I call this the "Floor is Lava Test" 🔥 #Arbiter pic.twitter.com/d2wHaLSx99
— Jordy ❖ Arbiter (@jordy_j_s) April 9, 2021
Hey everyone🙌! Here is the environment I've been working on for my game.
— fishwind🐋 (@FishwindFish) April 9, 2021
Took me really long to get the design and color right. Hope you all like it!
Retweet is very appreciated💕#madewithunity | #screenshotsaturday | #indiedev | #gamedev pic.twitter.com/d54G9sBbYy
好久不见!!:D
— 你是不是飒 (@EnochLee_art) April 10, 2021
很高兴又来发表VFX作品了!
【次元斩·绝】.
Vergil-Animation、Just judgement cut-VFX 独立完成。【因为我不是专业的动画艺术家,制作的Animation并不是很专业,因此会有非常多瑕疵】#你是不是飒 #gameeffect
详细视频-4K:https://t.co/iFh7p9oAlW pic.twitter.com/eqdGns1w7o
[Warning, Flashing Colours]
— Tanchyuu (@tanchyuu) April 10, 2021
Combined @KDedeneArt 's shader with Moeark's colour reactive method and got some very exciting results #bnpr #b3d pic.twitter.com/1Fg985QzVP
Some shiny iridescent shader ? pic.twitter.com/nP8M94da83
— Julien 🌈 (@grifdail) April 10, 2021
Seagull rig done all in Unreal!
— Kamila Bianchi (she/her) (@kamilabianchi) April 9, 2021
I would be happy to share this rig if people are interested on animating it. Or just checking what I've done 😅#rigtip #ue4 #controlrig pic.twitter.com/CIfSfvvuNR
Lost Lots is a tiny gardening toy!
— Rustforms (@rustforms) April 9, 2021
🌱 Grow plants on abandoned lots
🐸 Create thriving ecosystem dioramas
Starting April 23rd, we will be sharing public dev builds on our itch. Come play along! https://t.co/yra9SwAv5N#indiegame #madewithunity #gamedev #gameart pic.twitter.com/yHmitQsRJV
前作ったのを少し手入れしました。
— effectくん (@effectlab555) April 9, 2021
最近お気に入りのparticleの手法を入れたら情報量増えてきれいになったと思います!#エフェクト #unity #effect #ShurikenParticle #お仕事募集 pic.twitter.com/nynFKCoM41
We've hit over 1000 backers in 3 days! Thank you so much💚
— Cliff 🌱 OddFauna : SotT – Kickstarter April 6! (@cliffbmitchell) April 9, 2021
We’re SO VERY CLOSE to unlocking our first stretch goal: Having the legendary Secret of Mana composer Hiroki Kikuta develop the whole Oddfauna soundtrack! – Let's do this!
👉https://t.co/yIhfhxc6MT#oddfauna #indiegame pic.twitter.com/lc2v39tvuz
Worked on improving the deja vu effect this week. #screenshotsaturday #UE4 #indiedev #gamedev pic.twitter.com/Jr79U6dZFZ
— THE GAP | Wishlist on Steam (@TheGapGame) April 10, 2021
Fun with materials✨
— Rosie Jarvis (@rosiejarvisart) April 11, 2021
Stone paving/bricks material I made in Substance Designer this evening pic.twitter.com/xs8NKw4EHu
The skiing system is working with two vectors. One is always pointing downhill (blue arrow) and the other one is the rotation of the character and also adjusting to the slope for up and down (pink arrow). I can use the dot product of… 1/2#madewithunreal #UE4 #gamedev pic.twitter.com/Sq1zie6G8D
— Gasper (Evo) (@gasperznoj) April 11, 2021
Animation from the VFX course I am preparing. Unfortunatly I can't tell you when I will release the online course yet, I want to take my time on that. But no worries it is going well !#2dfx #vfx pic.twitter.com/vmgB3OkNfN
— Quentin Cordonnier (@quentincordonn1) April 11, 2021
Here's a little breakdown thread of Aang's "Avatar Sphere" effect from Aang vs Korra!
— Late, as usual (@lateasusual_) April 10, 2021
⬇️ More stuff down the way ⬇️ pic.twitter.com/1sQkpt222B
Slime simulation prototype I'd been secretly working on last year
— Asher Zhu (@Vuthric) April 11, 2021
Probably won't have time for it very soon so might as well let it see the light of day💦#UE4 #gamedev #techart #vfx #realtimevfx pic.twitter.com/wvfl1yinyS
Are YOU making a game that:
— 🔶Malformed Tetrahedron🔶 (@Olninyo) April 11, 2021
🗺️ is exploration-based
🌎 has themes of environmentalism
📚 has systemic narrative design
😍 all of the above
Then please consider ME to create your:
🏝️environments
💡 lighting
🎨and look development
RT's hugely appreciated 🙏 pic.twitter.com/nASnK5lMl7
This is still very much a work in progress but here's a little test scene with the assets I have so far! Super happy seeing these all together 🌴🧡 #ue4 pic.twitter.com/wDdWnCKFDd
— Jacky🪐 (@defaultbrush) April 11, 2021
One of my last jobs for the mobile game Lunch Hero.
— Dmitry Bogatov (@DestroyeerVFX) April 12, 2021
Inspired by @Sirhaian Dawnbringer Soraka#VFX #Unity #gamedev pic.twitter.com/ZVmApGDn80
This ended up feeling really satisfying. Maybe I should do a breakdown of this effect? 🤤🤤#gamedev #madewithunity pic.twitter.com/evtN87hRuH
— Daniel Santalla (@danielsantalla) April 13, 2021
Another effect from the mobile game Lunch Hero which I made.
— Dmitry Bogatov (@DestroyeerVFX) April 13, 2021
Revive with temporary immortality#VFX #Unity #gamedev pic.twitter.com/xUUhten5Bm
Its #PortfolioDay again. I've got nothing new for you this time. I've been occupied…👀
— Jacob (@ItsCurlyx) April 13, 2021
I'm Jacob and I turn cubes into swords and sword accessories. I'm always looking for work. Give me your money.
⚔️ https://t.co/K0ItEneeQ3
✉️ jacobclode@gmail.com pic.twitter.com/4cuG7P4nZg
How to make stuff emit from cracks in cell fractured meshes: pic.twitter.com/4ElicA2eje
— Late, as usual (@lateasusual_) April 13, 2021
Hi #PortfolioDay again 👋
— Nina Klos 🐟🐠 (@nina_m_klos) April 13, 2021
I'm Nina. I make environment art & technical art – Mostly fishes 🐟 Graduating next month so looking for work 💙
🎨https://t.co/FWDKkDEljD
🐳https://t.co/bDHaKLK63h
📩nina.m.klos@gmail.com pic.twitter.com/PcLBz50aDo
hi all, i'm ali – an artist from turkey, happy to join #PortfolioDay for the first time.https://t.co/3RlaKKzTYQ pic.twitter.com/r4AbEzyRxm
— alieser (@ali3ser) April 13, 2021
Hello #PortfolioDay, I make pixel art scenes of boring ol' mundane environments ENJOY HAHA pic.twitter.com/4D5aHv5zqj
— My_art_bytes (@Myartbytes1) April 13, 2021
Full sky coverage via sim TILING @FluidNinjaLIVE – new update with tutorial: https://t.co/vVPrRuKb0a #FluidNinja #UE4 #VFX #realtimeVFX pic.twitter.com/veDVYKjc8t
— Andras Ketzer (@FluidNinjaLIVE) April 13, 2021
This is a new kind of 3d tree based off the 2d foliage tutorial by @KDedeneArt, it has very simple geometry and is therefore suuper fast to render and animate, i tested it and i was able to instance 300 animated trees no problem#b3d #blender3d #blender #npr #bnpr #blendernpr pic.twitter.com/SwkvQoU50R
— Kolupsy (@kolupsy) April 13, 2021
Managed to add niagara effects as replacement for the particle effects that I had in the c++ weapon system. PewPew! #unreal #madewithunreal pic.twitter.com/UFfiVtipbb
— David Kahl (@DavidKahlVFX) April 14, 2021
Hello again #PortfolioDay!
— Genel Jumalon | 🖤 BLM 🖤 (@GenelJumalon) April 13, 2021
I'm a VFX artist for the video game industry that likes to paint on my spare time. pic.twitter.com/yIR0BK3MO3
. @HarryAlisavakis's discord is doing a tech art challenge on foil cards now, so I'm experimenting with some more effects ~ Sparkles#unity3D #shaders pic.twitter.com/5iZOLGOrS5
— Cyan ✨ (@Cyanilux) April 15, 2021
Almost finish the game !! Dm for playtest.
— samso_n (@samson_auroux) April 15, 2021
Wishlist :https://t.co/TCBtaqtbSG#indiedev #unity3d pic.twitter.com/KIZrVkCr3f
1/19 Here’s thread 3 on the stylized rendering in "Dungeons of #Hinterberg". We'll look at our different “pipeline” stages, & this'll get a little bit icky. 🙂
— Philipp Seifried (@PhilippSeifried) April 15, 2021
If a mix of action-adventure and Persona-style social sim is your jam, follow us at @MicrobirdGames. #gamedev #indiedev pic.twitter.com/3Mk8FFAcSw
Been a while since I made something shiny.
— Joyce[MinionsArt] (@minionsart) April 15, 2021
This was based off fancy nail polish 😀#shaders #unity3d pic.twitter.com/X7tkVxydCw
New #shader #coding #tutorial Modeling & animating a Newtons's Cradle. Keep tuned for part 2. #webgl #glslhttps://t.co/ZawcUenpum pic.twitter.com/xCLityuQca
— Martijn Steinrucken (@The_ArtOfCode) April 15, 2021
weee pic.twitter.com/TXdbmcfvfI
— Klegs🌃 (@klegsart) April 16, 2021
Shade of blue pic.twitter.com/mRYWymu6RO
— jocelin carmes (@CarmesJocelin) April 16, 2021
Opened Blender to do whatever and started making water shaders for fun. They're works in progress. 🥸
— Ashley Alyse (@DarlingScrumpty) April 16, 2021
Situated on flat planes atm, they'll look better later on less flat objects.
Song is by David Shire, from Return to Oz. 🖤#b3d #bnpr #npr #art #3dart #3D #digitalart #blender pic.twitter.com/bN40iy79Or
Here is my final card foil submission for the @HarryAlisavakis's Tech Art Discord challenge. Everything is done procedurally in the shaders using just 2 quads without textures (and the cubes). #shaders #madewithunity #gamedev pic.twitter.com/nvbrgIEkVA
— Valerio Marty (@ValerioMarty) April 16, 2021
Messed around with recreating some of the textures and setup inside blender the other day and I might make a whole scene with the skyward painterly style. It has been many many years since I have attempted a stylized scene
— Keegan Keene (@Keegan_Keene) April 16, 2021
Here you can see mesh setup for a grass trim for paths pic.twitter.com/pL5JXIvmsc
My submission for @HarryAlisavakis's Tech Art Discord Challenge with the theme "Trading Card Foil". Done with a 2D layered parallax effect, some noise and a bit of UV distortion! #techart #madewithunity #shader pic.twitter.com/TLghYJwws5
— Calum McManus (@VexedDeveloper) April 16, 2021
Made a foil card for @HarryAlisavakis discord challenge on stream today ! Shiny stuff is always the most fun#gamedev #madewithunity #shaders pic.twitter.com/CCeowaFgQ3
— Joyce[MinionsArt] (@minionsart) April 16, 2021