Technically Art Technically Art: Issue 97 (07.05.2021) By Harry Alisavakis on Friday, May 7, 2021 Finally wrapped up my windmill scene made in @UnrealEngine! Inspired by Final Fantasy / Studio Ghibli 🎨🍃#gamedev #gameart pic.twitter.com/IOG6hkZnOd— Ovie Mukoro (@Libaari) April 30, 2021 Ok…just after uploading last post, I got permision to post some of the real work I did for @PlaySpellbreakSo here goes one of them 😁Check out the Artstation post> https://t.co/qUgzc7zzLnConcept>@Nicolasaraujoa5#UE4 #VFX #realtimevfx #VFXFriday pic.twitter.com/lvUc5GJnQO— Matias Mahler (@mahler_matias) April 30, 2021 not dense enough but its a start #screenshotsaturday pic.twitter.com/iH86qQZ8Q9— Glass Revolver (@glass__revolver) May 1, 2021 I just blogged about how I used the MRTK Standard Shader to create a holographic card for the "trading card foil" challenge by @HarryAlisavakis https://t.co/cwOCEoSz6P #TechnicallyAChallenge #HoloLens #MRTK #MixedReality #madewithunity— Roland Smeenk #HoloLens (@rolandsmeenk) May 1, 2021 Rendering is now 10x faster on average, which allowed me to double (8x volumetric) the flower detail and implement proper ray traced soft shadows, AO and specular highlights. The core design is almost complete, so a full tour should be soon ™. #voxels #screenshotsaturday pic.twitter.com/hAm9uzy2nF— John "Lin" (@ProgrammerLin) May 1, 2021 UnityでSFチックなモーショングラフィックオブジェクトその②! これもアニメーション一切使ってない純粋なパーティクルシステムのみで制御 pic.twitter.com/CN01RnMom3— YORIMIYA@xRMV (@jav6868) April 30, 2021 OK but what if light moved in circles instead of in straight lines pic.twitter.com/IGpLvd9TBA— Hannah Rose (@hannaesthetic) May 1, 2021 #Ahoi. Added basic control gelöt.#lowpoly #madewithunity #b3d #indiedev pic.twitter.com/rN9VKO3d2C— Knecke (@Knecke) April 30, 2021 Been real quiet for the last month, but that's because I've been finishing up this short film!A massive thank you to @KDedeneArt for his amazing foliage shader, and the whole @BlenderNPR community for the incredible wealth of tutorials.#b3d #Blender3d #bnpr pic.twitter.com/KiuRCtUqiX— Jesse Shaw (@jesseshaw) May 1, 2021 Pidgeon corner is coming along🐦Im enjoying making this too much pic.twitter.com/ZzRPoihZxq— Rosie Jarvis (@rosiejarvisart) May 1, 2021 More work on this point cloud projector, everything is done on the GPU (for reals this time), Easily does 5 million points on-screen before overdraw becomes an issue. Now I gotta learn how to sort these points so I don't have to draw every single one. #screenshotsaturday pic.twitter.com/VJYt7WtyGa— Abotics Game Dev (@AboticsG) May 1, 2021 Hi! Here is my first try on Niagara, I already posted it but I didn't know about #vfxfriday so here it is again ^^!Check out my Artstation for more info: https://t.co/JHD5YPLO5G #unrealengine #realtimevfx #vfx pic.twitter.com/4t4eA99BoW— Chipster (@ChipsterLive) April 30, 2021 #Effekseer#マテフォ風の力で相手を執拗に切り刻む pic.twitter.com/CIaySLRSKO— Material Forward(マテフォ)公式 (@Mate_Fo) May 2, 2021 Bazaar Merchant#madewithunity #unity3d #IndieDev #GameDev #bnpr #lowpoly #b3d pic.twitter.com/DPDUkPGxMO— F://Willis (@FabianWillisArt) May 2, 2021 There is something out there…#indiedev #indiegame #SundayThoughts @goldborough pic.twitter.com/cnyHzJZasM— Will Morris-Julien (@wmorrisjulien) May 2, 2021 pic.twitter.com/j2oWBdnvpg— Pete Nichols (@Pete_Nichols_fx) May 1, 2021 Procedural trail 💖✨#vfx #unity #unity3d pic.twitter.com/j1OacA6lgB— 🌸✨ ~Shine~ ✨🌸 (@ShiiineShiiine) May 2, 2021 A cozy bedroom in the morning/night!☀️🌙#b3d #Blender3d pic.twitter.com/sjEgFAd2Mw— Vanillain (@vanillai_) May 2, 2021 Breakdown! It's very simple :3(Sorry for my english sometimes, I prefer draw :D)If you have more questions, please ask! I'd like to talk about vfx more~ 🥰💕#vfx #unity #unity3d #madewithunity #shadergraph pic.twitter.com/i3AvfGJb5x— 🌸✨ ~Shine~ ✨🌸 (@ShiiineShiiine) May 3, 2021 pewpewpew but with pink colors pic.twitter.com/PDPN7dnGGZ— ✨Rafles✨ (@SrRafles) May 3, 2021 thinking about returning to this old idea I had, where terrain visibility is loosely tied to height pic.twitter.com/daE8sUdoh7— Daniel Linssen 🦊 (@managore) May 3, 2021 My contribution to @HarryAlisavakis 's potions/alchemy challenge. 4 fluid simulations done in #Embergen, exported to spritesheets, including 6 points lighting and motion vectors.#madewithunity #shaders #AmplifyShaderEditor #techart pic.twitter.com/sPMDx1EiTE— Gil Damoiseaux (@Gaxil) May 3, 2021 Viewmodel animation reel 🙂 pic.twitter.com/btSEMehPAa— Haydn Cooper (@HaydnCooper7) May 3, 2021 i'm absolutely Thrilled to announce calico, a web engine for interactive fiction made in ink, built from the ground up to help you make weird little games that'll fit right in on itch dot iohttps://t.co/48c1WiOdwA pic.twitter.com/vcl5EXb6eV— elliot ✨ (@elliotherriman) May 3, 2021 Finished up some material studies I've been working on in my free time. Trying to level up my substance game lately. More pictures on Artstation. https://t.co/B5b33BL7aK pic.twitter.com/b3S5fOBISw— Tai 🌱 Shadowlands (@PraxisPixels) May 3, 2021 I didn't really mean for this to be possible, but emergent systems just be like that sometimes #gamedev #bighops pic.twitter.com/YAWOhJAMaI— Chris Wade 🌭🐸 (@chriswade__) May 4, 2021 player customization now fully works!!! WOOOO 🎉 ✨#indiedev #gamedev #UE4 #indiegame pic.twitter.com/c7LDFSOi1q— ✨Kela van der Deijl✨ (@KelaDeijl) May 3, 2021 TimeBlasthttps://t.co/dr8CEcbJNJ#vfx #ue4 #realtimevfx #GFXClass pic.twitter.com/OtxDB7EuYt— HoldimProvae (@HoldimProvae) May 3, 2021 夏風#indie_anime pic.twitter.com/jAqBvIjqK6— ゐたみ (itami) (@itami_gomi) May 4, 2021 Quickly Texture a small object for a scene: 🚫Spend hours Creating paintable Masks to make your own embroidery brush for it: ✅#SubstancePainter pic.twitter.com/AdIEGXbfEa— Pesto (looking for work) (@Derek_n_Shoes) March 11, 2021 Quick bit of shader doodling tonight, put spectral rendering back into my path tracer. Put a solid sphere into a prism to test it out – runs nicely, getting 60fps at this quality on an M1 🙂 pic.twitter.com/rHhMCVIxTY— Alia (@aliatraces) May 3, 2021 My submission for the Potions/Alchemy challenge. 🧪Added some movement, Tried transparency but double sided faces was causing sorting issues and I didn't even like it so went back to opaque 😄#TechnicallyAChallenge #Unity3D #shaders pic.twitter.com/lRsuEv0naW— Cyan ✨ (@Cyanilux) May 4, 2021 Forest Trail pic.twitter.com/4mrzASDqjy— daoklyn (@daoklyn) May 3, 2021 my new production here.#npr #blender #b3d pic.twitter.com/YfVQtDi4cK— packsod (@Packsod) May 3, 2021 Goes well with a glass of green, Potions/Alchemy challenge @HarryAlisavakis #TechnicallyAChallenge #Unity3D #shaders pic.twitter.com/oYxgpFJ0u4— Jamie Niman (@jamieniman) May 4, 2021 These guys are called Watchers. They be watchin' and floatin' or whatever~#madewithunity #unity3d #IndieDev #GameDev #bnpr #lowpoly #b3d pic.twitter.com/bfdLRtAJ6D— F://Willis (@FabianWillisArt) May 4, 2021 This is my liquid shader based on the @minionsart tips, thank you so much, this just looks great! And a stylized bottle for the #TechnicallyAChallenge 🤟🏻#stylized #gameart #gamedev #madewithunity pic.twitter.com/TGFP7iDD5G— Dervish (@_josueor) May 4, 2021 Got the chance to give a shot at this week #TechnicallyAChallenge theme Potions/Alchemy (by @HarryAlisavakis) #gameart #shaders #madewithunity pic.twitter.com/7yftuPu3qu— Josué Candela (@JosCanPer) May 4, 2021 pic.twitter.com/jtyME5uqgt— George Park (@nbab_george) May 3, 2021 ( -_・)σ – – – – – – – – ・#unity #gamedev #vfx #realtimevfx #visualeffects pic.twitter.com/60LKDBF2Dg— マックス (@pelengami) May 5, 2021 Let me share some of the things we're working on.I really enjoyed animating this one. 😊 pic.twitter.com/PkwwDRMtZK— Lester Tusi (@lestertusi) May 5, 2021 広がる波紋にPerlin Noiseで作ったNormalMapでUVディストーションをかける #Unity pic.twitter.com/E0WyNNRLqZ— 🍡🍮かもそば 🍩🍘 (@rn49rn49) May 4, 2021 A vibrant market thrives in the ruins of a remote desert until a shady merchant appears with his strange trinkets and magical items. Check my #ArtStation post for more renders! https://t.co/FgM0QnZ5kv#stylized #gameart #gamedev #ue4 #unrealengine #polycount #beyondextend pic.twitter.com/nGWAoh3Ow5— Angelo Tsiflas (@cubosaur) May 5, 2021 #Mayterials Day 4 : Space Super Mario Galaxy X Animal crossing mash up! Both amazing games, I wanted to combine Galaxy's small planets with AC's style. In the future I want to add a small house on the tippy top. 😊🍃⛵️#SubstanceDesigner #AnimalCrossing @TheClubDiscord pic.twitter.com/XNtU3Ie4TR— Sam (@jamboisam) May 4, 2021 pewwpew blaster concepts! #pixelart #vfx #gamedev pic.twitter.com/ggJMC0V21c— jasontomlee (@jasontomlee) May 5, 2021 Loop fire practice.#VFX #Anime #gamedev pic.twitter.com/grhESGaebL— Coconut (@CoconutVFX) May 5, 2021 If you need random numbers for shaders or procedural generation in Unity, white noise is your friend! In this video, I demystify and show how to use it!🎥🔗 Learn about it here: https://t.co/1aSYbeWN7L#gamedev #indiedev #unitytips #madewithunity #unity3d #unity #shaders pic.twitter.com/puRNASylJh— NedMakes📸 (@NedMakesGames) May 5, 2021 Hello #indiedevhour I have been writing about how I created the trees in Abundant skies, and thought some people might be interested.https://t.co/2g0RKjextkThis is my first time trying something like this so forgive the bad writing. 0:) Feedback welcome.#indiedev #gamedev— Benedict Targett (@SyriphDev) May 5, 2021 Journey still ranks in my top 5. Going to have to replay it soon! pic.twitter.com/pL56tI90Mi— Dan (@DanyulBeaker) May 5, 2021 Tutorial (https://t.co/orcfLAyaJW) for Zelda BotW style explosion VFX in #unity3d made with both #shadergraph and @AmplifyCreates, download your preferred version for free on my patreon: https://t.co/PhEmVcQmst #gamedev #indiedev #madewithunity pic.twitter.com/APX8zBnIhm— PolyToots (@PolyToots) May 5, 2021 Does anyone here know Blender because I need someone to appreciate how long this took to set up (this is all controlled by shape keys, the only part being deformed by an armature in this video is the upper cheek) pic.twitter.com/KrS7jxIG8O— Earldense Vlenn (@Earldense) May 4, 2021 Combining ripples, bubble particles, planar reflections, vertex displacement & a toon lit specular shader for @HarryAlisavakis 's Potions/Alchemy challenge 🧙⚗️ #TechnicallyAChallenge #madewithunity #unity3d #gamedev #indiedev #shaders #techart #VFX #gameart pic.twitter.com/pPdq1ZSt6Z— Dominic Feargrieve 🤘 (@DomFeargrieve) May 5, 2021 Hello!,Just finished my entry for @HarryAlisavakis – #TechnicallyAChallenge (theme Potion / Alchemy). I created a potion that can generate silver and gold. It is all done in a single fragment pass, using 3d SDFs. #SDF #shader #gameart #VFX #realtimeVFX #animation #madewithunity pic.twitter.com/iJhahcGbWm— Euri Herasme (@EuriGilberto) May 6, 2021 Sup Friends! Lets do some Editor Scripting! theres a whole bunch of cool tech unity have added over the last year or so thats SO worth knowing about. Lets buildsomething with…– [SerializeReference]– TypeCache– SerializedObjects– ReorderableArraysexciting! #UnityTips pic.twitter.com/4HZ5qWtpEi— Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 (@LotteMakesStuff) May 5, 2021 "GAME READY"#gamedev pic.twitter.com/GPHyMgpHLv— Delaney King 👉🏻👩🏻💻 (@delaneykingrox) May 6, 2021 sketch vs final 🐈⬛ ✨ pic.twitter.com/ro3v6D1x8A— thomas mahon (@mahonsunto) May 5, 2021 Progress on my fluid-sim-toy-thing. Encoding velocity in RGB is really fun 🌈 😀#unity3d #madewithunity #indiedev pic.twitter.com/thDluPseF4— Hallgrim Games (@HallgrimGames) May 6, 2021 Hi #unitytips, this week let's talk about another architecture pattern: Structured Prefabs. Less bugs, less code, easier to maintain, what do you have to lose?https://t.co/S8OMNtvaTZ— Bronson Zgeb BLM (@bzgeb) May 4, 2021 #Mayterials Day 6: WovenMade the weaversong charm from Hollow Knight. It's mostly Substance Designer but I used vector displacement for the thread.#procedural #b3d #SubstanceDesigner pic.twitter.com/OWC4Noojq2— Gabe (@BettiniGabe) May 6, 2021 Made a detailed youtube video describing our physics-based character controller method for #veryveryvalet. full video is ~8 minutes with code, graphs, & more. #gamedev #indiedev #madewithunity #unitytips https://t.co/7K0fQFn5Qb pic.twitter.com/dMmZ4pH8m4— Walaber 🕹 (@walaber) May 6, 2021 I am working on gameplay loop I PROMISE… but couldn't resist making a castle entrance… pic.twitter.com/bxI9IQNItq— Powerhoof (@Powerhoof) May 6, 2021 Heeyy twitter! I just did a blog post on destruction in Houdini using bullet solver! Check. it. out! (GIF is a sneak peek 😉 ) https://t.co/psRQtQDjnT#Houdini #gamedev #indiedev #simulation #destruction pic.twitter.com/7uhs5pFjTt— Matt Cane (@matt_cane_) May 7, 2021 almost outside pic.twitter.com/MWef8srCgG— Owen Deery (@owendeery) May 6, 2021 Lancer Fanart pic.twitter.com/BHeasvKRq9— Sticky Shapes (@Echo___River) May 6, 2021 Using an algorithm by Danilo Guanabara to create these really nice interference pattern flares. (it's not really realistic, but it looks so good)#VFXFriday #RealtimeVFX #UE4 #gamedev pic.twitter.com/f2AZHBvxPx— Niels Dewitte (@Niels_Dewitte) May 7, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)