Finally wrapped up my windmill scene made in @UnrealEngine! Inspired by Final Fantasy / Studio Ghibli 🎨🍃#gamedev #gameart pic.twitter.com/IOG6hkZnOd
— Ovie Mukoro (@Libaari) April 30, 2021
Ok…just after uploading last post, I got permision to post some of the real work I did for @PlaySpellbreak
— Matias Mahler (@mahler_matias) April 30, 2021
So here goes one of them 😁
Check out the Artstation post> https://t.co/qUgzc7zzLn
Concept>@Nicolasaraujoa5#UE4 #VFX #realtimevfx #VFXFriday pic.twitter.com/lvUc5GJnQO
not dense enough but its a start #screenshotsaturday pic.twitter.com/iH86qQZ8Q9
— Glass Revolver (@glass__revolver) May 1, 2021
I just blogged about how I used the MRTK Standard Shader to create a holographic card for the "trading card foil" challenge by @HarryAlisavakis https://t.co/cwOCEoSz6P #TechnicallyAChallenge #HoloLens #MRTK #MixedReality #madewithunity
— Roland Smeenk #HoloLens (@rolandsmeenk) May 1, 2021
Rendering is now 10x faster on average, which allowed me to double (8x volumetric) the flower detail and implement proper ray traced soft shadows, AO and specular highlights. The core design is almost complete, so a full tour should be soon ™. #voxels #screenshotsaturday pic.twitter.com/hAm9uzy2nF
— John "Lin" (@ProgrammerLin) May 1, 2021
UnityでSFチックなモーショングラフィックオブジェクトその②!
— YORIMIYA@xRMV (@jav6868) April 30, 2021
これもアニメーション一切使ってない純粋なパーティクルシステムのみで制御 pic.twitter.com/CN01RnMom3
OK but what if light moved in circles instead of in straight lines pic.twitter.com/IGpLvd9TBA
— Hannah Rose (@hannaesthetic) May 1, 2021
#Ahoi. Added basic control gelöt.#lowpoly #madewithunity #b3d #indiedev pic.twitter.com/rN9VKO3d2C
— Knecke (@Knecke) April 30, 2021
Been real quiet for the last month, but that's because I've been finishing up this short film!
— Jesse Shaw (@jesseshaw) May 1, 2021
A massive thank you to @KDedeneArt for his amazing foliage shader, and the whole @BlenderNPR community for the incredible wealth of tutorials.#b3d #Blender3d #bnpr pic.twitter.com/KiuRCtUqiX
Pidgeon corner is coming along🐦
— Rosie Jarvis (@rosiejarvisart) May 1, 2021
Im enjoying making this too much pic.twitter.com/ZzRPoihZxq
More work on this point cloud projector, everything is done on the GPU (for reals this time), Easily does 5 million points on-screen before overdraw becomes an issue. Now I gotta learn how to sort these points so I don't have to draw every single one. #screenshotsaturday pic.twitter.com/VJYt7WtyGa
— Abotics Game Dev (@AboticsG) May 1, 2021
Hi! Here is my first try on Niagara, I already posted it but I didn't know about #vfxfriday so here it is again ^^!
— Chipster (@ChipsterLive) April 30, 2021
Check out my Artstation for more info: https://t.co/JHD5YPLO5G #unrealengine #realtimevfx #vfx pic.twitter.com/4t4eA99BoW
#Effekseer#マテフォ
— Material Forward(マテフォ)公式 (@Mate_Fo) May 2, 2021
風の力で相手を執拗に切り刻む pic.twitter.com/CIaySLRSKO
Bazaar Merchant#madewithunity #unity3d #IndieDev #GameDev #bnpr #lowpoly #b3d pic.twitter.com/DPDUkPGxMO
— F://Willis (@FabianWillisArt) May 2, 2021
There is something out there…#indiedev #indiegame #SundayThoughts @goldborough pic.twitter.com/cnyHzJZasM
— Will Morris-Julien (@wmorrisjulien) May 2, 2021
— Pete Nichols (@Pete_Nichols_fx) May 1, 2021
Procedural trail 💖✨#vfx #unity #unity3d pic.twitter.com/j1OacA6lgB
— 🌸✨ ~Shine~ ✨🌸 (@ShiiineShiiine) May 2, 2021
A cozy bedroom in the morning/night!☀️🌙#b3d #Blender3d pic.twitter.com/sjEgFAd2Mw
— Vanillain (@vanillai_) May 2, 2021
Breakdown! It's very simple :3
— 🌸✨ ~Shine~ ✨🌸 (@ShiiineShiiine) May 3, 2021
(Sorry for my english sometimes, I prefer draw :D)
If you have more questions, please ask! I'd like to talk about vfx more~ 🥰💕#vfx #unity #unity3d #madewithunity #shadergraph pic.twitter.com/i3AvfGJb5x
pewpewpew but with pink colors pic.twitter.com/PDPN7dnGGZ
— ✨Rafles✨ (@SrRafles) May 3, 2021
thinking about returning to this old idea I had, where terrain visibility is loosely tied to height pic.twitter.com/daE8sUdoh7
— Daniel Linssen 🦊 (@managore) May 3, 2021
My contribution to @HarryAlisavakis 's potions/alchemy challenge.
— Gil Damoiseaux (@Gaxil) May 3, 2021
4 fluid simulations done in #Embergen, exported to spritesheets, including 6 points lighting and motion vectors.#madewithunity #shaders #AmplifyShaderEditor #techart pic.twitter.com/sPMDx1EiTE
Viewmodel animation reel 🙂 pic.twitter.com/btSEMehPAa
— Haydn Cooper (@HaydnCooper7) May 3, 2021
i'm absolutely Thrilled to announce calico, a web engine for interactive fiction made in ink, built from the ground up to help you make weird little games that'll fit right in on itch dot iohttps://t.co/48c1WiOdwA pic.twitter.com/vcl5EXb6eV
— elliot ✨ (@elliotherriman) May 3, 2021
Finished up some material studies I've been working on in my free time. Trying to level up my substance game lately. More pictures on Artstation. https://t.co/B5b33BL7aK pic.twitter.com/b3S5fOBISw
— Tai 🌱 Shadowlands (@PraxisPixels) May 3, 2021
I didn't really mean for this to be possible, but emergent systems just be like that sometimes #gamedev #bighops pic.twitter.com/YAWOhJAMaI
— Chris Wade 🌭🐸 (@chriswade__) May 4, 2021
player customization now fully works!!! WOOOO 🎉 ✨#indiedev #gamedev #UE4 #indiegame pic.twitter.com/c7LDFSOi1q
— ✨Kela van der Deijl✨ (@KelaDeijl) May 3, 2021
TimeBlasthttps://t.co/dr8CEcbJNJ#vfx #ue4 #realtimevfx #GFXClass pic.twitter.com/OtxDB7EuYt
— HoldimProvae (@HoldimProvae) May 3, 2021
夏風#indie_anime pic.twitter.com/jAqBvIjqK6
— ゐたみ (itami) (@itami_gomi) May 4, 2021
Quickly Texture a small object for a scene: 🚫
— Pesto (looking for work) (@Derek_n_Shoes) March 11, 2021
Spend hours Creating paintable Masks to make your own embroidery brush for it: ✅#SubstancePainter pic.twitter.com/AdIEGXbfEa
Quick bit of shader doodling tonight, put spectral rendering back into my path tracer. Put a solid sphere into a prism to test it out – runs nicely, getting 60fps at this quality on an M1 🙂 pic.twitter.com/rHhMCVIxTY
— Alia (@aliatraces) May 3, 2021
My submission for the Potions/Alchemy challenge. 🧪
— Cyan ✨ (@Cyanilux) May 4, 2021
Added some movement, Tried transparency but double sided faces was causing sorting issues and I didn't even like it so went back to opaque 😄#TechnicallyAChallenge #Unity3D #shaders pic.twitter.com/lRsuEv0naW
Forest Trail pic.twitter.com/4mrzASDqjy
— daoklyn (@daoklyn) May 3, 2021
my new production here.#npr #blender #b3d pic.twitter.com/YfVQtDi4cK
— packsod (@Packsod) May 3, 2021
Goes well with a glass of green, Potions/Alchemy challenge @HarryAlisavakis #TechnicallyAChallenge #Unity3D #shaders pic.twitter.com/oYxgpFJ0u4
— Jamie Niman (@jamieniman) May 4, 2021
These guys are called Watchers. They be watchin' and floatin' or whatever~#madewithunity #unity3d #IndieDev #GameDev #bnpr #lowpoly #b3d pic.twitter.com/bfdLRtAJ6D
— F://Willis (@FabianWillisArt) May 4, 2021
This is my liquid shader based on the @minionsart tips, thank you so much, this just looks great! And a stylized bottle for the #TechnicallyAChallenge 🤟🏻#stylized #gameart #gamedev #madewithunity pic.twitter.com/TGFP7iDD5G
— Dervish (@_josueor) May 4, 2021
Got the chance to give a shot at this week #TechnicallyAChallenge theme Potions/Alchemy (by @HarryAlisavakis) #gameart #shaders #madewithunity pic.twitter.com/7yftuPu3qu
— Josué Candela (@JosCanPer) May 4, 2021
— George Park (@nbab_george) May 3, 2021
( -_・)σ – – – – – – – – ・#unity #gamedev #vfx #realtimevfx #visualeffects pic.twitter.com/60LKDBF2Dg
— マックス (@pelengami) May 5, 2021
Let me share some of the things we're working on.
— Lester Tusi (@lestertusi) May 5, 2021
I really enjoyed animating this one. 😊 pic.twitter.com/PkwwDRMtZK
広がる波紋にPerlin Noiseで作ったNormalMapでUVディストーションをかける #Unity pic.twitter.com/E0WyNNRLqZ
— 🍡🍮かもそば 🍩🍘 (@rn49rn49) May 4, 2021
A vibrant market thrives in the ruins of a remote desert until a shady merchant appears with his strange trinkets and magical items.
— Angelo Tsiflas (@cubosaur) May 5, 2021
Check my #ArtStation post for more renders! https://t.co/FgM0QnZ5kv#stylized #gameart #gamedev #ue4 #unrealengine #polycount #beyondextend pic.twitter.com/nGWAoh3Ow5
#Mayterials Day 4 : Space
— Sam (@jamboisam) May 4, 2021
Super Mario Galaxy X Animal crossing mash up! Both amazing games, I wanted to combine Galaxy's small planets with AC's style. In the future I want to add a small house on the tippy top. 😊🍃⛵️#SubstanceDesigner #AnimalCrossing @TheClubDiscord pic.twitter.com/XNtU3Ie4TR
pewwpew blaster concepts! #pixelart #vfx #gamedev pic.twitter.com/ggJMC0V21c
— jasontomlee (@jasontomlee) May 5, 2021
Loop fire practice.#VFX #Anime #gamedev pic.twitter.com/grhESGaebL
— Coconut (@CoconutVFX) May 5, 2021
If you need random numbers for shaders or procedural generation in Unity, white noise is your friend! In this video, I demystify and show how to use it!
— NedMakes📸 (@NedMakesGames) May 5, 2021
🎥🔗 Learn about it here: https://t.co/1aSYbeWN7L#gamedev #indiedev #unitytips #madewithunity #unity3d #unity #shaders pic.twitter.com/puRNASylJh
Hello #indiedevhour I have been writing about how I created the trees in Abundant skies, and thought some people might be interested.https://t.co/2g0RKjextk
— Benedict Targett (@SyriphDev) May 5, 2021
This is my first time trying something like this so forgive the bad writing. 0:) Feedback welcome.#indiedev #gamedev
Journey still ranks in my top 5. Going to have to replay it soon! pic.twitter.com/pL56tI90Mi
— Dan (@DanyulBeaker) May 5, 2021
Tutorial (https://t.co/orcfLAyaJW) for Zelda BotW style explosion VFX in #unity3d made with both #shadergraph and @AmplifyCreates, download your preferred version for free on my patreon: https://t.co/PhEmVcQmst #gamedev #indiedev #madewithunity pic.twitter.com/APX8zBnIhm
— PolyToots (@PolyToots) May 5, 2021
Does anyone here know Blender because I need someone to appreciate how long this took to set up
— Earldense Vlenn (@Earldense) May 4, 2021
(this is all controlled by shape keys, the only part being deformed by an armature in this video is the upper cheek) pic.twitter.com/KrS7jxIG8O
Combining ripples, bubble particles, planar reflections, vertex displacement & a toon lit specular shader for @HarryAlisavakis 's Potions/Alchemy challenge 🧙⚗️ #TechnicallyAChallenge #madewithunity #unity3d #gamedev #indiedev #shaders #techart #VFX #gameart pic.twitter.com/pPdq1ZSt6Z
— Dominic Feargrieve 🤘 (@DomFeargrieve) May 5, 2021
Hello!,
— Euri Herasme (@EuriGilberto) May 6, 2021
Just finished my entry for @HarryAlisavakis – #TechnicallyAChallenge (theme Potion / Alchemy). I created a potion that can generate silver and gold. It is all done in a single fragment pass, using 3d SDFs. #SDF #shader #gameart #VFX #realtimeVFX #animation #madewithunity pic.twitter.com/iJhahcGbWm
Sup Friends! Lets do some Editor Scripting! theres a whole bunch of cool tech unity have added over the last year or so thats SO worth knowing about. Lets buildsomething with…
— Lotte 'just an idiot' May 💖🍓🌈🐹🎮☕🍫🍩 (@LotteMakesStuff) May 5, 2021
– [SerializeReference]
– TypeCache
– SerializedObjects
– ReorderableArrays
exciting! #UnityTips pic.twitter.com/4HZ5qWtpEi
"GAME READY"#gamedev pic.twitter.com/GPHyMgpHLv
— Delaney King 👉🏻👩🏻💻 (@delaneykingrox) May 6, 2021
sketch vs final 🐈⬛ ✨ pic.twitter.com/ro3v6D1x8A
— thomas mahon (@mahonsunto) May 5, 2021
Progress on my fluid-sim-toy-thing. Encoding velocity in RGB is really fun 🌈 😀#unity3d #madewithunity #indiedev pic.twitter.com/thDluPseF4
— Hallgrim Games (@HallgrimGames) May 6, 2021
Hi #unitytips, this week let's talk about another architecture pattern: Structured Prefabs. Less bugs, less code, easier to maintain, what do you have to lose?https://t.co/S8OMNtvaTZ
— Bronson Zgeb BLM (@bzgeb) May 4, 2021
#Mayterials Day 6: Woven
— Gabe (@BettiniGabe) May 6, 2021
Made the weaversong charm from Hollow Knight. It's mostly Substance Designer but I used vector displacement for the thread.#procedural #b3d #SubstanceDesigner pic.twitter.com/OWC4Noojq2
Made a detailed youtube video describing our physics-based character controller method for #veryveryvalet. full video is ~8 minutes with code, graphs, & more. #gamedev #indiedev #madewithunity #unitytips https://t.co/7K0fQFn5Qb pic.twitter.com/dMmZ4pH8m4
— Walaber 🕹 (@walaber) May 6, 2021
I am working on gameplay loop I PROMISE… but couldn't resist making a castle entrance… pic.twitter.com/bxI9IQNItq
— Powerhoof (@Powerhoof) May 6, 2021
Heeyy twitter! I just did a blog post on destruction in Houdini using bullet solver! Check. it. out! (GIF is a sneak peek 😉 ) https://t.co/psRQtQDjnT#Houdini #gamedev #indiedev #simulation #destruction pic.twitter.com/7uhs5pFjTt
— Matt Cane (@matt_cane_) May 7, 2021
almost outside pic.twitter.com/MWef8srCgG
— Owen Deery (@owendeery) May 6, 2021
Lancer Fanart pic.twitter.com/BHeasvKRq9
— Sticky Shapes (@Echo___River) May 6, 2021
Using an algorithm by Danilo Guanabara to create these really nice interference pattern flares. (it's not really realistic, but it looks so good)#VFXFriday #RealtimeVFX #UE4 #gamedev pic.twitter.com/f2AZHBvxPx
— Niels Dewitte (@Niels_Dewitte) May 7, 2021