Technically Art Technically Art: Issue 99 (28.05.2021) By Harry Alisavakis on Friday, May 28, 2021 More progress with #ProjectTerra! We've been working on a #pixelart style for outdoor areas and also finally have a moving character! Currently with jumping controls similar to #CrossCode. #gamedev #indiedev #ドット絵 pic.twitter.com/M35oNbEU7F— RadicalFishGames (@RadicalFishGame) May 21, 2021 🟨🟨 THAT NIGHT, STEEPED BY BLOOD RIVER🟨| #madewithunity #gamedev #indiegames | pic.twitter.com/aNbhjZ3n9s— Taylor Swietanski🌱 (@justadog_ski) May 21, 2021 Testing out the new vertex ➡️ fragment interpolation in Shadergraph 12! Very neat for doing things like per-vertex lighting @unity3d pic.twitter.com/Bxippb6p2e— Alex Ameye (@alexanderameye) May 22, 2021 Been working on some foliage again w/ my current project, this time with that watercolor feel 🖌️💚🌷#gameart #painting #environmentartist #photoshop pic.twitter.com/ghxv9WiUFm— Daphne Fiato (@invaderroxas) May 22, 2021 And how everything looks when you fly around in the world. It's been quite the rabbit hole, cretaing all those tools myself, but it's slowling coming together again.#screenshotsaturday #indiedev #madewithunity pic.twitter.com/8SGDGtbeJi— All City, Kitty! (@AllCityKitty) May 22, 2021 Quick Closet Design in Blender. With parametric assets this only took 2 minutes to design. #b3d pic.twitter.com/kxwiwwKNiU— Andrew (@andrewpeel_dev) May 21, 2021 Could I just give you a little advice? 🖌️ Introducing the merchant character #screenshotsaturday#indiedev #dkgame #madewithunity pic.twitter.com/wNGurfzBGP— Half Past Yellow (@halfpastyellow) May 15, 2021 After a long time of working on this I can finally say it's finished, really happy with how it turned out. Artstation: https://t.co/M54CwltzyP#BotW #gameart #UE4 #RealTime #environmentart pic.twitter.com/iQGq1zh8Hj— viktor colpaert (@ViktorColpaert) May 22, 2021 Scatter add-on now support collisions mask , hopefully that should make it a little less annoying to work with!#GodotEngine pic.twitter.com/7B8cFpShpV— HungryProton (@HungryProton) May 22, 2021 #SubstanceDesigner 稲妻テクスチャを作るチュートリアルやってみた。パラメータ調整で稲妻っぽい形作るの難しいけど面白いhttps://t.co/HyI3LpyuRu pic.twitter.com/4wdEGL96V2— 🍡🍮かもそば 🍩🍘 (@rn49rn49) May 6, 2021 Crissals#vfx #unity3d pic.twitter.com/VaPtF0M97W— brine (@thebrineydepths) December 30, 2020 Been off Social for a while! Sup guys? I could manage to do something personal after a month! so here's the new addition to my Anomaly Series… / DESERTED HEART/ #illustration #digitalart #heart #fantasy pic.twitter.com/92om941jxM— Amir Zand (@amirzandartist) May 22, 2021 @HarryAlisavakis #TechnicallyAChallenge is a great way to learn from awesome folks!Here's my Paper Lantern🏮 entry, where I explore flicker, burning, and point caches #indiedev #VFX #madewithunity #vfxgraph pic.twitter.com/WJTPIMPJ1w— JJ Richards (@SirLivealot) May 23, 2021 Don't delete the default cube today. Make it into a sofa. #blender #b3d pic.twitter.com/UmlkoRMLKg— Jan van den Hemel (@JanvandenHemel) May 22, 2021 ✨Weekend launch✨👋Yesterday I wanted to use some noise textures in my designs but couldn't find any noise generators that's why I made one🎉it's called 👉 https://t.co/MP76RHo62v5 hrs ago I didn't know I was gonna launch this lol pic.twitter.com/NUZsfNNNqf— jbnj🪐 (@iamnottheway) May 23, 2021 uwu pic.twitter.com/6AOBXe8zfK— ✨Rafles✨ (@SrRafles) May 23, 2021 Already missing fall in Seattle #pixelart pic.twitter.com/aijxVvoejI— My_art_bytes (@Myartbytes1) May 23, 2021 WIP. Pole Wrapper 1VXI is next in line. Still a bit hacky setup but works with a typical apocalyptic scenes we´re all use to see.. #geometrynodes #b3d #blendercommunity blender 3.0 alpha pic.twitter.com/Nvsorwhsux— Miettinen Jesse (@JesseMiettinen) May 23, 2021 A simple way to simulate watercolor painthttps://t.co/OVEr3uC8VW— Tyler Hobbs (@tylerxhobbs) May 18, 2021 Working on some new mesh-slicing tech 🍊🔪 #madewithunity #vfx #gamedev https://t.co/2kR6AuXbRA pic.twitter.com/15pYhxPVX9— Alex Ameye (@alexanderameye) May 24, 2021 Experimenting with GPU instanced grass, 🌱 #unity3dDrawn with Graphics.DrawMeshInstancedIndirect, and using #shadergraph (v10). While the roadmap mentions there isn't proper support for it, it wasn't actually that hard to handle it~ pic.twitter.com/tfrpvughxR— Cyan ✨ (@Cyanilux) May 24, 2021 Quick trick to make #procedural cracks in #houdini pic.twitter.com/umEOS8UQjA— Simon (@Simon_Houdini) May 24, 2021 I think I am finally done with this water shader (for a while anyways) now that I have added a rain mode. Now I just need to suppress the urge to throw it into every game I make#indiedev #VFX #shadergraph #madewithunity pic.twitter.com/djXa6VhIjQ— Emily Waugh (@redpandaemily) May 24, 2021 Having fun putting together this greeble generator inside #Blender . Will be sticking it up on my Patreon soon too! #b3d pic.twitter.com/0UwsVpQEVt— Karl Poyzer (@Karl_poyzer) May 24, 2021 Oh hey check this out!Also I made a very lovely tool for this! Fully dynamic and supports colors and overlapping zones and all and I'm very proud 💖 https://t.co/7PU3kLUcFH pic.twitter.com/kEn3S2mz2f— Ronja✨ (@totallyRonja) May 24, 2021 Raytraced Sphere and groundplane in a Post Process shader Inside UE4! ✨Have been working on this for a few weeks now on and off. Gonna see if I can add glossy reflections in soon using bluenoise for the sampling. 🤩Maybe also some refraction. 🤔 pic.twitter.com/bAcul7vEXl— Kay Volbeda (@Kaymanv1998) May 24, 2021 'Camera Preview' for #b3d – Show thumbnails of your camera views over the 3d viewport.Just like in #Unity or #UE4.I made this as an addon but I'm wondering if it is interesting for anyone?Let me know in the comments ⬇️🙏 pic.twitter.com/HYDcFlh6Ix— JF Matheu (@jfranmatheu) May 24, 2021 I'd like to thank and welcome my new followers, the reception of the @LostFortress animated scene was very positive❤️You might not now what Lost Fortress is about or who is Kara, the game protagonist. So here is a montage of her basic abilities. #pixelart #gamedev pic.twitter.com/mM4NvqE6Up— Skaz 🦖 (@Skaz_) May 24, 2021 Handpainting her is pretty insane, taking a lot of work. the parts not seen of each hair/part are of course painted too so it will stay cohesive if they move 😫#ドーナドーナ pic.twitter.com/T9zZsbiu7h— Zy0n7 (@RaulBP87) May 24, 2021 I said the other day that @Substance3D Painter isn't just for freehand painting and that you can actually do a lot of very precise hard surface stuff directly on your model. This is a real time and in editor, fully tunable. #gamedev #gameart, #techart pic.twitter.com/dDikZRqERd— Delaney King ✍🏻👸🏻🖕🏼 (@delaneykingrox) May 24, 2021 First course update is out! It now includes an "uber shader" version of the wall! Video about it coming soon.Go get the free update if you already bought the course! If not, what are you waiting for? 😄Gumroad: https://t.co/3LR5URZqYKBlenderMarket: https://t.co/hRTnq83x79 pic.twitter.com/7xo88GufzO— Luca Rood (@LucaRood) May 24, 2021 Testing foliage shader 🌿 #Blender3d #UnrealEngine pic.twitter.com/pyV5S1Qgfl— Maaot (@Maaot1) May 25, 2021 Lock on strafe movements, when you sprint away the character also looks back towards target.#indiedev #gamedev #madewithunity #unity3d pic.twitter.com/JRqiOelRu4— Asarge (@AndreSargeant) May 25, 2021 隻腕の巨人#ue4 #gamedev #indiedev pic.twitter.com/eXwnE2Pxcf— ノトケケ🎮ゲーム制作/Gamedev (@NOTOKEKE) May 16, 2021 Progress on the weapon swipe sketch in #Niagara#RealtimeVFX #UE4 #gamedev pic.twitter.com/3osNJw2P3i— Niels Dewitte (@Niels_Dewitte) May 25, 2021 汎用性の高いマテリアルを作成していたらシャボン玉っぽい表現が出来るようになっていた。 あ、もうこんな時間。 寝よ#UE4 pic.twitter.com/4pbxyo6RcD— VFXVelocity (@vfxvelocity) May 25, 2021 Realtime Zbrush Anime Shader I've been working on. #zbrush #anime #IndieGameDev pic.twitter.com/pWvBkSKzyY— Macabre Monster (@MacabreMonster) May 24, 2021 Absolutely love this character! 💛 Original concept by Hossein Ojaghi #3dart #3dmodeling #zbrush pic.twitter.com/jeXH6lsZHu— Savannah Tschirgi 🧙♀️✨🌙 (@savannahXYZart) May 25, 2021 作品展示🤣一个分身攻击特效 #RealtimeVFX #gamedev#Unity pic.twitter.com/gpcPdKE1n9— HairDryerWang 王吹风 (@WangYuhow) May 26, 2021 Quick teaser of May 2021's patreon brushes for #CLIPSTUDIOPAINT I'm working on. ⚔️🚩Proper video example is coming soon! 😊 pic.twitter.com/rN35W0iQbz— Porforever (@Porforever) May 26, 2021 testing some procedural fish animation#webgl pic.twitter.com/FsqT9c6NpT— Michael Sungaila (@MichaelSungaila) May 26, 2021 close combat😀#unity3d #mecha #MetalFrontier #indiegame pic.twitter.com/88HMlKmFXF— 茶茶坊主 (@CChaBouzu) May 26, 2021 Some new progress on the garden game level. Exploring light and colors. 🌿🌸#gamedev #indiedev #b3d #madewithunity #unity3d #polycount pic.twitter.com/iVnbdOiKgu— Farrukh Abdur (@FarrukhAbdur) May 28, 2021 simple and easy script:I have objects that hold values, and I want to see them in editorSimple enough using Handles! And showing them only up close to not clutter the scene (script in next tweet)#unitytips pic.twitter.com/xcFF4JVlsP— Alex Strook (@AlexStrook) May 28, 2021 Taking part in @HarryAlisavakis's challenge this fortnight. The theme is flowers and this is the first iteration of my idea. Tools I've used: Houdini for generating mesh, #Unity and #shaders for animating it 🌸 pic.twitter.com/4bcKSZV6Lo— Pavel Valakh (@ValakhP) May 28, 2021 We released KIDS exactly two years ago! 🎂Here’s an extensive documentation of the process, from early sketches to release. Enjoy!https://t.co/4kwCg0u2KI🧵 pic.twitter.com/mRbH7itNuW— Mario von Rickenbach (@any_user) May 28, 2021 code coding computer graphics game design game development gameart gamedev games graphics graphics programming indie indiedev indies madewithunity madewithunreal programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)