More progress with #ProjectTerra! We've been working on a #pixelart style for outdoor areas and also finally have a moving character! Currently with jumping controls similar to #CrossCode. #gamedev #indiedev #ドット絵 pic.twitter.com/M35oNbEU7F
— RadicalFishGames (@RadicalFishGame) May 21, 2021
🟨
— Taylor Swietanski🌱 (@justadog_ski) May 21, 2021
🟨 THAT NIGHT, STEEPED BY BLOOD RIVER
🟨
| #madewithunity #gamedev #indiegames | pic.twitter.com/aNbhjZ3n9s
Testing out the new vertex ➡️ fragment interpolation in Shadergraph 12! Very neat for doing things like per-vertex lighting @unity3d pic.twitter.com/Bxippb6p2e
— Alex Ameye (@alexanderameye) May 22, 2021
Been working on some foliage again w/ my current project, this time with that watercolor feel 🖌️💚🌷#gameart #painting #environmentartist #photoshop pic.twitter.com/ghxv9WiUFm
— Daphne Fiato (@invaderroxas) May 22, 2021
And how everything looks when you fly around in the world. It's been quite the rabbit hole, cretaing all those tools myself, but it's slowling coming together again.#screenshotsaturday #indiedev #madewithunity pic.twitter.com/8SGDGtbeJi
— All City, Kitty! (@AllCityKitty) May 22, 2021
Quick Closet Design in Blender. With parametric assets this only took 2 minutes to design. #b3d pic.twitter.com/kxwiwwKNiU
— Andrew (@andrewpeel_dev) May 21, 2021
Could I just give you a little advice? 🖌️ Introducing the merchant character #screenshotsaturday#indiedev #dkgame #madewithunity pic.twitter.com/wNGurfzBGP
— Half Past Yellow (@halfpastyellow) May 15, 2021
After a long time of working on this I can finally say it's finished, really happy with how it turned out. Artstation: https://t.co/M54CwltzyP#BotW #gameart #UE4 #RealTime #environmentart pic.twitter.com/iQGq1zh8Hj
— viktor colpaert (@ViktorColpaert) May 22, 2021
Scatter add-on now support collisions mask , hopefully that should make it a little less annoying to work with!#GodotEngine pic.twitter.com/7B8cFpShpV
— HungryProton (@HungryProton) May 22, 2021
#SubstanceDesigner
— 🍡🍮かもそば 🍩🍘 (@rn49rn49) May 6, 2021
稲妻テクスチャを作るチュートリアルやってみた。
パラメータ調整で稲妻っぽい形作るの難しいけど面白いhttps://t.co/HyI3LpyuRu pic.twitter.com/4wdEGL96V2
Crissals#vfx #unity3d pic.twitter.com/VaPtF0M97W
— brine (@thebrineydepths) December 30, 2020
Been off Social for a while! Sup guys? I could manage to do something personal after a month! so here's the new addition to my Anomaly Series… / DESERTED HEART/ #illustration #digitalart #heart #fantasy pic.twitter.com/92om941jxM
— Amir Zand (@amirzandartist) May 22, 2021
@HarryAlisavakis #TechnicallyAChallenge is a great way to learn from awesome folks!
— JJ Richards (@SirLivealot) May 23, 2021
Here's my Paper Lantern🏮 entry, where I explore flicker, burning, and point caches #indiedev #VFX #madewithunity #vfxgraph pic.twitter.com/WJTPIMPJ1w
Don't delete the default cube today. Make it into a sofa. #blender #b3d pic.twitter.com/UmlkoRMLKg
— Jan van den Hemel (@JanvandenHemel) May 22, 2021
✨Weekend launch✨
— jbnj🪐 (@iamnottheway) May 23, 2021
👋Yesterday I wanted to use some noise textures in my designs but couldn't find any noise generators that's why I made one🎉
it's called 👉 https://t.co/MP76RHo62v
5 hrs ago I didn't know I was gonna launch this lol pic.twitter.com/NUZsfNNNqf
uwu pic.twitter.com/6AOBXe8zfK
— ✨Rafles✨ (@SrRafles) May 23, 2021
Already missing fall in Seattle #pixelart pic.twitter.com/aijxVvoejI
— My_art_bytes (@Myartbytes1) May 23, 2021
WIP. Pole Wrapper 1VXI is next in line. Still a bit hacky setup but works with a typical apocalyptic scenes we´re all use to see.. #geometrynodes #b3d #blendercommunity blender 3.0 alpha pic.twitter.com/Nvsorwhsux
— Miettinen Jesse (@JesseMiettinen) May 23, 2021
A simple way to simulate watercolor painthttps://t.co/OVEr3uC8VW
— Tyler Hobbs (@tylerxhobbs) May 18, 2021
Working on some new mesh-slicing tech 🍊🔪 #madewithunity #vfx #gamedev https://t.co/2kR6AuXbRA pic.twitter.com/15pYhxPVX9
— Alex Ameye (@alexanderameye) May 24, 2021
Experimenting with GPU instanced grass, 🌱 #unity3d
— Cyan ✨ (@Cyanilux) May 24, 2021
Drawn with Graphics.DrawMeshInstancedIndirect, and using #shadergraph (v10). While the roadmap mentions there isn't proper support for it, it wasn't actually that hard to handle it~ pic.twitter.com/tfrpvughxR
Quick trick to make #procedural cracks in #houdini pic.twitter.com/umEOS8UQjA
— Simon (@Simon_Houdini) May 24, 2021
I think I am finally done with this water shader (for a while anyways) now that I have added a rain mode. Now I just need to suppress the urge to throw it into every game I make#indiedev #VFX #shadergraph #madewithunity pic.twitter.com/djXa6VhIjQ
— Emily Waugh (@redpandaemily) May 24, 2021
Having fun putting together this greeble generator inside #Blender . Will be sticking it up on my Patreon soon too! #b3d pic.twitter.com/0UwsVpQEVt
— Karl Poyzer (@Karl_poyzer) May 24, 2021
Oh hey check this out!
— Ronja✨ (@totallyRonja) May 24, 2021
Also I made a very lovely tool for this! Fully dynamic and supports colors and overlapping zones and all and I'm very proud 💖 https://t.co/7PU3kLUcFH pic.twitter.com/kEn3S2mz2f
Raytraced Sphere and groundplane in a Post Process shader Inside UE4! ✨
— Kay Volbeda (@Kaymanv1998) May 24, 2021
Have been working on this for a few weeks now on and off.
Gonna see if I can add glossy reflections in soon using bluenoise for the sampling. 🤩
Maybe also some refraction. 🤔 pic.twitter.com/bAcul7vEXl
'Camera Preview' for #b3d – Show thumbnails of your camera views over the 3d viewport.
— JF Matheu (@jfranmatheu) May 24, 2021
Just like in #Unity or #UE4.
I made this as an addon but I'm wondering if it is interesting for anyone?
Let me know in the comments ⬇️🙏 pic.twitter.com/HYDcFlh6Ix
I'd like to thank and welcome my new followers, the reception of the @LostFortress animated scene was very positive❤️
— Skaz 🦖 (@Skaz_) May 24, 2021
You might not now what Lost Fortress is about or who is Kara, the game protagonist. So here is a montage of her basic abilities. #pixelart #gamedev pic.twitter.com/mM4NvqE6Up
Handpainting her is pretty insane, taking a lot of work. the parts not seen of each hair/part are of course painted too so it will stay cohesive if they move 😫#ドーナドーナ pic.twitter.com/T9zZsbiu7h
— Zy0n7 (@RaulBP87) May 24, 2021
I said the other day that @Substance3D Painter isn't just for freehand painting and that you can actually do a lot of very precise hard surface stuff directly on your model.
— Delaney King ✍🏻👸🏻🖕🏼 (@delaneykingrox) May 24, 2021
This is a real time and in editor, fully tunable. #gamedev #gameart, #techart pic.twitter.com/dDikZRqERd
First course update is out! It now includes an "uber shader" version of the wall! Video about it coming soon.
— Luca Rood (@LucaRood) May 24, 2021
Go get the free update if you already bought the course! If not, what are you waiting for? 😄
Gumroad: https://t.co/3LR5URZqYK
BlenderMarket: https://t.co/hRTnq83x79 pic.twitter.com/7xo88GufzO
Testing foliage shader 🌿 #Blender3d #UnrealEngine pic.twitter.com/pyV5S1Qgfl
— Maaot (@Maaot1) May 25, 2021
Lock on strafe movements, when you sprint away the character also looks back towards target.#indiedev #gamedev #madewithunity #unity3d pic.twitter.com/JRqiOelRu4
— Asarge (@AndreSargeant) May 25, 2021
隻腕の巨人#ue4 #gamedev #indiedev pic.twitter.com/eXwnE2Pxcf
— ノトケケ🎮ゲーム制作/Gamedev (@NOTOKEKE) May 16, 2021
Progress on the weapon swipe sketch in #Niagara#RealtimeVFX #UE4 #gamedev pic.twitter.com/3osNJw2P3i
— Niels Dewitte (@Niels_Dewitte) May 25, 2021
汎用性の高いマテリアルを作成していたらシャボン玉っぽい表現が出来るようになっていた。 あ、もうこんな時間。 寝よ#UE4 pic.twitter.com/4pbxyo6RcD
— VFXVelocity (@vfxvelocity) May 25, 2021
Realtime Zbrush Anime Shader I've been working on. #zbrush #anime #IndieGameDev pic.twitter.com/pWvBkSKzyY
— Macabre Monster (@MacabreMonster) May 24, 2021
Absolutely love this character! 💛 Original concept by Hossein Ojaghi #3dart #3dmodeling #zbrush pic.twitter.com/jeXH6lsZHu
— Savannah Tschirgi 🧙♀️✨🌙 (@savannahXYZart) May 25, 2021
作品展示🤣一个分身攻击特效 #RealtimeVFX #gamedev#Unity pic.twitter.com/gpcPdKE1n9
— HairDryerWang 王吹风 (@WangYuhow) May 26, 2021
Quick teaser of May 2021's patreon brushes for #CLIPSTUDIOPAINT I'm working on. ⚔️🚩
— Porforever (@Porforever) May 26, 2021
Proper video example is coming soon! 😊 pic.twitter.com/rN35W0iQbz
testing some procedural fish animation#webgl pic.twitter.com/FsqT9c6NpT
— Michael Sungaila (@MichaelSungaila) May 26, 2021
close combat😀#unity3d #mecha #MetalFrontier #indiegame pic.twitter.com/88HMlKmFXF
— 茶茶坊主 (@CChaBouzu) May 26, 2021
Some new progress on the garden game level. Exploring light and colors. 🌿🌸#gamedev #indiedev #b3d #madewithunity #unity3d #polycount pic.twitter.com/iVnbdOiKgu
— Farrukh Abdur (@FarrukhAbdur) May 28, 2021
simple and easy script:
— Alex Strook (@AlexStrook) May 28, 2021
I have objects that hold values, and I want to see them in editor
Simple enough using Handles! And showing them only up close to not clutter the scene (script in next tweet)#unitytips pic.twitter.com/xcFF4JVlsP
Taking part in @HarryAlisavakis's challenge this fortnight. The theme is flowers and this is the first iteration of my idea. Tools I've used: Houdini for generating mesh, #Unity and #shaders for animating it 🌸 pic.twitter.com/4bcKSZV6Lo
— Pavel Valakh (@ValakhP) May 28, 2021
We released KIDS exactly two years ago! 🎂
— Mario von Rickenbach (@any_user) May 28, 2021
Here’s an extensive documentation of the process, from early sketches to release. Enjoy!https://t.co/4kwCg0u2KI
🧵 pic.twitter.com/mRbH7itNuW