Technically Art Technically Art: Issue 95 (23.04.2021) By Harry Alisavakis on Friday, April 23, 2021 Global view of one of the planets in Unity, with all the shader's parameters.The surface of all of those has been created using the awesome toolkit Grand Designer developed by @Gaxil and is available here on steam https://t.co/QtPq3u1Aow#gameart #gameassets #gamedev pic.twitter.com/bTQIzDbN1J— Corentin Clays (@CorentinClays) April 16, 2021 Still working on the trading foil card challenge in @HarryAlisavakis' discord channel. Now I am going to name it and write something on the card about the character on the card. #madewithunity #animation #start #VFX #realtimeVFX #gamedev #shader #indiedev pic.twitter.com/ljFsGmZHYK— Euri Herasme (@EuriGilberto) April 19, 2021 Just testing how well the new softwrap can map the topology on an exaggerated facial expression.This wouldn't be possible in the first version.#blender #b3d pic.twitter.com/QLiarwtUh0— Jeacom (@Jeacom256) April 16, 2021 Finally took some time to join @HarryAlisavakis Tech Art Discord challenge.Here is my submission for the theme "Trading Card Foil".My fav childhood Pokemon card : Dragonite !#UE4 #screenshotsaturday #gamedev #madewithunreal pic.twitter.com/HIuylj55tU— Mat (@MadinhacDe) April 17, 2021 Tried to get foil on em (even made gold leaf in Substance) but it looked too dirty for these clean Mucha cardsSo I made an animation to make myself feel better!Might be my last iteration on @HarryAlisavakis' challenge, we'll see if I get more time 😉#madewithunity #techart https://t.co/7PAYUwffBS pic.twitter.com/yuvcdxyhiP— Ben Wander (@TheWanderingBen) April 18, 2021 Finished a sketch I started a long time ago 💜 It's the south-east arm of the Yellowstone Lake.Reference picture: Neal Herbert / NPS pic.twitter.com/5gEBnKpz52— Maria Pan (@paarsec) April 17, 2021 inky black slime is cool, but what if it was iridescent and had more material to its surface? #screenshotsaturday #IndieGameDev #indiegame #ue4 #unrealengine pic.twitter.com/eAPFwG92Ky— Brian May (@Brian__May) April 17, 2021 みんなが好きな例のミサイル作ってる(*ノωノ) pic.twitter.com/Tz4gNBModQ— 社守yuki (@YashiromoriYuki) April 18, 2021 nice rectangle at the end 🟦#gamedev #indiedev pic.twitter.com/YkVbActBNv— Miro Straka (@straka_studio) April 14, 2021 Pretty happy with the result of these holographic foil trading card experiments! I'm also working on a breakdown of the shader (& stencil window effect), should have it finished & released sometime this week ✨#unity3D #shaders pic.twitter.com/L3FH6hZ3Qh— Cyan ✨ (@Cyanilux) April 18, 2021 Second pass for my @HarryAlisavakis's Tech Art Challenge entry. Now with a current foil 😅. All procedural. #madewithunity #shader #gamedev pic.twitter.com/FLmbGbeHIk— José Hojaverde (@JoseHojaverde) April 18, 2021 An upgrade of a procedural wall i made 2 years ago in @sidefx #Houdini for the TV show "Arthur and the minimoys".Textures are also procedurally generated in Houdini VOPs ( no uv seams , no tiling )Ivy is generated on the fly with IvyTaming :https://t.co/FmO9s99ONf pic.twitter.com/YnCPL8NySY— marc chevry (@ChevryMarc) April 6, 2019 I made a brush to blockify all the things #gamedev #indiedev #indiegame #gaming pic.twitter.com/bdtQCBhNom— nel (@nelstuff) April 19, 2021 Quick way to do a fog layer (also used the same for the light particles in the air) using geonodes+plane texture. Video quality is terrible, but it serves the purpose. Will post a breakdown later Tonight! 😀 #Blender3d #b3d pic.twitter.com/fd4RNPXfX1— Carlos Cavalcante (@carlos_ccfh) April 19, 2021 my workflow for adding a hand-authored wave to my game #screenshotsaturday pic.twitter.com/bcZne9r6Le— David Evans (@phosphoer) April 18, 2021 Writing new #Unity3D effects for a new MV 👀 … with an extra @agkdesign inspired lighting 😊 pic.twitter.com/EwZEaRdmir— 𝗥𝗨𝗕Ξ𝗡𝗙𝗥𝗢 🌒 (@Ruben_Fro) April 19, 2021 This asset I'm developing let's you spawn objects across an area and use others paths to exclude the objects from the area. I hope to release it on the asset store by the next month! #unity3d #madewithunity #gamedevelopment pic.twitter.com/cBfXufzELK— elvis (@elvismdd) April 16, 2021 foil trading card experiment#madewithunity #shaders pic.twitter.com/i4eJAu8RUj— Sørb (@SoerbGames) April 19, 2021 Been having some art block lately so my brain defaulted back to sculpting some rock (wip) #polycount #substance3d pic.twitter.com/LXCllL3lcS— Chris Vasquez (@3xChris) April 19, 2021 Continue the FX of fire … decals🌸. all resources made by myself except for the rune picture. It looks very familiar to me but I can't recall🤔… #RealTimeVFX #UnrealEngine #Techart #VFX pic.twitter.com/jPRfPVIdhC— Yue.J (@SilenceMoon_Yue) April 18, 2021 I always wanted to do one of these. Thank you @HarryAlisavakis for giving me an excuse. Terry Pratchett's Discworld trading cards. Starring Paul Kidby's artwork #madewithunity #shaders #discworld pic.twitter.com/VQmnSblXpg— Josué Candela (@JosCanPer) April 19, 2021 Proximity Merge live on the actual hair (only 1 section so far.) Its also masking out the internal faces where the bundle edges line up. This will solve the internal faces that were screwing up my shading and Freestyle Lines.#b3d #bnpr #geometrynodes #Blender3d pic.twitter.com/HzbbESHy6e— aVersionOfReality (@AversionReality) April 20, 2021 I wrote a tutorial for my supermassive black hole shader! ✨⚫️✨https://t.co/Dy8XGJyyPB📁The project files are included as well, for if you just want to look at the finished shader📂1/3#madewithunity #VFX #shaders #technicalart #indiedev #space #tutorial #unitytips? pic.twitter.com/pJt1YVqmOd— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) April 20, 2021 The Mesh to Volume feature lets you easily turn any mesh into a cloud in #blender 2.91 and up. #b3d pic.twitter.com/G0ty4AUMrE— Jan van den Hemel (@JanvandenHemel) April 20, 2021 Making a croissant with Blender3D pic.twitter.com/MwNu970OZ4— Aender Lara 🍩 (@AenderLara) April 20, 2021 Sooo, i didn't have time to finish the Celestial Challenge so i decided to merge that with the new Challenge "Trading Card Foil" made by @HarryAlisavakis .The sword is based on the amazing concept made by @randomspirits . #madewithunity #shader #unity3d #gamedev pic.twitter.com/3h13Xapat4— Filippo Perlini (@phil_perlini) April 20, 2021 I have been experimenting with clouds today and just couldn't help but share this fluffy little cloud🌥️☁️✨ #UE4 #WIP pic.twitter.com/xwl6w4RnRt— Isa (@IsaLikesTea) April 20, 2021 I couldn't possibly ignore the current tech art challenge of @HarryAlisavakis, and made this card for the trading card foil challenge. ✨ #madewithunity #shaders ✨ pic.twitter.com/Wz3rtPzPDD— Josien Vos (@jopilatje) April 21, 2021 English Lane, a shadertoy loosely inspired by Richard Thorn's paintings and Osamu Tezuka's Jumping among other things, with navigable country paths and vegetation… nature is hard 🙂https://t.co/WEdI0tPQca pic.twitter.com/srtKlN2iHs— Jerome Liard (@blackjero) April 21, 2021 Animated lines, a kiss of the gods when you are bad at perspective. #vr pic.twitter.com/1KNzFF2d6t— Lip Comarella⛈️🌧️🌦️ (@LipComarella) April 21, 2021 Today, I'm looking at uses for the dot product in Unity! Use it to calculate lighting, help with physics, or see if something's in your field of view.🎥🔗 Learn about it here: https://t.co/xBGsr5QEKS#gamedev #indiedev #unitytips #madewithunity #unity3d #unity pic.twitter.com/EtCKM0eJyB— NedMakes📸 (@NedMakesGames) April 21, 2021 easy way to paint tiling plant textures🌱 base + paint light colour with soft brush 🌱use the lasso and paint light colour on the tips🌱offset to see itll tile (filter>other>offset with half the size of your canvas🌱add tips with different hues at the end for colour variation pic.twitter.com/WLt2GDtjAV— Rosie Jarvis (@rosiejarvisart) April 21, 2021 i now have an actual in-game use for this! just had to fancy it up a little https://t.co/K7QbOgveFc pic.twitter.com/zicArbBYDH— Halefall (@halefall) April 21, 2021 I finally managed to emulate the potato response time of the Gameboy screen for that smeary goodness!#madewithunity #unity3d #gameboy pic.twitter.com/GUKynpSOqY— BlobVanDam🤘🖖 (@BlobVanDam) April 21, 2021 the DUCK is done ! it was really fun to make, I learned a lot huhumade for @HarryAlisavakis tech art challenge owo#madewithunity #shader #indiedev #gamedev #AmplifyShaderEditor pic.twitter.com/zO1H8uGRsQ— Rensei (@TheRensei) April 21, 2021 Had fun taking part in the "trading card foil" challenge by @HarryAlisavakis and learned a few things about the MRTK Shader. Unfortunately the iridescence was not captured in the HoloLens recording. #HoloLens #MRTK #MixedReality #madewithunity pic.twitter.com/GRsNTy2Aj6— Roland Smeenk #HoloLens (@rolandsmeenk) April 21, 2021 Got a line art and watercolor shader working pretty well inside of blender. Thinking about doing a small animatic with it…#Blender3d #animation pic.twitter.com/uqUIq1F0qt— Jared Kennedy (commissions open) (@kennedy_jared) April 21, 2021 #tbt to the PBD grains test from five years ago. I still kinda like how it turned out.HQ video here – https://t.co/qpTAznvwrn#sidefx #houdini pic.twitter.com/ZPE95l0vyv— Sasa Budimir (@SasaBudimir) April 22, 2021 Working on robust mesh slicing using Unity's job system and burst 🔥🔥🔥 more to come!#madewithunity #gamedev #indiedev pic.twitter.com/l4HRMOStSY— FickleSwimming (@FickleSwimming) April 22, 2021 Circles for all reference! Finally managed to nail some sort of cloth / fabric animation. pic.twitter.com/sK7MpiMhvo— Dan Root ™ (@DanRoot_VGAS) April 22, 2021 Hey👀So I started my VFX Journey almost exactly 1.5 years ago I did freelance contracts, until an awesome company named @Tuatara_VFX picked me up, then I worked on @FortniteGame before I even knew it✨Here's a short reel for this milestone! 😊🙏#vfxfriday #gamedev #vfx pic.twitter.com/wzgIddoFu7— 👹Philippe (@sleepyGrinn) April 23, 2021 This is my first participation in the tech art challenge of @HarryAlisavakis , I don't know how my card has become a cyberpunk one 😅 #madewithunity #shader NB: The Kodama are unnamed creatures from Princess Mononoke. They are a sign that the forest is healthy. pic.twitter.com/fNJ2S6nr8Q— Mahdi (@sabiq_mahdi) April 23, 2021 🌍 May every day be Earth Day 🌏–Page from my new book “Once Upon a Mermaid’s Tail” –#earthday pic.twitter.com/UHcCumdxn0— beatrice blue (@BeatriceBlue_) April 22, 2021 Trying out a hair shader (anisotropic highlight). A few issues with the model/uvs mostly at the front but otherwise looks okay ✨#unity3D #madewithunity #shaders #shadergraph pic.twitter.com/sT6D0PfG8Z— Cyan ✨ (@Cyanilux) April 23, 2021 🔊 Snap!#madewithunity #gamedev pic.twitter.com/iK6vxxFdzM— Paralives (@ParalivesGame) April 23, 2021 Wanted to share an in engine style test I did for a game I was working on with friends.My particular favorites are the light shafts and busy trees I did#madewithunity #shaders #indiedev pic.twitter.com/Rpay5c4Wie— Mitch M (@MitchJMcClellan) April 22, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)