Technically Art Technically Art: MEGA Issue 26 (19.07.2019) By Harry Alisavakis on Friday, July 19, 2019 New step for my plant generator !!๐ฑ๐ท๐ฟ๐บโ๏ธ๐ธ#gamedev #madewithunity #flowers #ProceduralArt pic.twitter.com/KVQZ63TeRb— Bastinus Rex (@BastinusRex) June 30, 2019 Two more abilities! These took waaaaay too long ๐ฉ#Arbiter #MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev pic.twitter.com/c4TAeRkbz4— ใ JORDY ใ (@jordy_j_s) July 5, 2019 Final footage for the week, I still want to add more things (like a real environment, real AI attacking you) but there is a lot of things here. So far so good! #VFXFriday #unity #madewithunity pic.twitter.com/QLViLY5z9K— The C.reator (@cayou66) July 5, 2019 Today I remade the ABZร portal card to highlight dark caverns with some fake depth fog that will fade on camera near plane. It's basic but pretty useful to guide players on dark spaces. Shader and references in thread >>> Made with @AmplifyCreates #shaders #madewithunity pic.twitter.com/ISnJF0pZLa— The C.reator (@cayou66) July 10, 2019 My work for #VFXFriday.Made a fully procedural version of beautiful animation made by @i_am_pi.https://t.co/xERCMyrL4tMade with @KodeLife, hosted on @Shadertoy.#vfx #generative #art #procedural #simplex #noise #gif #animation #particles #water #waves #moon #shader #glsl pic.twitter.com/LeOPsUK4jL— skaplun (@sskaplun) July 5, 2019 Here is a first look at the Ability casting VFX for Mozebus, the Old Tortoise Arcanist: Arcane Volley, Arcane Bolt, Orb of Annihilation !#Arcanium #IndieGame #indiegames #indiedev #gamedev #lowpoly #Unity3D #roguelike #cardgame #rpg #indiedevs #MadeWithUnity #VFXFriday pic.twitter.com/aX6dLyslBh— SUPERCOMBO Games (@PlaySupercombo) July 5, 2019 And finally, here's the Ultimate Ability casting VFX for Mozebus, the Old Tortoise Arcanist: Arcane Tempest !#Arcanium #IndieGame #indiegames #indiedev #gamedev #lowpoly #Unity3D #roguelike #cardgame #rpg #indiedevs #MadeWithUnity #VFXFriday #Screenshotaturday pic.twitter.com/rGYFDofy2e— SUPERCOMBO Games (@PlaySupercombo) July 6, 2019 I experimented with distortions and made the effect in the "Black Desert Online" style๐ถ#Aura #Unity #Unity3D #MadeWithUnity #gameDev #VFX #Effects #RealTimeVFX #ErbGameArt pic.twitter.com/p6hq6u0skt— ErbGameArt (@ErbGameArt) July 6, 2019 Friday night and I'm doing what? Trying to make my anime explosion shader to work of course! Not final but got some progress already ๐#VFX #Anime #Explosion #RealtimeVFX #Unity #Unity3D #MadeWithUnity #gameDev #Shaders pic.twitter.com/HJYFSq5hnd— Gregory Oliveira (@godsgreg) July 6, 2019 Hey, first time posting for #VFXFriday , yay! This is an equalizer shader I did for a VR game in the past, basically rails for a beat-saber-like game. Hope you like it!#VFX #MadeWithUnity #Unity3D #Unity #RealtimeVFX #GameDev pic.twitter.com/hvI8TzjzHK— Gregory Oliveira (@godsgreg) June 28, 2019 We have an itch page up now for our latest free jam game "The Inanimate Mr. Coatrack" from Adventure Jam 2019! It's very silly ๐https://t.co/c7piAa208m pic.twitter.com/NUY0SU8K7n— Powerhoof (@Powerhoof) July 2, 2019 I already have chains to climb and here's the chain to swing. Let's move with fun #gamedev #screenshotsaturday pic.twitter.com/y4cWpAat8t— Alexey 'cptnsigh' (@cptnsigh) July 6, 2019 Yeah #screenshotsaturday !! Squishy moss/grass, new water shader and color grading tweaks ๐ฟ๐๐จ #LoafTheGame #indiedev #gamedev #UE4 #PaperRPG pic.twitter.com/uvHL57VJHi— WildArts (@wildartsdevs) July 6, 2019 I keep saying "final" on her combos but this is it. This time basing it on an actual martial art (except the spinning part lmao). combined with the previous combos. the other attacks are on another chain depending on the input.#CognitioTerra #MadeWithUnity #Gamedev #Indiedev pic.twitter.com/VAbc7wuMcA— Lez Tusi (@lestertusi) July 6, 2019 Making some slash VFX ๐Sphere-kun is just strongk. pic.twitter.com/2OIDedf6cp— Lez Tusi (@lestertusi) July 8, 2019 First attempt at making liquid in #SubstanceDesigner.More smears on my Artstation:https://t.co/G0UrwlptzF #MadeWithSubstance #Allegorithmic pic.twitter.com/WdePYOy083— Ilana Katz (@Lanzerel) July 5, 2019 Slowly learning #vfxgraph and #shadergraph. Inspired by @godsgreg and @_kzr ๐ #screenshotsaturday pic.twitter.com/mHYTPcVTiE— Thomas Kristiansen (@Xeethrax) July 6, 2019 Late update but here is my first time working in texturing few months ago with @Substance3D designer and painter and also @unity3d with HDRP awesome collab with @AlexanderBorner @sebbretthauer and Simon Kirsch <3 some tags for completeness #madeinunity #screenshotsaturday #unity pic.twitter.com/VAhWKEXoax— Marcel Wiessler (@marcel_wiessler) July 6, 2019 Here's the result of the new #mixandjam video! It was pretty exciting to use @unity3d's Cinemachine to build the rail system! Check out the full video: https://t.co/ALw3TWgVop#gamedev #unity3d #madewithunity pic.twitter.com/Jtccej6hWV— Andrรฉ Cardoso (@andre_mc) July 7, 2019 heavy weapon demonstration pic.twitter.com/exy94gdNCt— radio the universe (@sixesixesixe) July 7, 2019 someone on facebook was asking about my plants so I thought I'd share here what I shared with himI use speedtree and it's super good even for lowpoly games! Once you make your tree, you can create variations super easily and wind is automated pic.twitter.com/H18VSL2JWF— mike๐ตblack ๐ gamescom (@kurtruslfanclub) July 8, 2019 New tutorial on edge detection shaders with @unity3d shadergraph! We customize the Lightweight Rendering Pipeline to generate a DepthNormals Texture that we then use to detect edges. https://t.co/c6IGLICFzw #madewithunity #unitytips pic.twitter.com/GQYNNFo1xw— Alexander Ameye (@alexanderameye) July 8, 2019 Weekend #Unity #shader experiment with #AmplifyShaderEditor. Decided to take a stab at RIME style fire ๐ฅ. Replaced bitmap masking with procedural mask, added height control, pattern tiling, noise erosion level and some other options. #indiedev #madewithunity #realtimeVFX pic.twitter.com/Cl3tFBisgb— eses (@_samis33) July 7, 2019 Too late for Saturday.. #screenshotsunday I guess #ThoughtOfTrain w @colorfiction pic.twitter.com/VaPBPJoYdC— Ivan ๐ฒ๐๏ธ๐จ๐ฒ (@Nothke) July 8, 2019 #unity3d Tip: If you want to draw a lot of small objects – DON'T use mesh instancing! Instead go for DrawProcedural with numIndices * numInstances primitives and then assemble the meshes in shader. In my case I got around 100% speedup and could make this scene at 60fps: #gamedev pic.twitter.com/qtD3PZtV1Q— Michal Staniszewski (@bonzajplc) February 11, 2018 I was writing shaders in #Unity with focus on textures and decided to try to build a shader that could be used as a starting point for efficient rendering of digits etc. It uses a texture page and can have variable number of tiles(chars). #madewithunity #gamedev #indiedev pic.twitter.com/L3ScLWA68t— Olli Sorjonen (@Olmirad) July 8, 2019 Tried to model a particle vortex in #Unity, so I thought #VisualEffectGraph is (again) an ideal tool choice for this ๐. There's about 3m particles at peak moments. #madewithunity #gamedev #indiedev #VFX #RealtimeVFX pic.twitter.com/ALPFZ62StR— Olli Sorjonen (@Olmirad) July 10, 2019 A new blog post is up – an introduction to Render Textures, their colour formats and how to read them on the CPU using AsyncGPUReadback requests.https://t.co/Vv01CQhlNh— Cyan (@Cyanilux) July 8, 2019 Hey! Been working on some Lava! Made by layering noise & Voronoi, with a flow map to simulate movement, plus some bubble particles. ๐๐ฅ #unity3D #madewithunity #shaders #VFX #VFXFriday pic.twitter.com/NvGf73N8jm— Cyan (@Cyanilux) July 12, 2019 I have a new blog post about Voronoi noise, the Voronoi node, and using a Custom Function node to obtain the edges of Voronoi. (I used this in the recent water puddles and lava shaders). ๐ #unity3D #shadergraph https://t.co/EDXHcSNHa9— Cyan (@Cyanilux) July 16, 2019 Launch from hangar. Battlecruisers and SpaceStations (1) #wip #unity #unity3d #unity3dgame #games #flight #flightsimulator #flightsim #3d #gamedev #gamedevelopment #pcgaming #pcgames #pcgamer pic.twitter.com/cjQn01n52R— Francisco Cruz (@fcruzpichardo) July 8, 2019 Rainy Window Part 2 – Learn about grabpass, mipmaps, sampling and other stuff. https://t.co/mrJz8OuF9L@unity3d #shader #tutorial pic.twitter.com/jPOzwqjGk3— Martijn Steinrucken (@The_ArtOfCode) March 29, 2019 first try with new nodes from the procedural branchhttps://t.co/oeD1FIPPjlso many new possibilities ๐#b3d #blender3d pic.twitter.com/wphvVjSqZX— 100drips (@100drips) July 8, 2019 Dream Machine Glitch logo animation. So cool doing mograph stuff directly in Blender 2.8 ๐ https://t.co/9epZRXDyLq#b3d #eevee #DreamMachine #mograph #realtime pic.twitter.com/1EgD9jUDL7— Emiliano Colantoni (@IMilk_ManI) July 8, 2019 The roof is on fire!!! ๐ฅ๐ฅ๐ฅhttps://t.co/9epZRXDyLq#DreamMachine #b3d #eevee #realtime #cyberpunk #scifi pic.twitter.com/xVGZn7QPf9— Emiliano Colantoni (@IMilk_ManI) July 9, 2019 I made a little prototype where you have to modify a turret's aiming code to target the guards instead of yourself. Full video here: https://t.co/dzM0v2JMnI#madewithunity #unity3d #gamedev pic.twitter.com/QkPELeBMJG— Sebastian Lague (@SebastianLague) July 8, 2019 Did some more bunny optimization today! Slowest part of the old code was how creatures sensed the environment (searching for nearby predators/prey etc.) Experimenting now with partitioning the world into small cells and tracking creatures within those.#unity3d #madewithunity pic.twitter.com/SGp52b8Qwt— Sebastian Lague (@SebastianLague) July 13, 2019 Hey guys! I'd like to share with you a #vfx I did in the weekend. Some breakdown info here: https://t.co/v8kjtnfXiD ๐๐ท๏ธ#ue4Niagara #Houdini #realtime pic.twitter.com/oBZktW6JHX— AntonioCappiello (@antonio_vfx) July 8, 2019 Toilet overflow WIP. A bloody mess. ๐ (sorry for the laggy quality)#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/wpPi2UnRrt— Bertram Raahauge Jensen (@MrB_Jensen) July 8, 2019 using directional blur to make swiping more impactful ๐ฎ pic.twitter.com/A7YtftAMVR— Pavel Dobryakov (@PavelDoGreat) July 8, 2019 Smooth and spring movement in #GameMakerStudio2 #gamemaker #gamedev #indiedev pic.twitter.com/YRnudW2s0m— Gurpreet S. Matharoo (@itsmatharoo) July 8, 2019 As a little challenge to myself I've been trying to recreate Zane's barrier action skill from #Borderlands3 . I've got quite a bit to go before it's done (scanlines, distortion, animation etc), but it's good practice to transition from unity back to UE4. #RealtimeVFX pic.twitter.com/0VCZXC7C8B— Xara VFX (@Xarathoss) July 8, 2019 Working on a custom lightmodel separate from Phong/PBR that adds toon lighting with support for pointlights to #AHatinTime (UE3). also works with skeletalmeshes and has no realistic cap on how many pointlights are supported at once. pic.twitter.com/5BQGZy2dPo— Xara VFX (@Xarathoss) July 14, 2019 Another pass on Boing Kit UFO Bunny (no collision between hair and head yet). I like how she's looking so far!#Unity #GameDev #programming #VFX pic.twitter.com/pAsmIAkn2H— Ming-Lun โAllenโ Chou (@TheAllenChou) July 9, 2019 beaks unburdened bydark songs cold quips#madewithunity #gamedev #indiedev pic.twitter.com/ncQcK3SA34— Tyler Swietanski (@justadog_ski) July 8, 2019 Spent a few hours recreate the wheel in Houdini. Added custom shape polywire with some twist effect. Using the same code based we used in our Unity set up. This way we can easily prototype in Houdini and bring it live in Unity for our real-time application. ๐#houdini #unity3d pic.twitter.com/j4r1UsXqRh— แดแด แดษด แดแดกแดษด (@edankwan) July 9, 2019 Finished version of the piece I streamed over the the 4th. Was super inspired by the work of Jon Juarez #ue4 #gameart pic.twitter.com/mLBZr1qino— Alex Dracott (@Dralex789) July 9, 2019 made a pie menu… hmmm.. pies… I mean I made a pie menu where you can choose your action for your next turn.#gamedev pic.twitter.com/mO9XjvgHn9— Last Man Sitting (@LastManSitting_) July 9, 2019 Wow! a ball of milk!! how did you do that, Jazz????well lemme tell ya all about it,,,,, pic.twitter.com/kqa7G82k2i— queenjazz (@jazzmickle) July 9, 2019 Finally getting around to doing some fixes for the timing and randomness of the ult #vfx A lot more satisfied with this than what i had before. Instantly realized how to improve it, after being away from it for 3 weeks ๐ #realtimeVFX #gamedev #madewithunity pic.twitter.com/NEdAtp3dpr— David Dessantis @artistderai (@Derai01) July 9, 2019 Adding lots of new features to this BotW styled toon shader! Changing shadow intensity, an optional hard edged specular highlight, and the ability to lerp to a second light source with its own color and everything! pic.twitter.com/Py1IFV2faw— ๐ณ๏ธโ๐โจChaofanaticโจ๐ณ๏ธโ๐ (@Chaofanatic) July 10, 2019 3 DAYS LEFT!!Buttoning up procedural generation and of course making a ending to the game. ๐คฃ#gamedev #pixelart #madewithunity #indiegame #unity3d #indiedev pic.twitter.com/j7MGgKJuuH— B-Cubed Labs (@BcubedLabs) July 10, 2019 Playing around with the ocean shader I designed recently!#indiedev #ocean #madewithunity #vfx #gamedesign @HarryAlisavakis pic.twitter.com/Mo83BXLgai— S i d (@siddy2497) July 10, 2019 The second part of the #gamedev tutorial on INTERACTIVE 3D MAPS in @unity3d has been released! ๐บ๏ธ๐ https://t.co/KCTKooFol5 ๐It's perfect if you want holograms in your game, but don't have much experience with shaders.It covers everything, don't worry! ๐#madewithunity pic.twitter.com/9ZgNJvDIkN— Alan Zucconi (@AlanZucconi) July 10, 2019 Cosmic #shader upgraded and breakdown on #RealtimeVFX. ASE shaders, textures and example scene included.#AmplifyShaderEditor #Unity #MadeWithUnity #Gamedev #VFXhttps://t.co/erPvhv3UNT pic.twitter.com/FYBeKyK1VS— Garrexus (@Garrexus) July 10, 2019 PBR single material for some frozen doodles. Parallax Mapping #shader via #AmplifyShader and textures from #SubstanceDesigner. #Unity #MadeWithUnity #Shader #VFX #RealtimeVFX #Gamedev #Texture pic.twitter.com/fdbosd6IFK— Garrexus (@Garrexus) July 14, 2019 Made a nice skin shader finally. Uses a downsampled normal map and some lighting tricks to deliver approximated subsurface scattering in a single pass with no postprocessing. #unity3d pic.twitter.com/Exrqv8oLj3— Zach Tsiakalis-Brown (@MrZulubo) July 11, 2019 Quick preview of the prototype character and more updates on the shader. Now with some better shadow hatching.#GameDev #indiegame #indiedev #gameart #3dart #UnrealEngine #UE4 #shader pic.twitter.com/4vrp1NNpJn— Flavio Villalva (@fdvillalva) July 11, 2019 Update on the Dragon breath VFX. With a better dissipation and a quick breakdown of the emitters#VFX #Realtime #GameDev #Unity #MadeWithUnity #shader #3Dart pic.twitter.com/pEAebsxKtv— Flavio Villalva (@fdvillalva) July 8, 2018 Working on a new #shader / #tutorial โ๏ธ๐Stay tuned for maybe more than a #gif this time : https://t.co/PYFAKVYdyN#unityTips #screenshotsaturday #madewithunity #tutorial #Unity3D #shader #indiegame #gamedev #gameart #toasterball #couchgame #couchgamecrafters #videogames pic.twitter.com/1ZjnyUS9ZU— Couch Game Crafters (@CouchGameCraft) July 10, 2019 Hello! #PortfolioDay ๐I'm an animator and game developer. Here's some of my animation work from #Hellblade pic.twitter.com/cqSj0oJXi9— Chris Goodall (@cgmation) July 10, 2019 Playing around with a wipeable foggy/rainy window shader in #Unity3D. When the fog is wiped away, it comes back after a certain amount of time. Looks really pretty in HD!Raindrop effect was written as per tutorial by @The_ArtOfCode pic.twitter.com/J2Hvy67Rlu— Denchi (@DenchiSoft) June 15, 2019 Here is the final concept for the alien gun we've been working on during the past few @pixologic #ZBrushLive streams. Hope you guys like it!#ZBrush #alien #concept #render pic.twitter.com/3KBzc79WCp— Pablo Munoz Gomez (@pablander) July 12, 2019 Reworked the pine trunk material for Lake (old on the left). Starting to realize that any placeholder art is going to end up in the game if left untreated, need to get on top of it! #gamedev #unity3d #substancedesigner #screenshotsaturday pic.twitter.com/zcAw9utQDR— Staggart Creations ๐ฟ (@_staggart_) July 13, 2019 Working on something for a limited event. #madewithunity pic.twitter.com/Au4rSZEKlU— Moshe Linke (@moshelinke) July 12, 2019 I'm having fun updating my map editor to use ECS and jobs. So far I'm really impressed with how much smoother terrain placement is, even on big maps. ๐ณ๐ด๐ฒ ๐ #madewithunity #indiedev #indiegames #mapeditor #indiegame #gamedev #dnd pic.twitter.com/ix16qJy6Tq— Bradley Shepherd (@bradSh3p) July 12, 2019 Happy #VFXFriday !https://t.co/Sizx81evi3#RealTimeVFX #gamedev pic.twitter.com/Cz7BAkv1m9— Robin_ (@_R0i3in) July 12, 2019 after a small break i'm back with #vfxfridayFirst time using meshes for a prettier ribbon-like effect. I like the way it turned out.#madewithunity #VFX #gamedev #indiedev pic.twitter.com/KgHPtYwNit— TEDD IO (@TEDD_IO) July 12, 2019 I am going to partake in this months #RealtimeVFX monthly sketch, I have decided to make a #Dishonored inspired Slow effect, where a void-like construct will distort space around living creatures. This is the very first WIP, testing movement shaders#madewithunity #vfx #gamedev pic.twitter.com/VCcHUTV3tU— TEDD IO (@TEDD_IO) July 16, 2019 We are now officially finished integrated all existing actions, events, entities into the netcode! So letโs celebrate by creating one of the new ability ideas on our backlog!#screenshotsaturday #madewithunity #gamedev #indiegamedev #gamedevelopment #indiegame #gamedesign pic.twitter.com/WCzUPLqjNw— Alleyway Games (@AlleywayGames) July 13, 2019 ๐ป evening sunflower chats ๐ป(#screenshotsaturday #madewithunity) pic.twitter.com/hjfTyYctEN— max turnbull ๐งฆ (@beakfriends) July 13, 2019 list of things i care about:1. making your text/speech bubbles as compelling as your dialoguefin pic.twitter.com/s8vlgM6oIT— max turnbull ๐งฆ (@beakfriends) July 16, 2019 playing with blender 2.8 eevee, a long tube + cloth simulation +very strong wind + some material nodeplacing the camera in the tube,the result is …. a cool looking flame, in real time. ๐ค#Blender3D #b3d pic.twitter.com/oYO0bvUqW6— Hans Chiu (@chiu_hans) July 13, 2019 eevee volumetric rendering is amazing ๐all procedual node without smoke simulation ๐#Blender3d #b3d #eevee pic.twitter.com/bMw3nw8MQ5— Hans Chiu (@chiu_hans) July 17, 2019 Didn't have much time for #VFXFriday but still got something done. Some more fun with shaders and noise. Made some windy grassland. Perhaps I'll come back to it later. #MadeWithUnity #Gamedev #RealTimeVFX pic.twitter.com/K1tyPO2xAe— Nibilli (@nibillii) July 12, 2019 work in progress shot for #VFXFriday !#realtimeVFX #VFX #UE4 pic.twitter.com/NGw0FpivKo— PatrickFrancisBonsu (@Patrick_F_B) July 12, 2019 today's #vfx sketch! messing around with animations from Mixamo in #UE4 #realtimeVFX #gamedev pic.twitter.com/lNeDn2AuSq— PatrickFrancisBonsu (@Patrick_F_B) July 15, 2019 Happy #VFXfriday! I emailed another big update for the #RealtimeVFX course today! If you're on the wait list and didn't see it, check your spam folder. Also, more details are on the RTVFX forum thread: https://t.co/jLo5r2dFOy pic.twitter.com/tQw8KO3eiQ— Jason Keyser (@Keyserito) July 12, 2019 Quick water study. Have a good weekend. pic.twitter.com/vV88ahRpjK— Owen D Pomery (@ODPomery) July 12, 2019 This past month our game has seen a lot of changes. For instance, we have implemented a "warp tunnel effect" and added dynamic trails to the ship. #screenshotsaturday @madewithunity #unity #IndieGameDev @DaniPOCode pic.twitter.com/tF8uJDPMbJ— juanantonioCGI (@CgiJuanantonio) July 13, 2019 Good day to you all!I finished my cyberpunk helmet game asset. You can cheek it out here. https://t.co/M7JNUwKvlr I added vibrant colors and some cool stickers trying to get a โpunk vibeโ.#IndieGameDev #3dart #cyberpunk #ArtStationHQ @Substance3D #b3d pic.twitter.com/rJFUWOlNFf— juanantonioCGI (@CgiJuanantonio) July 15, 2019 Memories from a lost dream…#screenshotsaturday #horror #gamedev play #odetoamoon demo: https://t.co/RKhpjlxzGV pic.twitter.com/B8zATmRdDr— colorfiction (@colorfiction) July 13, 2019 scrunchy pic.twitter.com/fVzFqSK9qm— Lovely Rev (@IMPLODINGORACLE) July 14, 2019 Made a post about setting up facial animations and eye-tracking with Blendshapes/Shape Keys, includes a face model to play with ๐ #madewithunity #gamedevIt's over here >> https://t.co/xiRy11M8rT pic.twitter.com/Qyw2CmgEut— Joyce[MinionsArt] (@minionsart) July 13, 2019 wip wip pic.twitter.com/PejCKcuIdz— chichi (@cheeezu_) July 13, 2019 Just a simple decal system #MadeWithUnity working on #LWRP. Article soon. #Unity3D #Gamedev #RealtimeVFX #GameArt #VFX #ScreenShotSaturday #ShaderGraph #TechArt pic.twitter.com/lXp7FGz1uB— Alexandre Soria (@sorialexandre) July 13, 2019 Still a long way to finish the game but is coming along nicely, it is really exciting when you put all the pieces together and it start getting shape ๐ #gamedev #indiedev #libgdx #IndieGameDev #pixelart pic.twitter.com/JXbxTUB4WQ— Alpha (@OkaeriStudio) July 14, 2019 #Blender3D #b3d using cloth simulation to create fire,and render in eevee ๐ค pic.twitter.com/zhRr3Z0HW9— Hans Chiu (@chiu_hans) July 14, 2019 It's summer vacation, which means spending a bit of time on my son's video game! ๐ฏ๐๐ #indiedev #daddydev #cardboard pic.twitter.com/r9aDiNZrPy— Jรณn Kristinsson (@jonkristinsson) July 12, 2019 Spend the day programming a Linear equation solver class for Unity. Had to write my own Matrix2x2 type which took the majority of the time. The class is useful to find the intersection between to lines. Next on the list is to make sure the Agence avoid eachother before collision pic.twitter.com/4Z9nUWodzO— Shahriar Shahrabi (@IRCSS) July 14, 2019 Have added a HUD system to the tunnel shooter and a new health pickup mechanic. Also smarter enemies that can go through smaller gaps and open gates automatically.#infinistate #GodotEngine #gamedev #indiedev #b3d #indiegame pic.twitter.com/F0YL9IoITs— fracteed (@fracteed) July 14, 2019 Just made a volumetric plasma shader with #AmplifyShaderEditor. You can even pull objects through with a beautiful depth-transition! Thanks @HarryAlisavakis for some tips.@AmplifyCreates #madewithunity #gamedev pic.twitter.com/X4PKCLrDpP— Stanislav Maramygin (@Red_SIM) July 15, 2019 To follow up on our previous tweet. We added lighting & shadows to #embergen. Decided to throw the ol' swizzle on the blackbody shader and make something that looks kind of like an evil thunderstorm cloud. Simulation is 100% real-time.#realtimevfx pic.twitter.com/weZJKEHILc— JangaFX Software (@JangaFX) July 15, 2019 My submission to RealtimeVFX challenge, more details on how it's made here: https://t.co/mCh1MXZdvj #vfx #gamedev #simulation #houdini #vellum pic.twitter.com/AeFofMt62w— Good (@SubPixelPerfect) July 15, 2019 Added 2D volume shadows to the cathedral sunbeams.#indiedev #gamedev #pixelart #shader pic.twitter.com/SU5JSYJxRy— Necrofugitive (@BlackGardendev) July 15, 2019 and here, the result of the Spine practice pic.twitter.com/6Qv9fjfqlD— Skydsgaard (@Skydsgaard_) July 15, 2019 Random fun things I made last year. What I didn't finish.. made me stronger. #PortfolioDay #UE4 #gamedev #techart pic.twitter.com/6axtkTLw8l— Vuth (@Vuthric) July 15, 2019 We still working on The Mind Sword https://t.co/2tace9573V) https://t.co/ZyaCMoz6jU #screenshotsaturday #gamedev #indiedev #pixelart pic.twitter.com/QJcUzIGmsj— Pixel-boy (@2Pblog1) January 19, 2019 If you need a random hash function on a GPU shader, Thomas Wang hash is a great option, quick and easy. #gamedev #hlsl pic.twitter.com/HnVjOhQRjb— JavierCantonFerrero (@jcant0n) July 14, 2019 ใใคใใใใฏใใคใณใใใฌใณใใชใณใฐใใๅใซใใคใฏใใชใใจๆ ๅ ฑใๆฎใใใซๆฏใใฌใผใ ๅ ใซๆปใฃใกใใใชใใใฐใฎใใใชใไปๆงใฎใใใชใ๏ผใใใใใใฎใฏ็ผใใฆใใใใใ ใจ่จใใใใใใใใใใใฎใใชใจใใๆฐใใใ๏ผ pic.twitter.com/0XhyRoBo0o— Q@ในใฟใธใชใฝใทใ (@popqjp) July 16, 2019 A Short Hike is coming to @itchio and Steam on โจJULY 30TH โจI've been making some NEW STUFF for an update I'm calling The Extra Mile ๐You can wishlist it on Steam:https://t.co/77nCsfbbQWOr Itch:https://t.co/v57thXdShDMore about The Extra Mile:https://t.co/I0NPjyuvNv pic.twitter.com/gWP3rMz9fM— adamgryu (@adamgryu) July 16, 2019 Hookshot action!I was always disappointed with the missed potential of the hookshot in zelda games, so I'm going all out with UNSIGHTED, you can hook in ANY surface of the game! #indiegame #vacaroxa #pixelart #indie #gamedev #gaming #animation #unity #unity3d #madewithunity pic.twitter.com/suVtsxIdZK— Tiani Pixel (@TianiPixel) July 16, 2019 #Houdini blog #20Making a tool that places snow on a model in #UnrealEngine It can also places twigs/branches on it and these are made with a L-systemhttps://t.co/L51Dkjq2le#procedural #gamedev #gameart #ArtStationHQ pic.twitter.com/ZvwD5Vc0Ru— Simon (@Simon_Houdini) July 16, 2019 Dug up an old notebook this morning and re-discovered a bunch of notes when I was properly studying rendering. Realized that I used to be vastly better at taking the time to make pretty diagrams. pic.twitter.com/7LphWkOf4E— Dimitri Diakopoulos (@ddiakopoulos) July 16, 2019 I`m currently figuring out how to make anime speed lines and dash effects. Here's the first.#blender #b3d #3dmodeling #Blender3d #NPR #indiedev pic.twitter.com/ltPXHkSsAd— Chris (@IdentyTee) July 15, 2019 THUNDER ! #indiegame #madewithunity #indiedev #gamedev #art pic.twitter.com/biO2c4rvHD— kilosaurus (@kilosaurus) July 16, 2019 keep ur ๐ on the road pic.twitter.com/OTZLyJL7QX— cherry ๐ anirevo (@hairytentacles) July 16, 2019 A PBR shadertoy with sliders, diagrams and text explanation of what's going on.https://t.co/erx8p5Tkjmfrom @knarkowicz ! pic.twitter.com/hRUq0IeAD6— Alan Wolfe ๐๐ง (@Atrix256) July 16, 2019 here's the effect we worked on during the stream today!#gamemaker #gamedev #voidigo pic.twitter.com/RBs2TzFU1U— Axel Landรฉn (@DunderAxel) July 16, 2019 #indiegame #indiedev #ElfenWitch #Unity3D WIP pic.twitter.com/xBohNMNixf— ๅฝ้ณ@ๅคๅ่ฝ็พ็ทจ (@ooxxex) July 15, 2019 Ever wanted to learn how to make vfx for games? Check out the write up I just did on starting out in real-time vfx! https://t.co/6QW17WDJe2— Travis (@VfxTravis) October 31, 2017 Relighting project I've been working on, using @Dekogonstudios modular City Subway Train in @UnrealEngine, inspired by the #SpiderVerse movie aesthetics. #techart #gamedev #gameart #ue4 #VFX #cgi pic.twitter.com/hEnekLU4nh— Francis (@Lapaga3D) July 16, 2019 pixelate filter where the pixel size is sampled from a noise texture. whoa. #gamedev pic.twitter.com/ZJAEOSIY0D— Owen Deery (@owendeery) July 17, 2019 https://t.co/TwqevRsYxk Been playing around with a dynamic wind system. Wind direction & intensity depend on weather conditions. Wind affects grass, trees, particles, ocean waves and so on. #gamedev #indiedev #valheim #viking #survival #gaming #games— Richard Svensson (@dvoidis) July 16, 2019 Prototyping a new enemy for Recompile!Introducing "Ico", a Former Guardian of the Last Bastion of Ecology.Now forever corrupted in the icy wastelands of the Mainframe.Anti-organic, melee type.#gamedev #madewithunity #indiegame pic.twitter.com/AnAJAAMFRp— Phi Dinh ๐ gamescom (@phi6) July 16, 2019 I just added mesh particle smearing to my free Smear Frame project – compatible with #UE4.12 and upwards, feel free to use it for whatever you want! ๐https://t.co/EMXmcCaYAQ#gamedev #realtimevfx #gameart #techart #vfx #indiedev #unrealdev @UnrealEngine pic.twitter.com/fLJtPQci7g— Jan Kaluza (@JKashaar) July 17, 2019 Particle collision with SDF is more fun than expected ๐จโ๐จ https://t.co/0XnRvTr3QY pic.twitter.com/BhqDXKWo4Y— Ryan Alexander (@notlion) July 17, 2019 Made this Puddle Quad shader (With help from Twitter-less Andre!) ๐#unity3d #gamdev #shaders pic.twitter.com/SJGOFqwecv— Andy Touch (@andytouch) July 17, 2019 Remade the UE4 smear effect that's going around in Unity. Get it here: https://t.co/zhNn6l5XBS pic.twitter.com/bsOVlxhBdp— ๐ญChris Wade (@chriswade__) June 29, 2016 #Gamedev #Pixelart Started working on a thing yesterday. I always wanted to make a cute roguelike kinda game. pic.twitter.com/hKtUWxH5WV— Trix (@Trixelized) July 17, 2019 Always hiding a chest in a level design, always.#waven #gamedev #leveldesign #madewithunity pic.twitter.com/iUnm10Gvmq— Poolay (@Poolay) July 16, 2019 Doing some audio tests for an event ๐#madewithunity #unity3d #VFX pic.twitter.com/zC3OiZzXl0— Greg Lord (@Gregory_N_Lord) July 17, 2019 During #SIGGRAPH, we'll be showcasing many real-time demos. In particular I'll be talking about LWRP in Megalith. Come and say hi ๐ #cg #madewithunity pic.twitter.com/8ds3ToazKm— Arturo Nereu (@arturonereu) July 16, 2019 look this three #tutorial for a 'mesh from outline' is amazing, you need to understand #blueprints on #UE4 , maybe can learn a new trick from them #gamedev #code ๐ป https://t.co/PiiGbWNcKS๐จ @gadztech pic.twitter.com/zegs4OJbaH— Quetzal (@AnimQuetzal) July 17, 2019 trails#gamedev #vfx #madewithunity pic.twitter.com/EySEvYIatC— Nicolas Ceriani (@nicolas_ceriani) January 22, 2019 The new source that'll be released later this month for patrons will be KenGolf! Includes code, plenty of modular course pieces and custom shaders. https://t.co/sG5OHcYDsW #gamedev #gameassets pic.twitter.com/7ehdrhu0Eh— Kenney (@KenneyNL) July 18, 2019 Also, new hat generator is here! Will make new cool hats ๐ค ๐งข๐๐ฉ๐#PopulusRun #houdini #proceduralart #gamedev #indiedev #igdev #indiedevhour #gamedesign #gamedevblog pic.twitter.com/08S36t0SSm— Alexey Kalinin (@_alexeykalinin) July 17, 2019 As promised: an aperiodic infinite deterministic irregular relaxed quadrilateral grid. pic.twitter.com/2gqSoHxZDk— Oskar Stรฅlberg (@OskSta) July 16, 2019 There is a pleasure in the pathless woods,There is a rapture on the lonely shore,There is society, where none intrudes,By the deep sea, and music in its roar.#indiedev #gamedev #ue4 pic.twitter.com/vyUKigDKRh— revoider (@revoider) July 17, 2019 Working on a visual effect for a thing pic.twitter.com/ovQl6kjRqM— wilhelm nylund (@wilnyl) July 18, 2019 *Corny commercial voice*Already have a time of day system in place? Orbit V2 Clouds easily finds the primary directional light and runs any day/night visual changes using color curves driven by that light's rotation, as well as driving the light's rotation while testing! #ue4 pic.twitter.com/muAZsvpYg0— Christian Sparks (@hippowombat) July 18, 2019 playing around with completely physics based platforming pic.twitter.com/80YfFTp61A— Stuffed Wombat (@wombatstuff) July 17, 2019 A field of flowers ๐บ #madewithunity #indiedev pic.twitter.com/2np14iZGyB— Sarah Doukakos ๐๏ธ ๐ (@TheSarahChimera) July 18, 2019 Improved the volumetric light and added a moving object to test it. Looks very interesting now. pic.twitter.com/E6VxB37njT— Bruno Croci (@CrociDB) July 18, 2019 Did some more work on my fork of SplineBend. Spline geometry can conform to the terrain and nodes can now set vertex colors. Now totally viable for tire tracks that fade out at the start/end. So happy with how this is turning out! ๐#gamedev #unity3d #indiedev pic.twitter.com/ypQ0dcl9Da— Staggart Creations ๐ฟ (@_staggart_) July 18, 2019 Yes! Finally getting somewhere with adding external forces to the simulation (sources, sinks, shore friction, etc). Really cool to see how dynamic objects interact with it (boat asset comes from the Unity BoatAttack project) #smallVictories pic.twitter.com/YjrBdc8cF3— jpg (@greje656) July 19, 2019 Smoothstep and shader functions with #AmplifyShaderEditor. Built a sci-fi radar! Geometric shape generators produce all the components needed in this thing (= nice looking graph). Customizable colors, grid, lines, marks and rings. #gameart #realtimeVFX #madewithunity #indiedev pic.twitter.com/YxnhSn9yAo— eses (@_samis33) July 18, 2019 trying some new stuff for a commissioned project#Blender3d #b3d #unity3d #indiedev pic.twitter.com/zxrHDVAuNf— Lucas Correa (@lkscorrea) July 19, 2019 This building may not look like much but it's just a cube that assesses it's own size and adds the correct number of windows through the material. Not only that but the interiors are all just cube map projections! Let's take a deep dive into how to make something like this. #UE4. pic.twitter.com/yU38PWT0zR— Chris Murphy (@HighlySpammable) July 19, 2019 my next game – "naboki" pic.twitter.com/ZkSGgwzGkQ— Maciej Targoni (@targaciej) July 18, 2019 We made this parallax effect in @unity3d inspired by @PlayHearthstone .What do you think about it?Full video here (ENG subs, ITA voice ):https://t.co/E68yQroGIP@hearthstone_it#madewithunity #unity3d #tntc #indiedev #gamedev #hearthstone #parallax #shader #shadergraph pic.twitter.com/qm4g1Ux5mN— ToughNutToCrack (@tntcproject) July 19, 2019 Ghost girl in the kitchen!๐ป๐ณ๐ฅ#Blender3D #lowpoly pic.twitter.com/eQmBQ2NGlI— โจEvgeniaโจ (@eva_premudraya) July 19, 2019 cg code coding game design game development gameart gamedev graphics graphics programming madewithunity madewithunreal post processing procedural programming shader shaders unity unity3d unreal engine unreal engine 4 vfx Previous Post Next Post Related Posts Technically Art Technically Art: Issue 139 (16.04.2023) Technically Art Technically Art: Issue 138 (11.02.2023) Technically Art Technically Art: Issue 137 (09.12.2022)