Moving once again outside the scope of image effects, today I have a very special shader for you. I hope you have heard of the game “Antichamber” at some point in your life. It’s a game that has one purpose: to mess with your mind. And it does so successfully. Probably one of the most …
Month: June 2017
I’m sure you’ve all been waiting for something new and different for me to talk about. All three of you (Hi, mom!). However, in this post I am not going to introduce anything new. Instead, I will combine some of the techniques discussed in previous posts to create an actual useful effect, for once. This …
Picking up where I left off, this post is the second and final part that concerns custom masks, and more specifically, ring shaped masks. This shader uses the same technique as the one shown in the first part in order to make a ring-shaped mask that has similar flexibility as its disk-shaped counterpart. In terms of …
I’ll be straight with you, this is one of the shader areas for which I’m not really comfortable to make tutorials. We’re treading on grounds of code that I can understand but not completely think to write on my own without a reference. The shader I will be demonstrating in this post is pretty small and simple, …
Still on the subject of displacement, this post is about some different stuff one can do with a displacement image effect. Specifically, the shader I will be demonstrating recreates a wavy displacement effect that changes over time, as you can see in the GIF below: It’s a very simple effect that may or may not …