Yes, this is a horrible featured image. I know. Let’s move on. Recently, I came across a small workflow problem as I was playing around with gradient textures. While those are small images and really easy to create on a program like Photoshop, I’d still need to go back and forth from Photoshop to Unity …
Ever since I got into post-process effects, I was really curious to implement effects that do more complicated stuff than just change the color of the whole screen or play with depth. One such effect was an edge detection image effect, which seemed pretty simple, but the concept of detecting an edge eluded my simplistic …
In this post I have a very simple shader for you, which serves two main purposes: to talk more about our lord and savior, the dot product, and to write a small and easy post to justify me not being so active. Nevertheless, this effect is definitely useful and interesting in many ways. It also …
Boy was it hard to name this post! And still, the name is not entirely accurate but I think it does a pretty good job of describing this “technique”. Basically, I’m following up on some of my previous tweets to share with you 2 simple shaders. That’s right, this time you have two brand new shaders! …
Recently, I started fiddling around with the depth texture of the camera and came across some interesting discoveries. Of course, those discoveries would probably be pretty obvious to any other shader enthusiast, but for me it was something new and exciting. My favorite element of camera depth texture usage is the fact that you get …
I always loved the look of a nice glitch effect in games. For a while now, I’ve been researching different implementations of glitch effects in various media, because I just could not wrap my head around how it’s done. The reason for that, is that in many cases it was implemented differently, and it was …
I’m still staying on the subject of manipulating UV coordinates to produce shapes and effects, and this time, I’m throwing a known concept in the mix: displacement. This shader is also going to be pretty simple, but it’s going to be a stepping stone for some of the future effects. Hopefully, it will also help …
It may seem silly, but when I first started working on image effects, I could not wrap my head around something as simple as stripes on a shader. I started by messing around with the color of the whole image and I couldn’t really think of how to use the coordinates of the screen to …
Before I got into shaders, I used to think that I had a good amount of insight for the techniques used in video games, and that I could think of how somebody would approach an effect or a mechanic. However, for a long time I just could not put my finger on how somebody would …
Moving once again outside the scope of image effects, today I have a very special shader for you. I hope you have heard of the game “Antichamber” at some point in your life. It’s a game that has one purpose: to mess with your mind. And it does so successfully. Probably one of the most …