us at @MicrobirdGames. #gamedev #indiedev pic.twitter.com/3Mk8FFAcSw— Philipp Seifried (@PhilippSeifried) April 15, 2021 Been a while since I made something shiny.This was based off fancy nail polish 😀#shaders #unity3d pic.twitter.com/X7tkVxydCw— Joyce[MinionsArt] (@minionsart) April 15, 2021 New #shader #coding #tutorial Modeling & animating a Newtons's Cradle. Keep tuned for part 2. #webgl #glslhttps://t.co/ZawcUenpum pic.twitter.com/xCLityuQca— Martijn Steinrucken (@The_ArtOfCode) April 15, 2021 weee pic.twitter.com/TXdbmcfvfI— Klegs🌃 (@klegsart) April 16, 2021 Shade of blue pic.twitter.com/mRYWymu6RO— jocelin carmes (@CarmesJocelin) April 16, 2021 Opened Blender to do whatever and started making water shaders for fun. They're works in progress. 🥸 Situated on flat planes atm, they'll look better later on less flat objects. Song is by David Shire, from Return to Oz. 🖤#b3d #bnpr #npr #art #3dart #3D #digitalart #blender pic.twitter.com/bN40iy79Or— Ashley Alyse (@DarlingScrumpty) April 16, 2021 Here is my final card foil submission for the @HarryAlisavakis's Tech Art Discord challenge. Everything is done procedurally in the shaders using just 2 quads without textures (and the cubes). #shaders #madewithunity #gamedev pic.twitter.com/nvbrgIEkVA— Valerio Marty (@ValerioMarty) April 16, 2021 Messed around with recreating some of the textures and setup inside blender the other day and I might make a whole scene with the skyward painterly style. It has been many many years since I have attempted a stylized sceneHere you can see mesh setup for a grass trim for paths pic.twitter.com/pL5JXIvmsc— Keegan Keene (@Keegan_Keene) April 16, 2021 My submission for @HarryAlisavakis's Tech Art Discord Challenge with the theme "Trading Card Foil". Done with a 2D layered parallax effect, some noise and a bit of UV distortion! #techart #madewithunity #shader pic.twitter.com/TLghYJwws5— Calum McManus (@VexedDeveloper) April 16, 2021 Made a foil card for @HarryAlisavakis discord challenge on stream today ! Shiny stuff is always the most fun#gamedev #madewithunity #shaders pic.twitter.com/CCeowaFgQ3— Joyce[MinionsArt] (@minionsart) April 16, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)