New step for my plant generator !!
— Bastinus Rex (@BastinusRex) June 30, 2019
๐ฑ๐ท๐ฟ๐บโ๏ธ๐ธ#gamedev #madewithunity #flowers #ProceduralArt pic.twitter.com/KVQZ63TeRb
Two more abilities! These took waaaaay too long ๐ฉ#Arbiter #MadeWithUnity #ScreenShotSaturday #IndieDev #GameDev pic.twitter.com/c4TAeRkbz4
— ใ JORDY ใ (@jordy_j_s) July 5, 2019
Final footage for the week, I still want to add more things (like a real environment, real AI attacking you) but there is a lot of things here. So far so good! #VFXFriday #unity #madewithunity pic.twitter.com/QLViLY5z9K
— The C.reator (@cayou66) July 5, 2019
Today I remade the ABZร portal card to highlight dark caverns with some fake depth fog that will fade on camera near plane. It's basic but pretty useful to guide players on dark spaces. Shader and references in thread >>> Made with @AmplifyCreates #shaders #madewithunity pic.twitter.com/ISnJF0pZLa
— The C.reator (@cayou66) July 10, 2019
My work for #VFXFriday.
— skaplun (@sskaplun) July 5, 2019
Made a fully procedural version of beautiful animation made by @i_am_pi.https://t.co/xERCMyrL4t
Made with @KodeLife, hosted on @Shadertoy.#vfx #generative #art #procedural #simplex #noise #gif #animation #particles #water #waves #moon #shader #glsl pic.twitter.com/LeOPsUK4jL
Here is a first look at the Ability casting VFX for Mozebus, the Old Tortoise Arcanist: Arcane Volley, Arcane Bolt, Orb of Annihilation !#Arcanium #IndieGame #indiegames #indiedev #gamedev #lowpoly #Unity3D #roguelike #cardgame #rpg #indiedevs #MadeWithUnity #VFXFriday pic.twitter.com/aX6dLyslBh
— SUPERCOMBO Games (@PlaySupercombo) July 5, 2019
And finally, here's the Ultimate Ability casting VFX for Mozebus, the Old Tortoise Arcanist: Arcane Tempest !#Arcanium #IndieGame #indiegames #indiedev #gamedev #lowpoly #Unity3D #roguelike #cardgame #rpg #indiedevs #MadeWithUnity #VFXFriday #Screenshotaturday pic.twitter.com/rGYFDofy2e
— SUPERCOMBO Games (@PlaySupercombo) July 6, 2019
I experimented with distortions and made the effect in the "Black Desert Online" style๐ถ#Aura #Unity #Unity3D #MadeWithUnity #gameDev #VFX #Effects #RealTimeVFX #ErbGameArt pic.twitter.com/p6hq6u0skt
— ErbGameArt (@ErbGameArt) July 6, 2019
Friday night and I'm doing what? Trying to make my anime explosion shader to work of course! Not final but got some progress already ๐#VFX #Anime #Explosion #RealtimeVFX #Unity #Unity3D #MadeWithUnity #gameDev #Shaders pic.twitter.com/HJYFSq5hnd
— Gregory Oliveira (@godsgreg) July 6, 2019
Hey, first time posting for #VFXFriday , yay! This is an equalizer shader I did for a VR game in the past, basically rails for a beat-saber-like game. Hope you like it!#VFX #MadeWithUnity #Unity3D #Unity #RealtimeVFX #GameDev pic.twitter.com/hvI8TzjzHK
— Gregory Oliveira (@godsgreg) June 28, 2019
We have an itch page up now for our latest free jam game "The Inanimate Mr. Coatrack" from Adventure Jam 2019! It's very silly ๐https://t.co/c7piAa208m pic.twitter.com/NUY0SU8K7n
— Powerhoof (@Powerhoof) July 2, 2019
I already have chains to climb and here's the chain to swing. Let's move with fun #gamedev #screenshotsaturday pic.twitter.com/y4cWpAat8t
— Alexey 'cptnsigh' (@cptnsigh) July 6, 2019
Yeah #screenshotsaturday !! Squishy moss/grass, new water shader and color grading tweaks ๐ฟ๐๐จ #LoafTheGame #indiedev #gamedev #UE4 #PaperRPG pic.twitter.com/uvHL57VJHi
— WildArts (@wildartsdevs) July 6, 2019
I keep saying "final" on her combos but this is it. This time basing it on an actual martial art (except the spinning part lmao). combined with the previous combos. the other attacks are on another chain depending on the input.#CognitioTerra #MadeWithUnity #Gamedev #Indiedev pic.twitter.com/VAbc7wuMcA
— Lez Tusi (@lestertusi) July 6, 2019
Making some slash VFX ๐
— Lez Tusi (@lestertusi) July 8, 2019
Sphere-kun is just strongk. pic.twitter.com/2OIDedf6cp
First attempt at making liquid in #SubstanceDesigner.
— Ilana Katz (@Lanzerel) July 5, 2019
More smears on my Artstation:https://t.co/G0UrwlptzF #MadeWithSubstance #Allegorithmic pic.twitter.com/WdePYOy083
Slowly learning #vfxgraph and #shadergraph. Inspired by @godsgreg and @_kzr ๐ #screenshotsaturday pic.twitter.com/mHYTPcVTiE
— Thomas Kristiansen (@Xeethrax) July 6, 2019
Late update but here is my first time working in texturing few months ago with @Substance3D designer and painter and also @unity3d with HDRP awesome collab with @AlexanderBorner @sebbretthauer and Simon Kirsch <3 some tags for completeness #madeinunity #screenshotsaturday #unity pic.twitter.com/VAhWKEXoax
— Marcel Wiessler (@marcel_wiessler) July 6, 2019
Here's the result of the new #mixandjam video! It was pretty exciting to use @unity3d's Cinemachine to build the rail system! Check out the full video: https://t.co/ALw3TWgVop#gamedev #unity3d #madewithunity pic.twitter.com/Jtccej6hWV
— Andrรฉ Cardoso (@andre_mc) July 7, 2019
heavy weapon demonstration pic.twitter.com/exy94gdNCt
— radio the universe (@sixesixesixe) July 7, 2019
someone on facebook was asking about my plants so I thought I'd share here what I shared with him
— mike๐ตblack ๐ gamescom (@kurtruslfanclub) July 8, 2019
I use speedtree and it's super good even for lowpoly games! Once you make your tree, you can create variations super easily and wind is automated pic.twitter.com/H18VSL2JWF
New tutorial on edge detection shaders with @unity3d shadergraph! We customize the Lightweight Rendering Pipeline to generate a DepthNormals Texture that we then use to detect edges. https://t.co/c6IGLICFzw #madewithunity #unitytips pic.twitter.com/GQYNNFo1xw
— Alexander Ameye (@alexanderameye) July 8, 2019
Weekend #Unity #shader experiment with #AmplifyShaderEditor. Decided to take a stab at RIME style fire ๐ฅ. Replaced bitmap masking with procedural mask, added height control, pattern tiling, noise erosion level and some other options. #indiedev #madewithunity #realtimeVFX pic.twitter.com/Cl3tFBisgb
— eses (@_samis33) July 7, 2019
Too late for Saturday.. #screenshotsunday I guess #ThoughtOfTrain w @colorfiction pic.twitter.com/VaPBPJoYdC
— Ivan ๐ฒ๐๏ธ๐จ๐ฒ (@Nothke) July 8, 2019
#unity3d Tip: If you want to draw a lot of small objects – DON'T use mesh instancing! Instead go for DrawProcedural with numIndices * numInstances primitives and then assemble the meshes in shader. In my case I got around 100% speedup and could make this scene at 60fps: #gamedev pic.twitter.com/qtD3PZtV1Q
— Michal Staniszewski (@bonzajplc) February 11, 2018
I was writing shaders in #Unity with focus on textures and decided to try to build a shader that could be used as a starting point for efficient rendering of digits etc. It uses a texture page and can have variable number of tiles(chars). #madewithunity #gamedev #indiedev pic.twitter.com/L3ScLWA68t
— Olli Sorjonen (@Olmirad) July 8, 2019
Tried to model a particle vortex in #Unity, so I thought #VisualEffectGraph is (again) an ideal tool choice for this ๐. There's about 3m particles at peak moments. #madewithunity #gamedev #indiedev #VFX #RealtimeVFX pic.twitter.com/ALPFZ62StR
— Olli Sorjonen (@Olmirad) July 10, 2019
A new blog post is up – an introduction to Render Textures, their colour formats and how to read them on the CPU using AsyncGPUReadback requests.https://t.co/Vv01CQhlNh
— Cyan (@Cyanilux) July 8, 2019
Hey! Been working on some Lava! Made by layering noise & Voronoi, with a flow map to simulate movement, plus some bubble particles. ๐๐ฅ #unity3D #madewithunity #shaders #VFX #VFXFriday pic.twitter.com/NvGf73N8jm
— Cyan (@Cyanilux) July 12, 2019
I have a new blog post about Voronoi noise, the Voronoi node, and using a Custom Function node to obtain the edges of Voronoi. (I used this in the recent water puddles and lava shaders). ๐ #unity3D #shadergraph https://t.co/EDXHcSNHa9
— Cyan (@Cyanilux) July 16, 2019
Launch from hangar. Battlecruisers and SpaceStations (1) #wip #unity #unity3d #unity3dgame #games #flight #flightsimulator #flightsim #3d #gamedev #gamedevelopment #pcgaming #pcgames #pcgamer pic.twitter.com/cjQn01n52R
— Francisco Cruz (@fcruzpichardo) July 8, 2019
Rainy Window Part 2 – Learn about grabpass, mipmaps, sampling and other stuff. https://t.co/mrJz8OuF9L@unity3d #shader #tutorial pic.twitter.com/jPOzwqjGk3
— Martijn Steinrucken (@The_ArtOfCode) March 29, 2019
first try with new nodes from the procedural branchhttps://t.co/oeD1FIPPjl
— 100drips (@100drips) July 8, 2019
so many new possibilities ๐#b3d #blender3d pic.twitter.com/wphvVjSqZX
Dream Machine Glitch logo animation. So cool doing mograph stuff directly in Blender 2.8 ๐ https://t.co/9epZRXDyLq#b3d #eevee #DreamMachine #mograph #realtime pic.twitter.com/1EgD9jUDL7
— Emiliano Colantoni (@IMilk_ManI) July 8, 2019
The roof is on fire!!! ๐ฅ๐ฅ๐ฅhttps://t.co/9epZRXDyLq#DreamMachine #b3d #eevee #realtime #cyberpunk #scifi pic.twitter.com/xVGZn7QPf9
— Emiliano Colantoni (@IMilk_ManI) July 9, 2019
I made a little prototype where you have to modify a turret's aiming code to target the guards instead of yourself.
— Sebastian Lague (@SebastianLague) July 8, 2019
Full video here: https://t.co/dzM0v2JMnI#madewithunity #unity3d #gamedev pic.twitter.com/QkPELeBMJG
Did some more bunny optimization today! Slowest part of the old code was how creatures sensed the environment (searching for nearby predators/prey etc.) Experimenting now with partitioning the world into small cells and tracking creatures within those.#unity3d #madewithunity pic.twitter.com/SGp52b8Qwt
— Sebastian Lague (@SebastianLague) July 13, 2019
Hey guys! I'd like to share with you a #vfx I did in the weekend. Some breakdown info here: https://t.co/v8kjtnfXiD ๐๐ท๏ธ#ue4Niagara #Houdini #realtime pic.twitter.com/oBZktW6JHX
— AntonioCappiello (@antonio_vfx) July 8, 2019
Toilet overflow WIP. A bloody mess. ๐ (sorry for the laggy quality)#AmplifyShaderEditor #madewithunity #VFX #RealtimeVFX #gamedev #indiedev #unity3d pic.twitter.com/wpPi2UnRrt
— Bertram Raahauge Jensen (@MrB_Jensen) July 8, 2019
using directional blur to make swiping more impactful ๐ฎ pic.twitter.com/A7YtftAMVR
— Pavel Dobryakov (@PavelDoGreat) July 8, 2019
Smooth and spring movement in #GameMakerStudio2 #gamemaker #gamedev #indiedev pic.twitter.com/YRnudW2s0m
— Gurpreet S. Matharoo (@itsmatharoo) July 8, 2019
As a little challenge to myself I've been trying to recreate Zane's barrier action skill from #Borderlands3 . I've got quite a bit to go before it's done (scanlines, distortion, animation etc), but it's good practice to transition from unity back to UE4. #RealtimeVFX pic.twitter.com/0VCZXC7C8B
— Xara VFX (@Xarathoss) July 8, 2019
Working on a custom lightmodel separate from Phong/PBR that adds toon lighting with support for pointlights to #AHatinTime (UE3). also works with skeletalmeshes and has no realistic cap on how many pointlights are supported at once. pic.twitter.com/5BQGZy2dPo
— Xara VFX (@Xarathoss) July 14, 2019
Another pass on Boing Kit UFO Bunny (no collision between hair and head yet). I like how she's looking so far!#Unity #GameDev #programming #VFX pic.twitter.com/pAsmIAkn2H
— Ming-Lun โAllenโ Chou (@TheAllenChou) July 9, 2019
beaks unburdened by
— Tyler Swietanski (@justadog_ski) July 8, 2019
dark songs cold quips#madewithunity #gamedev #indiedev pic.twitter.com/ncQcK3SA34
Spent a few hours recreate the wheel in Houdini. Added custom shape polywire with some twist effect. Using the same code based we used in our Unity set up. This way we can easily prototype in Houdini and bring it live in Unity for our real-time application. ๐#houdini #unity3d pic.twitter.com/j4r1UsXqRh
— แดแด แดษด แดแดกแดษด (@edankwan) July 9, 2019
Finished version of the piece I streamed over the the 4th. Was super inspired by the work of Jon Juarez #ue4 #gameart pic.twitter.com/mLBZr1qino
— Alex Dracott (@Dralex789) July 9, 2019
made a pie menu… hmmm.. pies… I mean I made a pie menu where you can choose your action for your next turn.#gamedev pic.twitter.com/mO9XjvgHn9
— Last Man Sitting (@LastManSitting_) July 9, 2019
Wow! a ball of milk!! how did you do that, Jazz????
— queenjazz (@jazzmickle) July 9, 2019
well lemme tell ya all about it,,,,, pic.twitter.com/kqa7G82k2i
Finally getting around to doing some fixes for the timing and randomness of the ult #vfx A lot more satisfied with this than what i had before. Instantly realized how to improve it, after being away from it for 3 weeks ๐ #realtimeVFX #gamedev #madewithunity pic.twitter.com/NEdAtp3dpr
— David Dessantis @artistderai (@Derai01) July 9, 2019
Adding lots of new features to this BotW styled toon shader! Changing shadow intensity, an optional hard edged specular highlight, and the ability to lerp to a second light source with its own color and everything! pic.twitter.com/Py1IFV2faw
— ๐ณ๏ธโ๐โจChaofanaticโจ๐ณ๏ธโ๐ (@Chaofanatic) July 10, 2019
3 DAYS LEFT!!
— B-Cubed Labs (@BcubedLabs) July 10, 2019
Buttoning up procedural generation and of course making a ending to the game. ๐คฃ#gamedev #pixelart #madewithunity #indiegame #unity3d #indiedev pic.twitter.com/j7MGgKJuuH
Playing around with the ocean shader I designed recently!#indiedev #ocean #madewithunity #vfx #gamedesign @HarryAlisavakis pic.twitter.com/Mo83BXLgai
— S i d (@siddy2497) July 10, 2019
The second part of the #gamedev tutorial on INTERACTIVE 3D MAPS in @unity3d has been released! ๐บ๏ธ
— Alan Zucconi (@AlanZucconi) July 10, 2019
๐ https://t.co/KCTKooFol5 ๐
It's perfect if you want holograms in your game, but don't have much experience with shaders.
It covers everything, don't worry! ๐#madewithunity pic.twitter.com/9ZgNJvDIkN
Cosmic #shader upgraded and breakdown on #RealtimeVFX. ASE shaders, textures and example scene included.#AmplifyShaderEditor #Unity #MadeWithUnity #Gamedev #VFXhttps://t.co/erPvhv3UNT pic.twitter.com/FYBeKyK1VS
— Garrexus (@Garrexus) July 10, 2019
PBR single material for some frozen doodles. Parallax Mapping #shader via #AmplifyShader and textures from #SubstanceDesigner. #Unity #MadeWithUnity #Shader #VFX #RealtimeVFX #Gamedev #Texture pic.twitter.com/fdbosd6IFK
— Garrexus (@Garrexus) July 14, 2019
Made a nice skin shader finally. Uses a downsampled normal map and some lighting tricks to deliver approximated subsurface scattering in a single pass with no postprocessing. #unity3d pic.twitter.com/Exrqv8oLj3
— Zach Tsiakalis-Brown (@MrZulubo) July 11, 2019
Quick preview of the prototype character and more updates on the shader. Now with some better shadow hatching.#GameDev #indiegame #indiedev #gameart #3dart #UnrealEngine #UE4 #shader pic.twitter.com/4vrp1NNpJn
— Flavio Villalva (@fdvillalva) July 11, 2019
Update on the Dragon breath VFX. With a better dissipation and a quick breakdown of the emitters#VFX #Realtime #GameDev #Unity #MadeWithUnity #shader #3Dart pic.twitter.com/pEAebsxKtv
— Flavio Villalva (@fdvillalva) July 8, 2018
Working on a new #shader / #tutorial โ๏ธ๐
— Couch Game Crafters (@CouchGameCraft) July 10, 2019
Stay tuned for maybe more than a #gif this time : https://t.co/PYFAKVYdyN#unityTips #screenshotsaturday #madewithunity #tutorial #Unity3D #shader #indiegame #gamedev #gameart #toasterball #couchgame #couchgamecrafters #videogames pic.twitter.com/1ZjnyUS9ZU
Hello! #PortfolioDay ๐
— Chris Goodall (@cgmation) July 10, 2019
I'm an animator and game developer. Here's some of my animation work from #Hellblade pic.twitter.com/cqSj0oJXi9
Playing around with a wipeable foggy/rainy window shader in #Unity3D. When the fog is wiped away, it comes back after a certain amount of time. Looks really pretty in HD!
— Denchi (@DenchiSoft) June 15, 2019
Raindrop effect was written as per tutorial by @The_ArtOfCode pic.twitter.com/J2Hvy67Rlu
Here is the final concept for the alien gun we've been working on during the past few @pixologic #ZBrushLive streams. Hope you guys like it!#ZBrush #alien #concept #render pic.twitter.com/3KBzc79WCp
— Pablo Munoz Gomez (@pablander) July 12, 2019
Reworked the pine trunk material for Lake (old on the left). Starting to realize that any placeholder art is going to end up in the game if left untreated, need to get on top of it! #gamedev #unity3d #substancedesigner #screenshotsaturday pic.twitter.com/zcAw9utQDR
— Staggart Creations ๐ฟ (@_staggart_) July 13, 2019
Working on something for a limited event. #madewithunity pic.twitter.com/Au4rSZEKlU
— Moshe Linke (@moshelinke) July 12, 2019
I'm having fun updating my map editor to use ECS and jobs. So far I'm really impressed with how much smoother terrain placement is, even on big maps. ๐ณ๐ด๐ฒ ๐ #madewithunity #indiedev #indiegames #mapeditor #indiegame #gamedev #dnd pic.twitter.com/ix16qJy6Tq
— Bradley Shepherd (@bradSh3p) July 12, 2019
Happy #VFXFriday !https://t.co/Sizx81evi3#RealTimeVFX #gamedev pic.twitter.com/Cz7BAkv1m9
— Robin_ (@_R0i3in) July 12, 2019
after a small break i'm back with #vfxfriday
— TEDD IO (@TEDD_IO) July 12, 2019
First time using meshes for a prettier ribbon-like effect. I like the way it turned out.#madewithunity #VFX #gamedev #indiedev pic.twitter.com/KgHPtYwNit
I am going to partake in this months #RealtimeVFX monthly sketch, I have decided to make a #Dishonored inspired Slow effect, where a void-like construct will distort space around living creatures. This is the very first WIP, testing movement shaders#madewithunity #vfx #gamedev pic.twitter.com/VCcHUTV3tU
— TEDD IO (@TEDD_IO) July 16, 2019
We are now officially finished integrated all existing actions, events, entities into the netcode! So letโs celebrate by creating one of the new ability ideas on our backlog!#screenshotsaturday #madewithunity #gamedev #indiegamedev #gamedevelopment #indiegame #gamedesign pic.twitter.com/WCzUPLqjNw
— Alleyway Games (@AlleywayGames) July 13, 2019
๐ป evening sunflower chats ๐ป
— max turnbull ๐งฆ (@beakfriends) July 13, 2019
(#screenshotsaturday #madewithunity) pic.twitter.com/hjfTyYctEN
list of things i care about:
— max turnbull ๐งฆ (@beakfriends) July 16, 2019
1. making your text/speech bubbles as compelling as your dialogue
fin pic.twitter.com/s8vlgM6oIT
playing with blender 2.8 eevee,
— Hans Chiu (@chiu_hans) July 13, 2019
a long tube + cloth simulation +very strong wind + some material node
placing the camera in the tube,
the result is …. a cool looking flame, in real time. ๐ค#Blender3D #b3d pic.twitter.com/oYO0bvUqW6
eevee volumetric rendering is amazing ๐
— Hans Chiu (@chiu_hans) July 17, 2019
all procedual node without smoke simulation ๐#Blender3d #b3d #eevee pic.twitter.com/bMw3nw8MQ5
Didn't have much time for #VFXFriday but still got something done. Some more fun with shaders and noise. Made some windy grassland. Perhaps I'll come back to it later. #MadeWithUnity #Gamedev #RealTimeVFX pic.twitter.com/K1tyPO2xAe
— Nibilli (@nibillii) July 12, 2019
work in progress shot for #VFXFriday !#realtimeVFX #VFX #UE4 pic.twitter.com/NGw0FpivKo
— PatrickFrancisBonsu (@Patrick_F_B) July 12, 2019
today's #vfx sketch! messing around with animations from Mixamo in #UE4 #realtimeVFX #gamedev pic.twitter.com/lNeDn2AuSq
— PatrickFrancisBonsu (@Patrick_F_B) July 15, 2019
Happy #VFXfriday! I emailed another big update for the #RealtimeVFX course today! If you're on the wait list and didn't see it, check your spam folder. Also, more details are on the RTVFX forum thread: https://t.co/jLo5r2dFOy pic.twitter.com/tQw8KO3eiQ
— Jason Keyser (@Keyserito) July 12, 2019
Quick water study. Have a good weekend. pic.twitter.com/vV88ahRpjK
— Owen D Pomery (@ODPomery) July 12, 2019
This past month our game has seen a lot of changes. For instance, we have implemented a "warp tunnel effect" and added dynamic trails to the ship. #screenshotsaturday @madewithunity #unity #IndieGameDev @DaniPOCode pic.twitter.com/tF8uJDPMbJ
— juanantonioCGI (@CgiJuanantonio) July 13, 2019
Good day to you all!
— juanantonioCGI (@CgiJuanantonio) July 15, 2019
I finished my cyberpunk helmet game asset. You can cheek it out here. https://t.co/M7JNUwKvlr
I added vibrant colors and some cool stickers trying to get a โpunk vibeโ.#IndieGameDev #3dart #cyberpunk #ArtStationHQ @Substance3D #b3d pic.twitter.com/rJFUWOlNFf
Memories from a lost dream…#screenshotsaturday #horror #gamedev
— colorfiction (@colorfiction) July 13, 2019
play #odetoamoon demo: https://t.co/RKhpjlxzGV pic.twitter.com/B8zATmRdDr
scrunchy pic.twitter.com/fVzFqSK9qm
— Lovely Rev (@IMPLODINGORACLE) July 14, 2019
Made a post about setting up facial animations and eye-tracking with Blendshapes/Shape Keys, includes a face model to play with ๐ #madewithunity #gamedev
— Joyce[MinionsArt] (@minionsart) July 13, 2019
It's over here >> https://t.co/xiRy11M8rT pic.twitter.com/Qyw2CmgEut
wip wip pic.twitter.com/PejCKcuIdz
— chichi (@cheeezu_) July 13, 2019
Just a simple decal system #MadeWithUnity working on #LWRP. Article soon. #Unity3D #Gamedev #RealtimeVFX #GameArt #VFX #ScreenShotSaturday #ShaderGraph #TechArt pic.twitter.com/lXp7FGz1uB
— Alexandre Soria (@sorialexandre) July 13, 2019
Still a long way to finish the game but is coming along nicely, it is really exciting when you put all the pieces together and it start getting shape ๐ #gamedev #indiedev #libgdx #IndieGameDev #pixelart pic.twitter.com/JXbxTUB4WQ
— Alpha (@OkaeriStudio) July 14, 2019
#Blender3D #b3d using cloth simulation to create fire,
— Hans Chiu (@chiu_hans) July 14, 2019
and render in eevee ๐ค pic.twitter.com/zhRr3Z0HW9
It's summer vacation, which means spending a bit of time on my son's video game! ๐ฏ๐๐ #indiedev #daddydev #cardboard pic.twitter.com/r9aDiNZrPy
— Jรณn Kristinsson (@jonkristinsson) July 12, 2019
Spend the day programming a Linear equation solver class for Unity. Had to write my own Matrix2x2 type which took the majority of the time. The class is useful to find the intersection between to lines. Next on the list is to make sure the Agence avoid eachother before collision pic.twitter.com/4Z9nUWodzO
— Shahriar Shahrabi (@IRCSS) July 14, 2019
Have added a HUD system to the tunnel shooter and a new health pickup mechanic. Also smarter enemies that can go through smaller gaps and open gates automatically.#infinistate #GodotEngine #gamedev #indiedev #b3d #indiegame pic.twitter.com/F0YL9IoITs
— fracteed (@fracteed) July 14, 2019
Just made a volumetric plasma shader with #AmplifyShaderEditor. You can even pull objects through with a beautiful depth-transition! Thanks @HarryAlisavakis for some tips.@AmplifyCreates #madewithunity #gamedev pic.twitter.com/X4PKCLrDpP
— Stanislav Maramygin (@Red_SIM) July 15, 2019
To follow up on our previous tweet. We added lighting & shadows to #embergen. Decided to throw the ol' swizzle on the blackbody shader and make something that looks kind of like an evil thunderstorm cloud.
— JangaFX Software (@JangaFX) July 15, 2019
Simulation is 100% real-time.#realtimevfx pic.twitter.com/weZJKEHILc
My submission to RealtimeVFX challenge, more details on how it's made here: https://t.co/mCh1MXZdvj
— Good (@SubPixelPerfect) July 15, 2019
#vfx #gamedev #simulation #houdini #vellum pic.twitter.com/AeFofMt62w
Added 2D volume shadows to the cathedral sunbeams.#indiedev #gamedev #pixelart #shader pic.twitter.com/SU5JSYJxRy
— Necrofugitive (@BlackGardendev) July 15, 2019
and here, the result of the Spine practice pic.twitter.com/6Qv9fjfqlD
— Skydsgaard (@Skydsgaard_) July 15, 2019
Random fun things I made last year. What I didn't finish.. made me stronger. #PortfolioDay #UE4 #gamedev #techart pic.twitter.com/6axtkTLw8l
— Vuth (@Vuthric) July 15, 2019
We still working on The Mind Sword https://t.co/2tace9573V) https://t.co/ZyaCMoz6jU #screenshotsaturday #gamedev #indiedev #pixelart pic.twitter.com/QJcUzIGmsj
— Pixel-boy (@2Pblog1) January 19, 2019
If you need a random hash function on a GPU shader, Thomas Wang hash is a great option, quick and easy. #gamedev #hlsl pic.twitter.com/HnVjOhQRjb
— JavierCantonFerrero (@jcant0n) July 14, 2019
ใใคใใใใฏใใคใณใใใฌใณใใชใณใฐใใๅใซใใคใฏใใชใใจๆ ๅ ฑใๆฎใใใซๆฏใใฌใผใ ๅ ใซๆปใฃใกใใใชใ
— Q@ในใฟใธใชใฝใทใ (@popqjp) July 16, 2019
ใใฐใฎใใใชใไปๆงใฎใใใชใ๏ผใใใใใใฎใฏ็ผใใฆใใใใใ ใจ่จใใใใใใใใใใใฎใใชใจใใๆฐใใใ๏ผ pic.twitter.com/0XhyRoBo0o
A Short Hike is coming to @itchio and Steam on โจJULY 30TH โจ
— adamgryu (@adamgryu) July 16, 2019
I've been making some NEW STUFF for an update I'm calling The Extra Mile ๐
You can wishlist it on Steam:https://t.co/77nCsfbbQW
Or Itch:https://t.co/v57thXdShD
More about The Extra Mile:https://t.co/I0NPjyuvNv pic.twitter.com/gWP3rMz9fM
Hookshot action!
— Tiani Pixel (@TianiPixel) July 16, 2019
I was always disappointed with the missed potential of the hookshot in zelda games, so I'm going all out with UNSIGHTED, you can hook in ANY surface of the game!
#indiegame #vacaroxa #pixelart #indie #gamedev #gaming #animation #unity #unity3d #madewithunity pic.twitter.com/suVtsxIdZK
#Houdini blog #20
— Simon (@Simon_Houdini) July 16, 2019
Making a tool that places snow on a model in #UnrealEngine
It can also places twigs/branches on it and these are made with a L-systemhttps://t.co/L51Dkjq2le#procedural #gamedev #gameart #ArtStationHQ pic.twitter.com/ZvwD5Vc0Ru
Dug up an old notebook this morning and re-discovered a bunch of notes when I was properly studying rendering. Realized that I used to be vastly better at taking the time to make pretty diagrams. pic.twitter.com/7LphWkOf4E
— Dimitri Diakopoulos (@ddiakopoulos) July 16, 2019
I`m currently figuring out how to make anime speed lines and dash effects. Here's the first.#blender #b3d #3dmodeling #Blender3d #NPR #indiedev pic.twitter.com/ltPXHkSsAd
— Chris (@IdentyTee) July 15, 2019
THUNDER ! #indiegame #madewithunity #indiedev #gamedev #art pic.twitter.com/biO2c4rvHD
— kilosaurus (@kilosaurus) July 16, 2019
keep ur ๐ on the road pic.twitter.com/OTZLyJL7QX
— cherry ๐ anirevo (@hairytentacles) July 16, 2019
A PBR shadertoy with sliders, diagrams and text explanation of what's going on.https://t.co/erx8p5Tkjm
— Alan Wolfe ๐๐ง (@Atrix256) July 16, 2019
from @knarkowicz ! pic.twitter.com/hRUq0IeAD6
here's the effect we worked on during the stream today!#gamemaker #gamedev #voidigo pic.twitter.com/RBs2TzFU1U
— Axel Landรฉn (@DunderAxel) July 16, 2019
#indiegame #indiedev #ElfenWitch #Unity3D
— ๅฝ้ณ@ๅคๅ่ฝ็พ็ทจ (@ooxxex) July 15, 2019
WIP pic.twitter.com/xBohNMNixf
Ever wanted to learn how to make vfx for games? Check out the write up I just did on starting out in real-time vfx! https://t.co/6QW17WDJe2
— Travis (@VfxTravis) October 31, 2017
Relighting project I've been working on, using @Dekogonstudios modular City Subway Train in @UnrealEngine, inspired by the #SpiderVerse movie aesthetics. #techart #gamedev #gameart #ue4 #VFX #cgi pic.twitter.com/hEnekLU4nh
— Francis (@Lapaga3D) July 16, 2019
pixelate filter where the pixel size is sampled from a noise texture. whoa. #gamedev pic.twitter.com/ZJAEOSIY0D
— Owen Deery (@owendeery) July 17, 2019
https://t.co/TwqevRsYxk Been playing around with a dynamic wind system. Wind direction & intensity depend on weather conditions. Wind affects grass, trees, particles, ocean waves and so on. #gamedev #indiedev #valheim #viking #survival #gaming #games
— Richard Svensson (@dvoidis) July 16, 2019
Prototyping a new enemy for Recompile!
— Phi Dinh ๐ gamescom (@phi6) July 16, 2019
Introducing "Ico", a Former Guardian of the Last Bastion of Ecology.
Now forever corrupted in the icy wastelands of the Mainframe.
Anti-organic, melee type.#gamedev #madewithunity #indiegame pic.twitter.com/AnAJAAMFRp
I just added mesh particle smearing to my free Smear Frame project – compatible with #UE4.12 and upwards, feel free to use it for whatever you want! ๐https://t.co/EMXmcCaYAQ#gamedev #realtimevfx #gameart #techart #vfx #indiedev #unrealdev @UnrealEngine pic.twitter.com/fLJtPQci7g
— Jan Kaluza (@JKashaar) July 17, 2019
Particle collision with SDF is more fun than expected ๐จโ๐จ https://t.co/0XnRvTr3QY pic.twitter.com/BhqDXKWo4Y
— Ryan Alexander (@notlion) July 17, 2019
Made this Puddle Quad shader (With help from Twitter-less Andre!) ๐#unity3d #gamdev #shaders pic.twitter.com/SJGOFqwecv
— Andy Touch (@andytouch) July 17, 2019
Remade the UE4 smear effect that's going around in Unity. Get it here: https://t.co/zhNn6l5XBS pic.twitter.com/bsOVlxhBdp
— ๐ญChris Wade (@chriswade__) June 29, 2016
#Gamedev #Pixelart Started working on a thing yesterday. I always wanted to make a cute roguelike kinda game. pic.twitter.com/hKtUWxH5WV
— Trix (@Trixelized) July 17, 2019
Always hiding a chest in a level design, always.#waven #gamedev #leveldesign #madewithunity pic.twitter.com/iUnm10Gvmq
— Poolay (@Poolay) July 16, 2019
Doing some audio tests for an event ๐#madewithunity #unity3d #VFX pic.twitter.com/zC3OiZzXl0
— Greg Lord (@Gregory_N_Lord) July 17, 2019
During #SIGGRAPH, we'll be showcasing many real-time demos. In particular I'll be talking about LWRP in Megalith. Come and say hi ๐ #cg #madewithunity pic.twitter.com/8ds3ToazKm
— Arturo Nereu (@arturonereu) July 16, 2019
look this three #tutorial for a 'mesh from outline' is amazing, you need to understand #blueprints on #UE4 , maybe can learn a new trick from them #gamedev #code
— Quetzal (@AnimQuetzal) July 17, 2019
๐ป https://t.co/PiiGbWNcKS
๐จ @gadztech pic.twitter.com/zegs4OJbaH
trails#gamedev #vfx #madewithunity pic.twitter.com/EySEvYIatC
— Nicolas Ceriani (@nicolas_ceriani) January 22, 2019
The new source that'll be released later this month for patrons will be KenGolf! Includes code, plenty of modular course pieces and custom shaders. https://t.co/sG5OHcYDsW #gamedev #gameassets pic.twitter.com/7ehdrhu0Eh
— Kenney (@KenneyNL) July 18, 2019
Also, new hat generator is here! Will make new cool hats ๐ค ๐งข๐๐ฉ๐#PopulusRun #houdini #proceduralart #gamedev #indiedev #igdev #indiedevhour #gamedesign #gamedevblog pic.twitter.com/08S36t0SSm
— Alexey Kalinin (@_alexeykalinin) July 17, 2019
As promised: an aperiodic infinite deterministic irregular relaxed quadrilateral grid. pic.twitter.com/2gqSoHxZDk
— Oskar Stรฅlberg (@OskSta) July 16, 2019
There is a pleasure in the pathless woods,
— revoider (@revoider) July 17, 2019
There is a rapture on the lonely shore,
There is society, where none intrudes,
By the deep sea, and music in its roar.#indiedev #gamedev #ue4 pic.twitter.com/vyUKigDKRh
Working on a visual effect for a thing pic.twitter.com/ovQl6kjRqM
— wilhelm nylund (@wilnyl) July 18, 2019
*Corny commercial voice*
— Christian Sparks (@hippowombat) July 18, 2019
Already have a time of day system in place? Orbit V2 Clouds easily finds the primary directional light and runs any day/night visual changes using color curves driven by that light's rotation, as well as driving the light's rotation while testing! #ue4 pic.twitter.com/muAZsvpYg0
playing around with completely physics based platforming pic.twitter.com/80YfFTp61A
— Stuffed Wombat (@wombatstuff) July 17, 2019
A field of flowers ๐บ #madewithunity #indiedev pic.twitter.com/2np14iZGyB
— Sarah Doukakos ๐๏ธ ๐ (@TheSarahChimera) July 18, 2019
Improved the volumetric light and added a moving object to test it. Looks very interesting now. pic.twitter.com/E6VxB37njT
— Bruno Croci (@CrociDB) July 18, 2019
Did some more work on my fork of SplineBend. Spline geometry can conform to the terrain and nodes can now set vertex colors. Now totally viable for tire tracks that fade out at the start/end. So happy with how this is turning out! ๐#gamedev #unity3d #indiedev pic.twitter.com/ypQ0dcl9Da
— Staggart Creations ๐ฟ (@_staggart_) July 18, 2019
Yes! Finally getting somewhere with adding external forces to the simulation (sources, sinks, shore friction, etc). Really cool to see how dynamic objects interact with it (boat asset comes from the Unity BoatAttack project) #smallVictories pic.twitter.com/YjrBdc8cF3
— jpg (@greje656) July 19, 2019
Smoothstep and shader functions with #AmplifyShaderEditor. Built a sci-fi radar! Geometric shape generators produce all the components needed in this thing (= nice looking graph). Customizable colors, grid, lines, marks and rings. #gameart #realtimeVFX #madewithunity #indiedev pic.twitter.com/YxnhSn9yAo
— eses (@_samis33) July 18, 2019
trying some new stuff for a commissioned project#Blender3d #b3d #unity3d #indiedev pic.twitter.com/zxrHDVAuNf
— Lucas Correa (@lkscorrea) July 19, 2019
This building may not look like much but it's just a cube that assesses it's own size and adds the correct number of windows through the material. Not only that but the interiors are all just cube map projections! Let's take a deep dive into how to make something like this. #UE4. pic.twitter.com/yU38PWT0zR
— Chris Murphy (@HighlySpammable) July 19, 2019
my next game – "naboki" pic.twitter.com/ZkSGgwzGkQ
— Maciej Targoni (@targaciej) July 18, 2019
We made this parallax effect in @unity3d inspired by @PlayHearthstone .
— ToughNutToCrack (@tntcproject) July 19, 2019
What do you think about it?
Full video here (ENG subs, ITA voice ):https://t.co/E68yQroGIP@hearthstone_it#madewithunity #unity3d #tntc #indiedev #gamedev #hearthstone #parallax #shader #shadergraph pic.twitter.com/qm4g1Ux5mN
Ghost girl in the kitchen!๐ป๐ณ๐ฅ#Blender3D #lowpoly pic.twitter.com/eQmBQ2NGlI
— โจEvgeniaโจ (@eva_premudraya) July 19, 2019