This is a page to store all the shown shaders and scripts, as well as to keep some useful resources handy!
Shaders and scripts
- Sky shader (blog post)
- Stylized water shader (blog post)
- Cliff terrain shader (blog post)
- Cel Shading (blog post)
- Grass shader Part 2 (blog post)
- Grass shader Part 1 (blog post)
- Geometry shaders (blog post)
- Water shader (blog post)
- Simple subsurface scattering (blog post)
- Grab pass distortion (blog post)
- VFX master shader Part 3 (blog post)
- VFX master shader Part 2 (blog post)
- VFX master shader Part 1 (blog post)
- Interior mapping (blog post)
- Parallax effect Part 2 (blog post)
- Parallax effect Part 1 (blog post)
- UI SDF Icon shader (blog post)
- LUT Color Grading (blog post)
- Surface shader override (blog post)
- Butterflies and fish shader (blog post)
- Spherical mask post-processing effect (blog post)
- Radial blur (blog post)
- Teleportation dissolve (blog post)
- Vertical fog (blog post)
- Unlit waterfall (blog post 1, blog post 2)
- Spherical mask dissolve (blog post)
- Directional dissolve (blog post)
- Gradient mapper (blog post)
- Edge detection image effect (blog post)
- Shader bits: Camera depth textures (blog post)
- Snow shader (blog post)
- Directional coloring (blog post)
- Firewatch multi-colored fog (blog post)
- Shader bits: Camera distance, view direction and normal vectors (blog post)
- Shader bits: World and screen space position (blog post)
- ABZÛ portal cards (blog post)
- Glitch image effect (blog post)
- Custom wavy displacement (blog post)
- Random stripes mask (blog post)
- Dissolve shader (blog post)
- Stencil shader (Antichamber effect) (blog post)
- Shockwave effect (blog post)
- Custom masks: Ring (blog post)
- Custom masks: Disc (blog post)
- Waving displacement (blog post)
- Simple displacement (blog post)
- Grab pass (blog post)
- Chromatic aberration (blog post)
- Simple masks (blog post)
- Night time shader (blog post)
- Introduction to image effects (blog post)
- BLUK visuals (blog post)
Useful links
- The book of shaders: http://thebookofshaders.com
- “Makin’ Stuff Look Good” YouTube channel: https://www.youtube.com/channel/UCEklP9iLcpExB8vp_fWQseg
- Catlike coding: http://catlikecoding.com
- Shaderslab: http://www.shaderslab.com
- Alan Zucconi: http://www.alanzucconi.com
- Simon schreibt: https://simonschreibt.de
- MinionsArt [Joyce] on twitter: https://twitter.com/minionsart
- Keijiro’s GitHub page: https://github.com/keijiro
- Ronja’s tutorials: https://www.ronja-tutorials.com
- Linden Reid: https://lindenreid.wordpress.com
- i-saint’s GitHub page: https://github.com/i-saint/Unity5Effects
- Andy Duboc’s GitHub page: https://github.com/andydbc
- kode80: http://kode80.com/
- Jordan Stevens’ blog: http://www.jordanstevenstechart.com/blog-1
- “Peer Play” YouTube channel: https://www.youtube.com/channel/UCBkub2TsbCFIfdhuxRr2Lrw
- “World of Zero” YouTube channel: https://www.youtube.com/channel/UCJKLCjeujQj-d3JjsbVtkJw
- Real Time VFX Mike: https://vfxmike.blogspot.com
- Amy Stevens’ blog: https://amesyta.wordpress.com
- Roystan‘s tutorials: https://roystan.net/articles/
- Febucci’s tutorials: https://www.febucci.com
- Cyanilux’s blog: https://www.cyanilux.com
- Manuela‘s Patreon page: https://www.patreon.com/teamdogpit
- Daniel‘s tutorials: https://danielilett.com
- Louis‘ tutorials: https://inresin.wordpress.com
- Ned’s YouTube channel: https://www.youtube.com/channel/UCQrD9U5-jVdmzF2Bt7cjtNg