Technically Art Technically Art: Issue 98 (21.05.2021) By Harry Alisavakis on Friday, May 21, 2021 A witch's cauldron. My contribution to @HarryAlisavakis – #TechnicallyAChallenge The theme this time was: Potion/Alchemy. Love me some nature, witches and mushroom stuff.#shaders #madewithunity #animation #gameart pic.twitter.com/XAetPPpoOS— Ilja Ham (@IljaHam) May 7, 2021 My submission for the @HarryAlisavakis's challenge #TechnicallyAChallenge The theme was Potion/Alchemy #Unity3D #shaders #madewithunity pic.twitter.com/9TleIfq3HL— Florian ๐ถ๐บ (@Launay_Florian_) May 7, 2021 Ack, almost forgot today is #VFXFriday ! Made an Abzu-inspired fish shader – no rigs just vertex animation ๐๐ก๐ #VFX #madewithunity #realtimeVFX #gamedev #amplifyshader pic.twitter.com/xPT6Q8IIoU— Jessica Sparrowhawk (@pixlweaver) May 7, 2021 I hate making menus. So I wanna make one that I can use for all my projects. works with mouse, keyboard and gamepad pic.twitter.com/k4jmkxpKvd— KevKev (@Der_Kevin) May 7, 2021 My take on this week's @HarryAlisavakis #TechnicallyAChallenge. The theme was potions/alchemy!โจ๐๐งโโ๏ธโจGiant thanks to @minionsart for inspiration and top notch resources! #madewithunity #shaders #realtimevfx pic.twitter.com/ZC8vTtRI06— Ashleyโจ (@tvdinnerdev) May 7, 2021 #b3d pic.twitter.com/r7QaMF7L4j— Bbbn19 (@Bbbn192) May 8, 2021 Fairly happy with my idea for "minimum viable tutorial" which is an area you can experiment while it shows the controls and highlights what actions you're triggering pic.twitter.com/7KZGSOfvH3— Powerhoof (@Powerhoof) May 6, 2021 ๅฎๅฎ้ญๆณไฝใใพใใโจ!!#UE4 #Niagara #vfx pic.twitter.com/kzu9ryspjV— ๐๐๐๐๐๐ผ๐๐๐ (@wolf_games_vfx) May 8, 2021 ๆฐไฝใจใใงใฏใ"Dark Explosion"ใใฏในใใฃใฏๅบๆฌSubstanceDesignerใงใ็ใ็ ใฎ้ฃ็ชใฏHoudiniใงใRadialBlurใCameraShakeใฎไฝฟใๆนใไธ้ใใฏ่ฆใใใใ#UE4 #Niagara #Realtimevfx #GameFX #Effects pic.twitter.com/ODZB3nCrwM— Kazumasa Tanimoto (@KazTanimoto) May 8, 2021 Dissolving Ground Trail Effect in Unity using Shader Graph, highly inspired by @Gaxil Tutorial ๐https://t.co/CkTnuS4KmR#madewithunity pic.twitter.com/R45kqri2Ws— AETuts (@ae_tuts) May 9, 2021 (WIP) Boss fight and AI #screenshotsaturday #madewithunity #unity3d #gamedev pic.twitter.com/KshreA3hZ1— ChrisHofmannDev (@HofmannDev) May 8, 2021 [Dark Thunderbolt Punch]This is my new classwork.๐This time before doing this VFX, I had drawn a concept for it. But there are still many unexpected. xDThis is a great experience, next time will be better!#VFX #anime #gamedev #madewithunity #unity3d #gameart pic.twitter.com/DmJhWVQu88— Coconut (@CoconutVFX) May 9, 2021 Uploaded my VFX for Afterlife on Artstation. It was not only my first game production at a company, it was also my first exp with VR-VFX. One of the effects was this Insubstantiality portalSee the rest @ https://t.co/thNgHdXrR6#realtimeVFX #VR #VFX pic.twitter.com/FCB6G28yP3— David Dessantis (@Derai01) May 9, 2021 Extra Ray Tracey Rolly Ball #marmosettoolbag #Houdini #MotionDesign pic.twitter.com/8VAVYAeKqF— Ryan Corniel (@DukeGunston) May 9, 2021 Lace tutorial in Zbrush for underwear or such. My method. pic.twitter.com/5aWn0ucy9a— Rodesqa (@Rodesqa) May 9, 2021 pic.twitter.com/gYVR1JTQmN— ไผ็ฌฆ (@kyu_fu) May 10, 2021 #b3d #procedural #Eevee #wood Just gonna drop this here! ๐คซ๐๐๐ฅฐ๐ค pic.twitter.com/DRzFeZpv8h— Blender Pirate ๐จ๐ฆ (@JeannotLandry) May 8, 2021 I underestimated how much time I would spend on grass #screenshotsunday #gamedev pic.twitter.com/EeUS2FHlda— William Barteck (@WilliamBarteck) May 9, 2021 So I felt productive this morning and wrote up some #UE4 UMG tips https://t.co/XtYKD4GPYx check em out hopefully it's useful for folks. #gamedev #UMG pic.twitter.com/VXrdFJNC9F— joyrok (@joyrok) May 9, 2021 Sunday means weekly tip share time! This week's blog entry covered Trimsheet – UV TricksTo get them all in one handy format visit our Patreon: https://t.co/3lL7McB6Aj#gamedev #gameart #tips pic.twitter.com/YzqoeLvkYy— BeyondExtent (@BeyondExtent) May 9, 2021 Hi, I have returned to illustrate after 4 years of drought. ๐ pic.twitter.com/XwfiatBa72— Jon Juarez (@harriorrihar) May 10, 2021 ๐ฅณ FEEL is now available on the Unity Asset StoreIt's a major update to MMFeedbacks, and the best thing I've ever created. I hope it'll change the way you work on your game's feel, like it did for me.๐ฅ Get it at https://t.co/DLpXP1bK9j#unity3d #gamedev #UnityAssetStore pic.twitter.com/w24xpy936P— Renaud Forestiรฉ (@reuno) May 10, 2021 My new #animation reel is live! ๐ #gamedev https://t.co/n9ZI17POOM pic.twitter.com/PYXRTiF7r1— Carin (@CarinHuurnink) February 11, 2018 Water simulation pic.twitter.com/5siDT5WZJK— Gleb Kuznetsov (@glebich) May 5, 2021 A polygonalmagicfire, recreating one seen in RTVFX https://t.co/F50tW7Epac #gamedev #vfx #UE4 pic.twitter.com/e9OErnDnGd— Jose Moreno (@jose_morval) May 9, 2021 My Gerstner Wave based water shader (WIP :)… Buoyancy is working fine. Now Iโm trying to integrate .@minionsart render texture+particle system method for ripples of non static objects.#AmplifyShaderEditor #VFX #madewithunity #indiedev #unity3d #unity #IndieGameDev #indiegames pic.twitter.com/a1vt7tMLN6— Mariusz Perduta (@MariuszP82) May 10, 2021 English version of low polygon modeling TIPS.Also serves as my English practice. pic.twitter.com/oebqCbuCf6— ๐๐๐๐ (@leedoppo) May 8, 2021 Do you like shapes? Do you like raytracing? Then why not learn how to find the line intersections of these shapes in my latest tutorial ๐ก๐ชhttps://t.co/yD8wa9Jsm51/2#madewithunity #shaders #techart #raytracing #tutorial #unitytips pic.twitter.com/niji741RpS— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) May 11, 2021 Throwing blobs around to test some more animation ideas in this WIP piece. #pixelart pic.twitter.com/Xz3KxV98Eu— Joe Williamson (@JoeCreates) May 11, 2021 If you're curious about how I approach illustration & storytelling, I have a class at https://t.co/yhgJYjvF0O pic.twitter.com/wgnUkicT2J— Djamila Knopf (@djamilaknopf) May 11, 2021 ihavegonedownarabbithole pic.twitter.com/UkU2BOua5G— AL.EXE (@corpsepile) May 10, 2021 pigeon corner is complete!๐ฆ I had a lot of fun making this#lowpoly pic.twitter.com/M4o811hopA— Rosie Jarvis (@rosiejarvisart) May 8, 2021 #gamedev #gameart Just because something needs a lot of edges to make it have a round silhouette, doesn't mean you have to use the same number in each sucessive edge loop. As they get smaller, they need less to pull off the illusion of roundness. pic.twitter.com/AkGO3x5eqs— Delaney King ๐๐ป๐ฉ๐ปโ๐ป (@delaneykingrox) May 11, 2021 I'm looking for new freelance art jobs in August, since my contract ends in July.I make storyboards, 2D/3D animation, illustrations, comics etc and I have a huge love for cartoony stuff!๐จhttps://t.co/Ph8wxAEz7Rโ๏ธcontact@katiknitt.com pic.twitter.com/rLLVgr9DzD— Kati Knitt (@KatiKnitt) May 11, 2021 Reflectology – New Series!This week Iโm exploring self-referencing reflections to create the idea of volume in items without any. I also implement @iquilezles โsโ curve in my color correction pass, def helps push the color range out.#procedural #glsl #shaders #gamedev pic.twitter.com/KfwTpE8Jvy— William Stallwood (@willstall) May 3, 2021 a thread about a few of the little tech and visual bits that go into an interaction like this in Radio Viscera #gamedev #indiedev #techart pic.twitter.com/7JBaWYw7FF— Owen Deery (@owendeery) May 11, 2021 Okay, so here is a small chunk of a normal map texture. this is a classic mistake new artists make. The fine textures you see are baked in.#gameart #techart pic.twitter.com/vI9s8ciEml— Delaney King ๐๐ป๐ฉ๐ปโ๐ป (@delaneykingrox) May 11, 2021 fake 3D rendering is more fun every-time i revisit it pic.twitter.com/Ai8H78OywC— Salman Shurie( ๐ ) (@Salman_Shh) May 11, 2021 decided to revisit this one with some improvementswibble wobble chop chop slash woosh pic.twitter.com/V1FOmlAWUU— Late, as usual (@lateasusual_) May 4, 2021 Welcome to the Alba Environment Art thread~ Kicking things off with a shot of the island:This is what 3 years of development looks like in 1 screenshot. pic.twitter.com/dMmI1jaGwy— Jes โฐ @WildlifeAlba ๐ฟ๐ฆ๐คณ๐ป (@JessieVanAelst) April 26, 2021 Today's tutorial introduces mipmaps, Unity's mipmap generation settings, and how to import your own, custom mipmaps! You can make some cool tricks with that.๐ฅ๐ Watch the video here: https://t.co/8WVP0UBmXg#gamedev #indiedev #unitytips #madewithunity #unity3d #techart #vfx pic.twitter.com/majeW3BCjB— NedMakes๐ธ (@NedMakesGames) May 12, 2021 There it is, my first participation to @HarryAlisavakis #TechnicallyAChallenge, this week's theme is "Paper lanterns".๐ฎLantern boat made with #ClayxelsTexture made with #SubstancePainter Rendered using #Unity3d pic.twitter.com/6WWE3HL2Pr— Anthelme (@anthelme_dumont) May 12, 2021 The latest version of Ynglet's glitchy Depth of Field effect, and how it's entirely geometry based – no textures or post-processing. pic.twitter.com/tREe4csWBf— Nifflas (@Nifflas) May 12, 2021 Summer night โจ๐๐#TinyLands #madewithunity #3Dๆพ่ฌ #lowpoly #chill #gamedev pic.twitter.com/x7qV6BAFy8— Hyper Three Studio (@Hyper3Studio) May 12, 2021 โญ๏ธMahou Shoujo Wardrobe AVAILABLE NOW!โญ๏ธโจChoose the look of your magical girl!โจ๐I made it with @_loyler_ ๐https://t.co/2mG2aAwrQO pic.twitter.com/6J5qNg2jlX— Evgenia๐ฆ (@eva_premudraya) May 12, 2021 Harry's Tech Art discord challenge theme is "Paper Lanterns" this week! I know it only started earlier today but I couldn't help but throw together a scene (mostly inspired by Tangled)โจ#TechnicallyAChallenge #Unity3D pic.twitter.com/BzkaTHHQ41— Cyan โจ (@Cyanilux) May 12, 2021 Finished a Hellblade inspired #UE4 lighting study. Ya know, the bit where the tree is on fire ๐ฅ #gamedev @UnrealEngine https://t.co/jicHQCrUE4 pic.twitter.com/Iwy5JLeBVk— El (@artofel) May 12, 2021 thanks @joewintergreen for helping me solve headlights in a way cleaner way than I originally used and doing it in a fraction of the time I spent pic.twitter.com/Q5I3nu0EU1— mike๐ตblackney (@kurtruslfanclub) May 11, 2021 cape physics and colliders to avoid clipping#indiedev #gamedev #madewithunity #unity3d pic.twitter.com/nRvGb5hbpO— Asarge (@AndreSargeant) May 12, 2021 What started a year and a half ago as just some Vulkan #voxel ray tracing experiment has evolved into something far beyond my wildest of dreams. The sky's the limit from here, and I intend to take it beyond, so stay tuned. #gamedev pic.twitter.com/nNwqrY7tdZ— John "Lin" (@ProgrammerLin) May 13, 2021 How I structure my lightning pic.twitter.com/hGa8rym0h7— Dan Root โข (@DanRoot_VGAS) May 13, 2021 While our forest is super beautiful, you still wanna see Primrose if she's standing behind a plant, right?This week we improved our technique for that. Better shape, better colors, and less clutter โจ #techart is fun!#100DaysOfGameDev Day 13 #indiedev #madewithunity pic.twitter.com/7NLsbJsIFT— Grimoire Groves (@GrimoireGroves) May 13, 2021 The Dark Portal VFX is 100% FREE for the week!Don't ask why, just felt like it ๐Every smol RT counts to make sure everybody gets a copy ๐https://t.co/qIUVBynwuc— ๐ ๐๐๐๐ ๐ธ ๐๐ ๐ ๐ (@LushVFX) May 13, 2021 the pain of hand placing fences was too much!! now they auto-rotate themselves for that hand-crafted look#indiegame #indiedev #gamedev #UE4 pic.twitter.com/iljm9ICzNB— โจKela van der Deijlโจ (@KelaDeijl) May 13, 2021 Normal Slash&Hit Effect ้ฒๆใ#shuriken #VFX #Effects #ใฏใชใจใคใใฃใใขใซใใใผ pic.twitter.com/TLWoXyYwzr— ไผ่ค (@i10_05) May 13, 2021 made a lil triangle solver~ pic.twitter.com/Mw9v2SyykA— Freya Holmรฉr (@FreyaHolmer) May 12, 2021 hi hi hello hi hi hi hello hello hi pic.twitter.com/TckWEvUg5Z— Alex Strook (@AlexStrook) May 13, 2021 Folks seemed to find it helpful, so I went ahead and added the tutorial for โImproving Vegetation Through Vertex Normalsโ to my Artstation.Let me know if you find it helpful or if thereโs anything youโd do differently! https://t.co/7ZNHGZY6s5— matt billeci (@myphobiasx) May 13, 2021 I've been spending some time working on the lighting in my game The Dungeon Experience. pic.twitter.com/rkpJ3ac5In— Jacob Janerka – The Dungeon Experience (@JacobJanerka) May 14, 2021 Late to the party, but @ArtStationHQ Learning is free for the rest of 2021! I've decided to release my Crystal Shader Unreal Project, breakdowns below for more infoAll proceeds from this will be donated to @TakeThisOrg, I'll match donations up to $500https://t.co/BSpDu5csOH pic.twitter.com/zGPV1wqEXA— Kurt Kupser (@ArtofKurtKupser) May 14, 2021 Making a simple knot with Blender3D pic.twitter.com/bzz2Nq1XF1— Aender Lara ๐ฉ (@AenderLara) May 13, 2021 warmup randomness… #b3d#hardops #boxcutter pic.twitter.com/pbGWdHQsw7— masterxeon1001 (@mxeon1001) May 14, 2021 Musical combat (WIP)โฆ ๐๐ฟ๐ถ๐When wielding the power of music, one moves in harmony with the natural rhythm around them. Use it to guide you while fighting enemies โ๏ธโฆ__________________________#gamedev #b3d #indiegame #IndieGameDev #animation #realtimevfx #vfx #gameaudio pic.twitter.com/LsBPdzyxKn— SWORD OF SYMPHONY ๐ถ (@SWORDOFSYMPHONY) May 14, 2021 Liquid physics simulation based on particle#makewithunity #unity3d #vfx pic.twitter.com/E0gszWofU8— Fair (@realFairyan) May 14, 2021 This serves literally no purpose but it's fun so WHY NOT?? ๐ #Arbiter #IndieDev #ScreenShotSaturday pic.twitter.com/xwTVeIYvx4— Jordy โ Arbiter (@jordy_j_s) May 14, 2021 I love peaches and wanted to make a peachy drink!๐๐โจ#b3d #SubstancePainter #madewithunity pic.twitter.com/TxcSaAjaaa— Vanillain (@vanillai_) May 14, 2021 This will probably not talk to a lot of people, but I managed to bake normals from a mesh to another (via vertex color), so I can have an irregular ring shape with clean torus normals for a Fresnel shader, pretty useful! Explanation in thread >> #shaders #blender pic.twitter.com/erUSlm2RIy— The C.reator (@cayou66) January 30, 2021 Finished the paper lantern scene for the @HarryAlisavakis discord tech art challenge. Was a lot of fun playing with gerstner waves, and not so much time spent on actual lantern stuff, haha. pic.twitter.com/oc6Bkm0DSI— Andrea Jรถrgensen (@AndiJorgensen) May 14, 2021 I'm daaaays late, but I finaly found time to finish what I wanted to do for the #TechnicallyAChallenge by @HarryAlisavakis ๐ Thank you the french public holidays ๐( I spend way too long on that cauldron for no reasons ) #shader #unity #3dmodeling #SubstancePainter pic.twitter.com/jGgudQAqlT— Katinae (@Katinae_Chivers) May 14, 2021 I don't usually work in #Unity, but when I do I write custom #shaders for everything. Here is a prototype for a functional fictitious #glitch operating system I made in late 2019 / early 2020 for ThreeBlackDot #UI #UX #design #motiondesign #animation #procedural #vaporwave #neon pic.twitter.com/fJ3OFN2x6M— R ฮ Z ฮ ฮ L I (@RezaAli) May 14, 2021 "Creative Block"Released in the Executable Graphics compo at Outline Online 2021.A single image rendered by a 3-kilobyte executable.Download: https://t.co/pvtrR8Gb6D pic.twitter.com/9QR16N4Lth— Luna (@lunasorcery) May 14, 2021 Added subsurface scattering to @Cyanilux's vegetation shader to make it look like the sun is shining through the translucent leaves โ๏ธ๐ #madewithunity #gamedev pic.twitter.com/99qdvw6hUB— Alex Ameye (@alexanderameye) May 15, 2021 Not a lot new to see this week but I've been working on the pathfinding and animation transitions. Here's another video of the sticky note chaos. #screenshotsaturday #madewithunity pic.twitter.com/BUL7tiAfNs— Abotics Game Dev (@AboticsG) May 15, 2021 pic.twitter.com/n95vOIDz44— Danny Park (@devpachi) May 15, 2021 And for this #screenshotsaturday I give you… the second devlog! Check out how you'll combat the faces of evil in #Arcounter ๐๐๐https://t.co/apuuhmppk2#indiegame #gamedev #madewithunity pic.twitter.com/jl8RmQ2TUz— Vederant (@gszargot) May 15, 2021 about 2 years ago i started doing toon special effects setups in c4d, the cool thing about them is that they are deformer based, so none of them use dynamics or rely on 3rd party plugins. if you wanna learn how, i have a couple of tuts about it on cineversity and on my vimeo. pic.twitter.com/a3UAopENpn— everfresh (@everfreshdesign) May 16, 2021 My final holo card for the #TechnicallyAChallenge of course #madewithunity#gamedev #gameart #realtimeVFX #indiedev pic.twitter.com/07M0fuqmao— Dervish (@_josueor) May 11, 2021 #gtaThanks @_moremountains for the awesome topdown engine and @KenneyNL for the car controller!#gamedev #IndieGameDev #madewithunity pic.twitter.com/fr2DH1DWsH— krzymsky (@krzymsky) May 17, 2021 New tutorial is out! It's about one of my favorite optimization techniques: delayed result gathering.https://t.co/nBvkt6CnIL #GameDev #MadeWithUnity pic.twitter.com/a86SemI4t1— Ming-Lun โAllenโ Chou (@TheAllenChou) May 18, 2021 Trying out a new approach for low-poly car creation!Assembled in #Crocotile, shader and rendering in #Blender3d.#pixelart #lowpoly #indiedev pic.twitter.com/ATMDDo3Axl— Mrmo Tarius (@MrmoTarius) March 16, 2021 Happy saturday!โ๏ธโฐ๏ธ#screenshotsaturday #UE4 #UnrealEngine #gamedev #indiegame #lowpoly #adventure #indiedev pic.twitter.com/wcLi2Swwcg— Margarita (@ritamirgo) May 15, 2021 I've been working on improving the UX for my house builder tool in Unity, including some new features ๐ฐ #leveldesign #gamedev @unity3d pic.twitter.com/IiFk9dcmqV— Laure (@Laure_DeMey) May 18, 2021 Finished my mentorship project with @YBourykina! ๐ฅณHuge thanks to @yowaiinudasi for letting me model their concept! Check out the full project with the animated intro on @ArtStationHQhttps://t.co/iN1lTvgHkjRTs appreciated! ๐#CharacterDesign #UE4 #ScreenshotSaturday— Kevin Nash (@Knashki) May 15, 2021 I've gotten into a game called Cloud Gardens and loved the aesthetic of the cards. I tried recreating a card (monstera) using a single quad and shaders.Breakdown: https://t.co/lNEWXZ0KZhCloud Gardens: https://t.co/gpuhUqwmur@noio_games #AmplifyShaderEditor #unity3d #gamedev pic.twitter.com/AvoVIbMysh— Baedrick (@baedrick) May 18, 2021 live capture from #EmberGen viewport running at ~60fps on RTX3090(the setup is very simple – using a wave shape to mask a twisting force)HD on YouTube https://t.co/8ug5riFgiSUpscaled clip https://t.co/0QmD04yUMD pic.twitter.com/PfHQpTENbB— JasonKeyVFX (@key_vfx) May 18, 2021 Stylised grass shader – Landscape materials, plus RVT grass with simple wind movement, made in UE4. Breakdown on my blog: https://t.co/VtVE7jotYQ pic.twitter.com/RtNZNuXJ8N— Nina Klos ๐๐ (@nina_m_klos) May 18, 2021 Testing thunderstorms at night โ๏ธ#indiedev #gamedevelopment #madewithunity #gamedesign #unity3d pic.twitter.com/Q6B2q2wQa9— elvis (@elvismdd) May 19, 2021 I was going through old projects (as always) and found this gem #blender #b3d pic.twitter.com/vycMzanFE5— Mohamed Chahin (@beastochahin) May 17, 2021 The shader partial derivative functions seem like magic… but I found out how they work in Unity! You can use them for some cool tricks!๐ฅ๐ Watch my tutorial here: https://t.co/azRdAeOwUI#gamedev #indiedev #unitytips #madewithunity #unity3d #techart #vfx pic.twitter.com/iFy9jsachL— NedMakes๐ธ (@NedMakesGames) May 19, 2021 #Mayterials Day 19: DemonicHow about the demon-slaying Crucible from Doom?#procedural #b3d #SubstanceDesigner pic.twitter.com/7f6n12XZtO— Gabe (@BettiniGabe) May 19, 2021 Reworked the visuals and added throwable chairs to my physics combat prototype pic.twitter.com/GHflXJKzN2— wilhelm nylund (@wilnyl) May 19, 2021 Here's a short write-up on Smoke dissipation-https://t.co/vUVAj9ILZU#pixelart #animation pic.twitter.com/wJYcXnN1OZ— jasontomlee (@jasontomlee) May 20, 2021 Transform๐ถ๐๏ธ#indiedev #gamedev #gameart #illustration #gameassests #MadeWithSpine #Animation2d #characterdesign #animation pic.twitter.com/ec3vKi1QmO— Francisco Santos (@FranciscoMSart) May 20, 2021 [NiloToonURP demo update]Download NiloToonURP PC demo:https://t.co/u2Oe0QWLujGitHub: https://t.co/Qw2oGTQ2xTYoutube: https://t.co/hMXjfDARwy— NiloCat (@NiloCat_Colin) May 20, 2021 High up and above the clouds, a small village is perched on a great mountain side๐ฅ๏ธโจThe environment is based on the concept made by Chris Karbach. (https://t.co/i2bJA17IUP)See the whole project on Artstation: https://t.co/X3TFWt8VF0#UE4 #3dart pic.twitter.com/StJNdSLHtG— Isa (@IsaLikesTea) May 20, 2021 ๐ฎI wrote a shader graph tutorial for my lanterns๐ฎ-No modelling required -Only symbols and text are texturehttps://t.co/FNsFLnBiTV๐The project files are included as well, for if you just want to look at the finished shader๐#madewithunity #shaders #tutorial #techart pic.twitter.com/7sIvTHTBCQ— Kelvin van Hoorn || Looking for work (@KelvinvanHoorn) May 20, 2021 Migration #shader breakdown – https://t.co/5a5gphKlYs#glsl #sdf #raymarch pic.twitter.com/oA6f7ZnGtp— skaplun (@sskaplun) May 20, 2021 I finally figured out how to add interactive ripples to my water shader that effect the normals and vertex position for @DivineGardeners's Cat Cafรฉ game.#indiedev #VFX #shadergraph #madewithunity pic.twitter.com/Mixw954Oxz— Emily Waugh (@redpandaemily) May 20, 2021 Spawning a million ghosts is a good way to check foot slides ๐ปMini-tutorial in thread to make the ghosts – pic.twitter.com/wxCqaTiGNP— Martin (@TuxedoPato) May 20, 2021 !!! Figma To Unity !!!– AUTOLAYOUT!– Downloads all necessary textures– Shader gradientsItโs pretty basic for now, but letโs support author with out stars and ideas ๐#Unity3d #UIhttps://t.co/jRuH7Umew3 pic.twitter.com/PaBcC8snzf— Tim Nedvyga (@TimNedvyga) May 20, 2021 Working on some dynamic resolution on the simulation, I could tinker with this all day… #madewithunity #hdrp #gamedev pic.twitter.com/CPAzdRwszf— Andy Green (@andyanimation) April 22, 2021 A trip around the coast ๐#gamedev #indiedev #madewithunity pic.twitter.com/Yx68qzudDT— Memory of God (@MemoryofGod) May 21, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)